Smuggler Archive
Thread: Smuggler Content
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Thoughtprovoker
Fri Jan 30, 2004 2:18 pm
#1
I think I kind of stole this idea from someone (i'm not sure who) but i think it is such a good idea it should be repeated.
I think a good idea for smuggler content would be if they changed the bh mission terminals so they had Destroy and Deliver missions. The Destroy missions would be the normal bh missions but the Deliver missions would be for smugglers. Basicaly the mission would consist of obtaining an illegal item (this item would have notrading value) from an npc then delivering that item to another npc on the same or a different planet within a certain time limit, the difference between this and normal deliver missions would be that the local security forces would try and stop you and take the item (and possibly kill you) if you ot within say 70 metres of them. If you got too close to them then there would be a chance that they would go agro on you (the higher up the Underworld skill tree you are the better chance there is that they wontgo agro onyou but this skill mod never gets higher than something like 65% chance of detection evasion). If you suceed in delivering the item then you complete the mission and you get smuggling xp (used to go up the Underworld tree). If you fail the mission, either by not delivering the item in time or by getting killed by the local security forces then there is a high chance that you get a bounty on you head. The amount of the bounty would be dependant on how 'valuable' an item it was that you had to deliver. This bounty would then appear on all bh mission terminals as a standard bh mission for bounty hunters to take up.
How do you like this idea?
GalinHawk
Fri Jan 30, 2004 2:32 pm
#2
Ha! I had almost the same idea (although a little more flushed out) here:
http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=52891
I'd love to see something like this. The only problem with the "local security forces" is the scan problem that has been mentioned. My way eliminates that... but the scan would be better imo.
LingusKhanII
Tue Sep 14, 2004 8:47 am
#4
hehehehe...he used smuggler and content in the same sentence....
DrevenStrobe
Tue Sep 14, 2004 9:08 am
#5
It's kinda like hiding in plain sight...
Honestly...what would you expect in a post titled "Smuggler Content"?
Syzygy-Gorath
Tue Sep 14, 2004 9:13 am
#6
Jeeze, they really are serious about deleting our content, eh? Don't they have something better to do, like watch for trolls on the galaxy forums or something? /mutter, /grumble, /5star smugglers
KyrainMcLeod
Tue Sep 14, 2004 9:52 am
#7
Got some more stars for you Dreven, you have contacts to sell 'em?
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Syzygy-Gorath
Tue Sep 14, 2004 10:16 am
#9
I thought that run was instantaneous, but required a 10 minute wait before you could start it.
Thochkored wrote:
I just did the ***** run in less than 12 parsecs.![]()
IndySWG
Tue Sep 14, 2004 10:44 am
#10
well...they are bound to ignore a thread named smuggler content lol
Jandel-Har
Tue Sep 14, 2004 10:49 am
#11
Our postion on smuggler content- "Let them find their own, then ban them when they do" The Powers that be
Kailoron
Wed Sep 07, 2005 10:02 pm
#12
I think the Smuggler Profession needs a complete revamp of it's own. Here is what the SMuggler needs for content.
I. Mission Terminals: Do away with them. It would seem (in my opinion) better if the Smuggler got a rep with a crime lord (Jabba, Nym) and could get their missions from them personally and actually feel like they are smuggling for someone.
II. Mission Structure: There needs to be two types of missions, Low Key and High Risk.
1. Low Key Missions: The smuggler is given cheap, not at the top of the list, illegal substance or a couple thousand credits todeliver.
Success results in a small payment. Failure results in Smuggler repaying employer.
Difficulty: Easy-Medium
2. High Risk Missions: The Smuggler is given expensive, HIGHLY ILLEGAL substances, or an unholy amount of credits to deliver.
Success results in LARGE, RICH payment. Failure results not only a debt to his/her employer in a certain amount of time, but
also a bounty on their head if the debt is not paid in time.
Difficulty: Medium-HARD(but not impossible)
III. Bounty Hunters: Failure in a High Risk mission would result in a bounty should the debt not be paid. Here is what happens now.
1. Live Prey: The Bounty Hunter wil have the option of taking you alive (with double the ad price for the mission, BH is encouraged
to take Live Prey) with a /arrest command. Smuggler can resist or cooperate.
A. Resist: Results in PvP. If the Smuggler wins, BH will have to return to the crime lord's planet to recieve the mission again.
If the BH wins, the Smuggler looses standing with that crime lord and still pays the debt.
B. Cooperate: This results in the amount of money that the smuggler's mission was worth being deducted from the Smuggler's
bank account (even if it puts them in the hole) but they loose no standing with the Crime Lord.
NOTE: BH can only get the Smuggler's mission from the Crime Lord's planet. Also if the Smuggler beats the BH in PvP the bounty is raise a bit but the debt remains the same. This way the bounty itself is a type of prestige. The Smuggler can work for a different CL on
another planet.
What do you think?
-Torque-
Wed Sep 07, 2005 11:48 pm
#13
Be prepared to be bashed, they don't like your ideas about helping them here.
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