Smuggler Archive
Thread: Smuggler Profession Summary for the Devs.
Istin wrote:
Apparently there is a concern of a lack of unarmed skills in this forum. Well, to be perfectly honest, a good thief uses a dagger, which is closer to one-handed than unarmed. I think we should be moved over to the one-handed line and be given a special dagger-like weapon/cert, withone or twoone-handed moves, maybe even throw ina bleed or poison powerup/move. (I'm sure all this has been discussed before).
Istin wrote:And lately, I've been reading the Belgariad and Mallorean (series of books), where it seems to me that thiefs prefer to be sneaky and kill up close, but CAN be devastating at range. So let's start form there. I like our pistol shots, they ARE thiefish. A devastating range attack, a KD and a delay all ring true to thieves imho.
Apparently there is a concern of a lack of unarmed skills in this forum. Well, to be perfectly honest, a good thief uses a dagger, which is closer to one-handed than unarmed. I think we should be moved over to the one-handed line and be given a special dagger-like weapon/cert, with one or two one-handed moves, maybe even throw in a bleed or poison powerup/move. (I'm sure all this has been discussed before).
Eh. On one hand I agree with a dagger skill but on the other I think brawler is still the best fit. As stated before, I think that a pistol/unarmed combo would be excellent. ESPECIALLY when fighting other unarmed PCs and NPCs.
And this has been said before but...
Selling spices as they are now is like selling cough syrup outside a liquor store. Waste of time and good for a few laughs. Spices should be better than brandy and the like. They are illegal for a reason after all.