Smuggler Archive
Thread: another worthless worthless WORTHLESS interview
http://www.mmorpg.com/gamelist.cfm/setview/features/loadFeature/278/gameID/6/page/1
mmorpg.com: A number of readers have complained that using Obi-Wan in this way goes against Star Wars continuity and is simply an attempt to use the popular character to sell the expansion *snip*
torres: *snip* From a design perspective he plays a crucial role in tying together the stories and quests of Trials, going far beyond the typical “marketing icon.”
so, in other words, heck yeah he's a marketing icon. why else would we use him? but he's some other stuff too.
i won't go into detail on the rest of the interview. meaningless doubletalk and no, NO straight answers. waste of time and internet space.
Did they even answer any of the questions asked??? well, they did admit that it was Jedi centered
This is more of an issue of perception. What often causes this impression is that the Jedi are one of the most iconic and popular type of Star Wars characters for fans and as result many players take on the Jedi profession. Additionally, the Star Wars fiction and canon hold the Jedi to be some of the deepest and most intricate characters in the universe, so in order to remain consistent with this the Jedi require proportionally more depth than some of the other characters and professions, especially when you involve the mysterious nature of The Force. As with any game of this type, the more players you have of a certain class or profession, the greater the challenge of delivering fresh content for said players. Despite this we still maintain that Galaxies has an equal, if not more, amount of content for non-Jedi professions.
As opposed ot Smugglers who have never really been featured in any Star Wars movie so far and therefor cannot be considered iconic. We would laos like to note that we have in no way driven the playerbase into grinding out the Jedi profession by giving away a 2nd character slot for free and making them 1.5 as strong as any other class in existence.
MMORPG.com:Julio Torres:
This is one of our exciting new weapon loot items that players will be able to earn after finishing a series of high-level quests. However, how players acquire the item will remain a mystery until our players discover it for themselves.
This question actually brings to mind another new feature we have introduced with Trials of Obi-Wan. That feature being a cyclical loot and rewards system which allows players to earn different loot and rewards each time they complete a quest, even if they have completed the quest(s) already. We are confident this will bring great replay value to Galaxies as well as reward players with some great new items.
So while I have no clue what that thingie is, I will gladly take the chance to advertise our newest product.
MMORPG.com:Julio Torres:Mustafar was a natural choice for our next planet as it allowed for us to make fun and compelling content as well as gave us an opportunity to make some technological advances in the game, such as the new bursting lava flows and damage from environmental effects – a first for any of the Galaxies games and expansions. Mustafar is by far our most immersive environment yet. Additionally, with our introduction of the iconic Obi-Wan ghost, the fact that Mustafar was the location of Obi-Wan and Anakin’s “final” battle allowed us to tie these two great elements together while remaining consistent with Star Wars fiction and canon.
Our marketing research has clearly pointed out that customers do not want Hoth or Bespine to be implemented and snowfall or clouds are hardly as interesting as lava, especially since they probably wouldn´t force players turn turn all graphical options down to avoid lag.
MMORPG.com[kaibigan34]:Julio Torres:
Unfortunately, I can’t comment on anything regarding future Galaxies projects at this time.
Heck, isn´t it obvious I haven´t even a clue about this product?
MMORPG.com:Julio Torres:The design team actually came-up with a really creative role and story for Obi-Wan in terms of continuity which stays true to the Star Wars fiction and canon. One of the overarching goals of completing the quests given by Obi-Wan is to aid him in his quest for redemption for failing to keep Anakin from turning to the Dark Side. Fans will recognize the Shore of Remorse (a location where Obi-Wan appears) as the location where Obi-Wan struck down Anakin in their “final” battle. From a design perspective he plays a crucial role in tying together the stories and quests of Trials, going far beyond the typical “marketing icon.”
And George thought it would be a good idea, too.
MMORPG.com:Julio Torres:In addition to releasing the expansions, LucasArts and SOE continue to offer an abundant amount of new downloadable content included in the monthly subscriptions. We are confident that Galaxies continues to offer just as much, if not more, in terms of content included with the monthly subscription. One thing to keep in mind is that for any subscription-based game, the amount of new content that is delivered regularly with the subscription decreases over time, but never completely goes away.
I would offer some examples here, but I have no clue what our boys are doing all day long, and I believe neither have they. Seriously, what do you expect? Bug fixes? We´ll be busy for the next few month getting the bugs out of this expansion - at least the most obvious ones. Besides, there is no one actually asking for - say - profession specific content anyway. But you will have noticed that we have disabled the Valarian quest series. There might be even some new missions, once upon a time.
MMORPG.com:Julio Torres:Not at all as we like to hear all forms of feedback from our player base, it is not only listened to by us but very appreciated. We are always working on improving our game for the players, so their feedback is essential for this to happen. If anything, the Star Wars brand helps the game because of its easy recognition and die-hard fans.
It amuses us to no end! The little buggers cry their hearts out all day, but do they cancel? Friggin fan boys.
MMORPG.com:Julio Torres:At the end of the day and above all else, we are responsible for creating fun and compelling game content that immerses players in the Star Wars fantasy. Though the Star Wars brand does add a bit to this challenge, I would also say that it gives us an exciting and endless supply of inspiration and content to work with when designing game elements, mechanics, and stories.
And we all have to pay for our jets and yachts, don´t we?
MMORPG.com:Julio Torres:Well, for starters the game has been vastly improved since its launch two years ago and players seem to agree as the game continues to sell really well (we recently surpassed the 1 million units sold mark), growing the size of the Galaxies player base. I guess when it comes down to it, I would remind some of the former players that Galaxies is the only game in existence that truly allows you to completely and totally immerse yourselves in the Star Wars universe, fiction, and experience. In addition to this, it is a great game that continually improves and that we are very proud of.
You know you have no choice, you are addicted. We cann make it as crappy as we want, you will all come back.
MMORPG.com:Julio Torres:My favorite part of Galaxies is that it allows me to immerse myself in the Star Wars universe like nothing else can at any time, all the time. In addition to that aspect, I would say the amount of depth Galaxies offers in terms of the game itself is simply amazing and provides near-endless gameplay and fun experiences.
I would offer a example if I had ever actually logged in, but my guys tell me its not worth the effort.
MMORPG.com:Julio Torres:This has definitely been a challenge for our game in the past, but has come a long way, especially in terms of directing the player to what they need to be doing early-on. The first experience a player has with a game is incredibly important in terms of design because it is within this initial time frame that a player decides whether they will continue playing the game or move-on to something else. Knowing how important it is to put your best foot forward as early as possible, we are constantly looking for ways to make the game more accessible to more players and improve the overall experience. That being said, we actually have some very exciting things in the works right now to help accomplish this. Stay tuned.
Its quite easy, every new expansion makes everything before it hopelessly inferior. See RotW ships and loot for referrence.
MMORPG.com:Julio Torres:Though I can’t go into any detail regarding future products, I can tell you that Trials of Obi-Wan will not be the last expansion to Star Wars Galaxies. We are constantly conceptualizing, designing, and thinking about the future for this great game that despite being out for over two years, continues to be enjoyed by hundreds of thousands of players.
This cash cow may be dying, but we have hired a staff of excellent necromancers. The cash must flow.
MMORPG.com:Julio Torres:Sorry, not at liberty to share this kind of information.
But I have already ordered my new Porsche.
MMORPG.com:Julio Torres:Even though Mustafar has plenty of content, quests, items, etc. for non-Jedi, there is GREAT content specifically for Jedi, especially when you consider we have robust quests and missions given by one of the greatest Jedi ever.
But seriously, there are no non-Jedi anymore. We made sure of this.
MMORPG.com:Julio Torres:As I mentioned before, with all content we make sure that there is something that appeals to all professions, Jedi and non- Jedi alike. Trials of Obi-Wan is no exception. We are confident all high-level Galaxies players will find enjoyment in what we are bringing to them on Mustafar.
Not to mention some uber loot that they will badly need if they want to compete with the owners of this expansion.
Aendracon- wrote:
Ah blast, I would edit, but I cannot yet.
Still a great summary, if he had been that honest he would hve saved us lots of noises falling from his mouth (I refuse to use the terms "words" or "sentences" here since they are reserved for human communication).
Tante wrote:
Aendracon- wrote:
Ah blast, I would edit, but I cannot yet.
Still a great summary, if he had been that honest he would hve saved us lots of noises falling from his mouth (I refuse to use the terms "words" or "sentences" here since they are reserved for human communication).
Julio Torres doesn't type like humans do. He puts a small child in front of the computer, and tortures his mother as he dictates.
load of crap, all he did was answer like a politicion without a direct or straight forward.
notice the *immense yourself in the star wars galaxie* trademark slogan they use to
promote the game. He also says they have "fixed" alot since the game came out ?
I guess he forget to mention they also made the biggest f**k uptoo"the CU"
Nuff said
Foxhound'