Smuggler Archive
Thread: Why are we being given two attacks that are almost exactly the same?
Page 1 of 1
Dakkaeo
Mon Jun 27, 2005 4:31 pm
#1
Panic shot - being turned into a mez.
Concussion shot - being turned into a root mez.
...what the heck? I LOVE concussion shot changed, but I think that the description of panic shot, being "Prevents the enemy from attacking for a short period of time" should be more like Rifleman's Starle shot...or Pistoleer's Disarming shot.
I just can't think of a situation where I would need two mezzes..
AngusMacGregor
Mon Jun 27, 2005 4:33 pm
#2
It appears some people are just too stupid to find one of those attacks on their toolbar, so the Devs gave them two.
Bzzzz
Mon Jun 27, 2005 4:49 pm
#3
What.. Panicshot and Lowblow being nearly identical wasn't already weirding you out??
In this case though, I can see where having two similar effects will be really handy. Particularly in situations of 3+ mobs where you need to Daze 2 or more. The cooldown on Concussion will likely be pretty long, so we'll needPanic to fill in the gaps. Having a short cooldown might be better, but it's a decent solution for an imperfect system.
I'm also worried about how root timers will affect Concussion shot. As of now, if you lay a Stopping Shot on a mob, you have to wait 45-60 seconds before a Concussion Shot will take hold (before that you get a "No Effect" flag). Conc will retain a Root element, so I'm concerned that it'll still conflict with Stopping Shot. Can anyone from test confirm this?
-Zz
Page 1 of 1