Smuggler Archive

Thread: What does the Smuggling Community want from the Smuggler Revamp?

Neclonmite
Sun Feb 29, 2004 10:55 am
#92

=( how about a new skill to replace the now-worthless panicshot. Put it in the novice box or somethin =P.



-Neclon (Rodian) Galaxy of Bria - Master Weaponsmith - Master Merchant - Master Artisan

-Neclon (Slave of the Holocron) Galaxy of Gorath - Desolation Peake
Mastered So Far:
Artisan | Smuggler | Pistoleer | Bio Engineer | Scout | Marksman | Brawler
Image Designer | Entertainer | Medic | Teras Kasi Artist | Fencer | Swordsman
Pikeman | Squad Leader | Weaponsmith | Architect
eugene2k3
Mon Mar 01, 2004 3:00 pm
#93

1) Documentation

2) No more cookie cutter spices. Let uscraft spices for effectiveness and duration just like chefs can with food.

3) Let us slice more terminals and allow the slice effect to penetrate to more than just the first screen on mission terminals.

4) Let us pick the attribute to slice for at master(ie. speed or damage), and modify the formula to take quality of tools used into account when slicing at all levels.

5) Take the unarmed tree out of the equation all together. Add back the business tree instead. We're entrepreneurs, not brawlers. We've got the pistol skills for combat so just flesh those out a bit.


Why are all of our abilities cookie cutter? I can use junk resources and get the same quality spice as when I use high quality resources? That makes no sense to me. Same for slicing, why is it completely random? I understand that we get upgraded ranges as we progress, but it still seems broken to me.


Eugene




Eugene
Imperial Master Smuggler - Contact me in-game for faction at 130/point
Master Chef - High quality foods at great prices
900 meters outside Coronet at 834 -4652, and 700 meters outside Bestine in Billy's med shop

Geevo
Mon Mar 01, 2004 3:12 pm
#94

something else that may or may not be simple ... and almost definately not politically correct.


Limit the number of languages a person can know ... reset all languages back to their default ...


Make Underworld I, Language Comprehension mean something besides understanding Lekku...and it could also increase the need for Protocol droids as well.


I would suggest everyone be able to speak Basic (Except Wookies), their native language, plus two additional languages.



Col. Weiss, Knight of the Old Republic
Ace Pilot of the starship Errant Venture

Light Jedi Elder
Col. Geevo Deem, The most elder Smuggler on Intrepid
Founding Mayor: Veteran's Retreat on Lok
Seekalaei
Mon Mar 01, 2004 3:14 pm
#95

Smugglers should have their own faction.


Mercenary or Criminal faction.


I can elaborate if anyone would like.





Lt. Seekealei of Bria
Brawlin' TKM with a Pike
Rebel Underground
I'm not really Rebel, I just play one in a video game.


Escag
Mon Mar 01, 2004 4:02 pm
#96

I want to be hunt by Bounty Hunter!


I want to see Rebel Bounty Hunters hunting Imperial Smugglers, and Imperial BOunty Hunters hunting Rebel Smugglers!!!





Escag Grini
-V- Veers Elites
Crazyboarder
Mon Mar 01, 2004 4:24 pm
#97

Added unarmed moves.


Spice fixes, experimentation, master slot schematics, ability to chain spice with BF costs.


Ability to smuggle in the form of missions. PvP(overts only)and PvE.






__________________________________________________________
Colonel, Stony Joe. / ( FS) Master Swordsman / Master Brawler/ 4-3-0-4 TK /
Menial Mortar. Master Doctor, Master Weapon Smith Slave to Stony Joe.
__________________________________________________________
-panic-
Mon Mar 01, 2004 6:11 pm
#98

Yes elaborate on criminal faction!



I'd love to see something like uo's gray flag for criminals with smugglers been allowed to do proper criminal acts!


LrdGaijin
Wed Mar 03, 2004 4:49 am
#99

LodekDall,


We need pistol speed and accuracy modifiers that make us a somewhat viable pistol fighter. We also need unarmed moves since we need Unarmed4 to become a Smuggler and should be good brawlers if a fight breaks out in the Cantina. We need progressive slicing results in the percentages and not this random madness and the ability to choose what we want the item sliced for. We need the Underworld tree to have meaning besides GCW related crap, maybe our own Hutt or other underworld faction, complete with NPCs and mission terminals.


Cheers,


Cycler






- Cycler Cray -
Master Smuggler/Master Brawler/Teräs Käsi Master
The Dark Vengeance
Explorer 73% Socializer 53% Achiever 40% Killer 33%

Shrendyc
Wed Mar 03, 2004 6:34 am
#100

LrdGaijin mention having a Hutt or other underworld faction - what if the game could "expand" to handle Jabba and Valerian and Borvo faction as well? The GCW would effect everyone (so you could be a rebel workingfor Jabba and the guy standing next to you could be an imp working for Jabba), but outside of that, you could now have "gang" wars, with PC's of Valerian sympathies going to battle with PC's of Jabba or Borvo leanings.


Would make for another level of gameplay, that's for sure.



"Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction. "
LodekDall
Wed Mar 03, 2004 10:02 am
#101

Great comments so far, guys.


FYI: I've asked the developers for a timetable regarding when they want our Revamp Letter. When I get a rough idea, I'm going to let you know.


Also, once I get that idea, I'm going to put a deadline on this thread ... maybe two weeks before they want the Revamp Letter, so that we can incorporate what's been said so far, without having to deal with additional suggestions.


Don't get me wrong ... we'll still take the suggestions, but they'll have to be in the form of changes to the Revamp Letter ... which I'll post a few days before I submit it to the developers, so that you can make sure it represents what the majority wants out of the changes.



________________

Lodek Dall
Shrendyc
Wed Mar 03, 2004 10:13 am
#102

LodekDall,has there been any movement on the Panic Shot change re-examine runesabre was going to do?



"Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction. "
maguinus
Wed Mar 03, 2004 10:24 am
#103

i forgot to say in my first post, that:


i'm against experimentation in either slice or spice. revamp spice, yes, but this is a hybrid profession, not a crafring profession. lets keep the crafting part simple.


choice of what we slice! that is a MUST! i'd say, 85% or better of weapons that get sliced do not need or want speed slices. if i'm a master slicer, shouldn't i know how to tweak attributes instead of just messing randomlywith a weapons circuitry? if it makes it better, give master smuggler (or slice 4) a scematic to make an additional tool that will allow the choice (and make it so that ONLY that level of smuggler can use it). so you would use 2 precision laser knives, 1 weapon upgrade kit, 1 molecular clamp, and 1 weapon analysis diagnostic (which allows you to see what you want to slice). though i think it would be easier to just allow masters to choose without a tool.


zazo
Wed Mar 03, 2004 11:55 am
#104

most of these are great ideas.


heres my 2 credits


Underworld:


I want to remove the fp buying cap from 500 to the cap of the rank im at. I should be able to smuggle faction perks, including bases on my own.


Slicing:


For the love of god let us choose and give us a better minimum slice at master....if nothing else please!


DirtyFighting:


If I have to have unarmed then I should have some unarmed specials like knee to groin as an action attack or kd and eye gouge as a blind head ham attack or something


Spice:


all spices with the exception of muon gold are useless nobody wants them. The downers are too long and the effects too short for their stats modifiers.


Smuggler overall:


I think the crackdown was a good step in the right direction for smuggler content although the concept in itself not enough and to be honest the crackdown scan hasnt effected most people. I would like to smuggle more items maybe allow smugglers to trade faction pets as well as other perks. It doesnt have to be anything major. Maybe put some loot in those magnaseal containers in dungeons and actually have them slicable.


We also need something in the line of either weaponry or skill mods. I kept master smuggler throughout my holo grind and without tka and pistoleer I am totally useless in pvp panic shot and low blow virtually never hit the mark.





Zazo Flyrider
Leader of DN/Non-smuggling smuggler since Sept' 03
NinNyang Ninnang Nynyang Nin Nong Ninnang


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