Smuggler Archive

Thread: Can someone please explain why...

Chemistrius
Mon Jun 27, 2005 6:00 am
#1

I don't understand why the new concussion shot has a root and a daze if the root is going to break on damage. Whats the point? Why even bother coding in the root effect? If it was just a daze, is the target free to skip around and frolic if they're not rooted?

To me things would make more sense to just turn panic shot into the daze and leave concussion as the root. I find that in many cases the root would be the more desirable effect to have, then just use the daze when the situation calls for it.



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dlc3007
Mon Jun 27, 2005 6:10 am
#2

As has been stated in many prior posts, mezz by itself will allow movement but nothing else. mezz + root means no movement, no attack, no nothing.


Before you decide that this is the worst thing to befall the world since the Black Death, you should read the other posts. There you can find others who have given up before actually trying the changes as well as more stable personalities who are already devising strategies for using the new attacks effectively.





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AngusMacGregor
Mon Jun 27, 2005 6:11 am
#3

People who are rooted can still heal and shoot you full of holes if you're in range.


People who are dazed and rooted can't, and we get the added bonus that they can't follow us around waiting for the effect to wear off.


Basically, it's a move that lets you set up your next move at your leisure.


I'd still like to have a little root that didn't break on damage for PvE mobs... but I can always dabble in some Pistoleer for that.






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gahusker
Mon Jun 27, 2005 6:12 am
#4


If it was just a daze, then yes they would be able to run around, butnot able to attack and heal. The root effect of theconcussion shot would make it so that they also could not move as well as not attack and not heal. I could see where this could be used in order to close the distance to a long range target allowing you to prepare a CM attack or perhaps give you time to use a bomb droid, etc..


Panic shot being only a daze effect with a different timer would allow you to use it on another target while your concussion shot ticks off on your first target.



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AngusMacGregor
Mon Jun 27, 2005 6:16 am
#5

When Concussion Shot was just a root, it made combat just a little too easy, and people got lazy I think. Now we have to actually use tactics like we used to pre-CU.


I don't see a problem with that.






"C O L O N E L A N G U S" M A C G R E G O R
DEAD SMUGGLER - KILLED BY LACK OF CONTENT AND COMMUNICATION
I am Jack's ignored profession.
My account payment has been moved to a long term implementation.
Chemistrius
Mon Jun 27, 2005 6:19 am
#6



dlc3007 wrote:

As has been stated in many prior posts, mezz by itself will allow movement but nothing else. mezz + root means no movement, no attack, no nothing.

Before you decide that this is the worst thing to befall the world since the Black Death, you should read the other posts. There you can find others who have given up before actually trying the changes as well as more stable personalities who are already devising strategies for using the new attacks effectively.






hehehe no worries, the sky isn't falling yet.

Maybe I was just suggesting that it would be a decent idea to have the two effects sepperated so that if we wanted both, we used both and if we only wanted part of the effect, we would use the relevant part.



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Chemistrius
Mon Jun 27, 2005 6:22 am
#7



AngusMacGregor wrote:

When Concussion Shot was just a root, it made combat just a little too easy, and people got lazy I think. Now we have to actually use tactics like we used to pre-CU.

I don't see a problem with that.






Well I don't quite see it that way. With the change to CS, I'm sure that it will just change the focus of PvE a bit. Instead of being able to "lock down" melee or creature types, we're now going to dominate NPC's or "ranged spitters".



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