Smuggler Archive
Thread: Help out Thunderheart Poll on Slicing experimentation
Wale
Wed Jan 28, 2004 10:29 am
#92
A
Remove experimentation....Keeps everyone on close grounds....And eliminates the chance of scammers...And with experimented tools....Rich smugglers will get richer and push out those who cant afford to buy or harvest the high quality resources...
My thoughts: If you make slicing with experimentation then you HAVE to set %...no more random slices
What good is it to spend a large amount of credits on high quality resources just to get a random %....
Wale......Master Smuggler
ChrystalRhayne
Wed Jan 28, 2004 12:12 pm
#93
A - I'm a Smuggler, not a crafter...if I want something crafted I'll go ask a Master Artisan...my Mom ![]()
Lako
Wed Jan 28, 2004 12:25 pm
#94
B
And unless my count is off, that's...
A = 44
B = 54 (counting mine)
rexan
Wed Jan 28, 2004 2:20 pm
#99
B. Make experimentation effect the slice outcome.
Dinian wrote:
B. Make resources and experimentation affect slicing results. Better resources and more experimentation points result in higher probabilities of good slices.
I would think this would be the absolute best thing to happen to the smuggleing.
Some sort of weighting so that higher quality tools would give a better results for the slice. Right as a master smuggler I get 10 experimentation points which mean absolutly nothing to me since quality of tools does not matter. I would absolutly what these experimentation points to effect the slice outcome. It would be my pleasure looking for high quality metals if I knew it would improve my slicing results.
Flitred
Wed Jan 28, 2004 2:25 pm
#101
HAy,
I'm a dirty fighter, an agent of the underworld, a smuggler of spice....I don't want to beNaughty Artesians..how many chop shop owners require A+++++ tools to turn a dirty profit?
BadSectorUK
Wed Jan 28, 2004 2:46 pm
#104
B
If we are so skilled then we should be using the best tools 