Smuggler Archive
Thread: The only gripe I cant just ignore...
Huge efforts were made by SOE to revamp the economy in the CU, and alter the way we hold up in combat...
Now, the development set pricing remains the same, but taking on thousands of tier-12 MOBs is like wading through water.
Currently it costs a StarsiderImperialMaster Smuggler Colonel 68.6 cr per FP to delegate purchased fp.
(Using the 10% bonuses for inspiration to your full advantage by being inspired during purchase, and delegating to an inspired client after your buff wears off)
Either cut that number in half by doubling the FP gained per bribe... or frankly at this point, remove the system all together. I'm tired of being continually undercut by as much as half from grinders who dont understand that if they doubled their price, not only would they not destroy this profession's viable sales, but they would make TWICE as much creds, because the player base have and will continue to pay that rate.
I guess folks in their early teens dont understand money yet,.
Everything else, I can shrug off. Loss of a viable spice trade, check. Lack of actual content, check. Eventual loss of player-crafting advantages, got it. Potential loss of combat viability to "Immunities", sure why not.
I guess this one is more a pet-peeve.
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Nah.
Like the Smuggler I play, I'm far too stubborn to cancell. ![]()
Besides,there's so much more "stuff" out there I havent aquired. ![]()