Smuggler Archive

Thread: Smuggler Revamp Delayed

Vipossk
Tue May 04, 2004 9:10 pm
#105


Woot!


I don't know if it was the jedis whining about glitterstim, or the impending threat of the smuggler strike but I'm glad you guys are going to take the time to revamp this thing theright way.


However, I will besuperpissed off if this revamp is being delayed because of the Space Expansion. IMO this revamp shouldNOT include skills that are only useful in the SE. Whenthe time comes for the SE, add in all the extra skills you desire, but please oh please don't clog up our revamp with worthless, unusable stuff. Use it for stuff we can use now.


Message Edited by Vipossk on 05-04-2004 09:11 PM

Octavuous
Tue May 04, 2004 9:15 pm
#106

Yay!!! I'm excited to see the ideas of this wonderful smuggling community added to the revamp design, that's more important than pushing it out before it's time.
saber1
Tue May 04, 2004 9:20 pm
#107

(1) smugglers should have a bazaar market dealing in contraban and illegal goods and "stolen" goods that only smugglers can access


(2) slicing they need to slice ALOT more stuff vehicles shuttle termilnals, better slicing on missionterminals (most people scroll through missions many times making a slice useless) scaning equipment harvesters reactors


smugglers should also be able to fast talk trainers and get a friend a better deal on training


spices need to be adictive additional doses should avert the barfing but the spice has shorter duration and more intence barf session the longer spice is used and spice should have a risk of side effects


smugglers should also have "creative" tactics that has a chance to panic a group of enemy


loan sharks


smugglers should be risky but very profitable endever


vehicles and houses should be able to have smuggling space added to them

Dozer2
Tue May 04, 2004 9:28 pm
#108

This is complete BS and I think its time to give up



Dozer
Master Teri Kasi - Smuggler - Commando
NDIF Mall (210 -5440): S. Coronet
*Perfect Tools, Meds, Food, Armor, and Loot*
"There Is No Death, There Is Only Feign"
obijkenob1
Tue May 04, 2004 9:42 pm
#109

I'm pretty happy about this, but if you're going to make us wait longer, make it worth it please.
Mor-Dan
Tue May 04, 2004 9:43 pm
#110

w00t!



Vendor Locations:
-1560 120 in Soal Valley, Corellia
-4700 5600 north of Theed, Naboo
Strongarm73
Tue May 04, 2004 9:46 pm
#111






RozhlokLightningskull wrote:

I hope this means you're going to take your time and try to implement smuggler bounties.






one idea i have to add to this is to add a 'notification to the smuggler of the location of a BH terminal (specific one in the galaxy)he can slice to end the mission'...this will create a cool cat and mouse race between the two....idea just came to me so i thought i'd throw it in....
DarthMinos
Tue May 04, 2004 9:53 pm
#112

I'm a former smuggler, and I'm ready to pick smuggling back up if it is done correctly. So, if you need some extra time, then fine. Do it right the first time.


I'll take you at your word that it'll be publish 11, and not pushed back repeatedly. I sincerely hope that it eventually gets the attention it deserves.


I'd think this thread would be refreshing after all the grief the Droid Engineer community gave the Devs after their changes were delayed.





Rieke Mysadwy--Pre-CU Jedi (MLS, MDef, Nov Healer, 3xx2 Enh) & Professional Scoundrel, Leader of CCEF
Davaj Knyghtsyde--Bounty Hunter
Trawwl--Wookiee Commando
Grewaulk--Rodian Structures Trader

Loot and Structures Vendor at: -2634 -9, Caldara Cove on Dantooine
Rotgut231ci
Tue May 04, 2004 9:55 pm
#113

I'm bummed that I have to wait until Publish 11, but I'm happy that the "revamp" won't be taking place in it's current form. Thank you for listening to our pleas devs! I have faith that the "new" revamp will be much more satisfactory.



WiLf L'ynklassis - Master Bounty Hunter, Master Pistoleer
Nikki-Dial L'ynklasssis - Master Brawler, Mucho Melee
Gleeko Kohchmyn, M.D. - Master Fencer, Master Doctor

Death to all Kreetles!
Vampirerobot
Tue May 04, 2004 10:06 pm
#114

That's actually good to hear. I hope there will be at least a few focus threads for us Smugglers though, regarding each piece of our profession, not just one that is meant to cover all.


I'd also like to know just how much of this we are really going to have input over, as opposed to just being informed of what the Dev in charge has decided. Obviously you guys know more about it than we do, but as the people playing it, it would be nice to have some input on where the profession goes.


-VR




Kelsin Redgrave
Master Smuggler, Master Gunfighter
Starsider
Rogue135
Tue May 04, 2004 10:10 pm
#115

Well, it's going to be awhile to wait, but with that time we will surely get a better revamp than we would have otherwise. I personally was afraid the Jedi revamp was overshadowing our own. Good decision on the Devs part, here here.


/salute



--------------
I've got a bad feeling about this."
Arcan
Tue May 04, 2004 11:01 pm
#116

Excellent to hear. Was very concerned that Smuggler was about to take a poor second to the Jedi revamp.
Geevo
Tue May 04, 2004 11:24 pm
#117

Th & Dev's ... Thank you for communicating ... although I hate 1/2 the message (delay) ... I love the other 1/2 (quality).



Col. Weiss, Knight of the Old Republic
Ace Pilot of the starship Errant Venture

Light Jedi Elder
Col. Geevo Deem, The most elder Smuggler on Intrepid
Founding Mayor: Veteran's Retreat on Lok
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