Smuggler Archive
Thread: Revamp Discussion: Contraband & Smuggling Missions
GreenMarine wrote:
I'm working through this discussion. It's long and it's going to take me a while to read everything.
However, one piece of advice. Posting long rants on why you think a system will not work is fine, but if that's all you post it isn't really that useful. You should also post suggestions on alternatives.
For example, I'm reading a lot of threads about the impact that increasing the illegality of sliced goods will have on the market. While I don't necessarily agree with these arguments, they would be more convincing with a solution. You could say "for that reason, we should also be able to craft special powerups for armor or weapons that reduces the visible illegality of that weapon for 1 scan" or whatever. It's just an example of a random possible solution to the problem...not only does it allow some players to have a chance to slip through scans, but they have to use an item you supply to do it.
It's okay to disagree and have a debate about the proposals, but its important to keep a cool head and look for better alternatives.
Message Edited by GreenMarine on 06-21-2004 02:18 PM
Yes I agree.
it's easy to saysomethingis not a good idea,butto take an idea and look to make it better is the best way to answer a problem. Green stated oneIdea that was very good with different levels of missions, much like destroy and UPS missions only one would be higherpayout with a higher level of risk. Lots of great ideas Ipray we get to see them.
Thunderheart wrote:
Britamart wrote:any thoughts to the possibilty of smugglers getting on BH terms? I think pc bounties are one the best ideas to come around in a long time, and would love to see them expanded upon.Its WAY early to be talking about this stuff, but one of the discussions during the Fan Fest was a kind of "Smuggler's Slicing Gambit" for the Jedi terminals. The idea was that smuggler's would have a percentage chance to remove a Jedi's name from a terminal. If the Smuggler was successful, the Jedi's name would be removed from the terminal, but if the Smuggler failed, they would both end up on the terminal. Everyone liked that idea very much
i like taht idea very much as well
-crafting a smuggle bag ( with % of protect for scanning ) for master smuggler
or change underworld tree (1.skillbox 25% protect bag and so on)
only 2 charges , the same for ships then craftable
-increase the scannings for non smuggler ( for what we have over 90% protect ?)and punish more powerful(who has fear from the empire ?)
-scliceable ship parts ( JtL )
-experimentation on spice crafting
-make languages with skillpoints only learnable , then we have a sense more for underworld skilltree ( and more atmosphere )
-make delayshot like before nerf ( maybe with 5 secs than 10 sec )
-make all spice as illegal contraband , maybe alkohol ( brandy too ) or all what is too much to carrying
for example : 100k copper is ok , 200k copper is illegal ( smuggling) or so , so we have more smuggling options
-special smuggel missions with bounty if you failed
-faction smuggle missions ( jabba , lady valarian or so)