Smuggler Archive
Thread: Smuggler Revamp Community Vision Document (Template)
GrolenOvrDhouje
Thu May 06, 2004 4:26 pm
#79
I guess the 19 answers will be posted tomorrow, eh, TH?
Sith-N-Horns
Thu May 06, 2004 4:31 pm
#80
Someone should add to the template:
Cross checking Slicingfor players and underworld. The more you slice for another player via trade, you earn some points in underworld reputation. If Players that received the slice had the ability towards the end of the trade to select whether they were Happy, Indifferent or Upset with the Smuggler...this could reflect on underworld xp.
Lorell
Thu May 06, 2004 4:33 pm
#81
"The serve is up....
Anatomy of Smuggling: a Smuggler’s Vision Doc"
TH, it would sure be nice if you would make this kind of effort for Rangers. This is exactly what we need. You simply told us that we need to give you ideas on how to improve things, even though we had already given you a very detailed outdoorsman proposal. Why don't you work with us like you are with Smugglers? Give us an outline and feedback on what direction we all want Rangers to go like this. Communication has to work both ways and I commend you for making the effort to talk with Smugglers. So how about doing that with the rest of us?
Anatomy of Smuggling: a Smuggler’s Vision Doc"
TH, it would sure be nice if you would make this kind of effort for Rangers. This is exactly what we need. You simply told us that we need to give you ideas on how to improve things, even though we had already given you a very detailed outdoorsman proposal. Why don't you work with us like you are with Smugglers? Give us an outline and feedback on what direction we all want Rangers to go like this. Communication has to work both ways and I commend you for making the effort to talk with Smugglers. So how about doing that with the rest of us?
PlayeroftheDay
Thu May 06, 2004 4:49 pm
#82
TH is correct, one doc 34 profs just ctrl+h and replace "Prof x" with "Prof y", etc.
Tesshu
Ffolks
Thu May 06, 2004 4:55 pm
#83
As a BH I really appreciate you smugglers pushing for content like the smuggler bounty system. It sounds like a lot of fun and I would really enjoy it. Much more so than jedi bounties, even if that worked right from day one, it's never been much of a draw for me, but smugglers... now that would be fun.
If BHs could ever get the PC traps we've been after for so long then it could also open up the possibilty of "bringing you in alive". So from that perspective it could perhaps be implemented without a manditory PvP combat aspect but still retain some PvP interaction, ie. you get captured and are forced to pay a fine or something. Just thinking out loud there....
If BHs could ever get the PC traps we've been after for so long then it could also open up the possibilty of "bringing you in alive". So from that perspective it could perhaps be implemented without a manditory PvP combat aspect but still retain some PvP interaction, ie. you get captured and are forced to pay a fine or something. Just thinking out loud there....
JWing
Thu May 06, 2004 4:57 pm
#84
Smuggler_Caylin wrote:
I pointed it out first, now BACK OFF!![]()
/pulls Caylin back
Calm down there Tex. ![]()
TygerBlueEyes
Thu May 06, 2004 5:06 pm
#85
OK, How would a given smuggler know he has a bounty on his head? How would this system work? If the Jedi are going to get a system like this, can it be used for the smuggler too?
Skedoozy
Thu May 06, 2004 5:15 pm
#86
The system could generate an email from a "Smuggler Contact" that in essence alerts you that you have a bounty on your head.
"Smuggler Guy,
I have an ear in with the Bounty Hunters, litterally, one of them chopped off my ear and now he wears it around his neck! Little does he know that ear has a mic in it and it provides me with a great deal of information that keeps me alive, and you too if you get this information in time. Seems Jabba is really ticked off about not completing that last mission and a Bounty has been put out on your head. I'd watch your back if I were you."
HimFan
Thu May 06, 2004 5:26 pm
#87
Im not sure how great this would workout butI know TH said that we could re-use the new ID UI. So: what if we could use a smuggler bounty system where the BH just gets a face (ID interface) and no name. He could use his droid togetan up to date image of the smuggler everytime he sends out a new one. The droid would tell what planet and location they are at but it wouldnt give a WP (EX: Tatooine, Dune Sea).
A smuggler should have the ability temporality change the way they look (or go to a ID for a 24 hour lasting make over) to throw off the BH. The smuggler shouldnt have a TEF on the BH (so the BH just doesnt TAB in a large group to pin point you). In order to attack you he would need to target you and wait for the raidal option to come up and say "Attack Mark". If the smuggler evades being killed after 24 hours of in game playing, they lose the bounty.
This is just an idea nothing is 100% its just something to work with.
Message Edited by HimFan on 05-06-2004 08:28 PM
Skedoozy
Thu May 06, 2004 5:31 pm
#88
That would be way too difficult. There are tons of people who look exactly alike except for minor details. And you'd spend all your time /ex everyone you see. It would be cool but in this sytem it wouldnt work well.
WillburWright
Thu May 06, 2004 5:49 pm
#89
Maybe, you could have a few aliases. (Registered with the system, to provent scamming). Smugglers could evade customs patrols (not being "regestered" as a smuggler), or Imperials (or Rebels, for Imperial Smugglers).
A bounty shows up for Willbur Wright, but I change my name to Orville Wright
BH has to "scan" me, or preform a background check, if he sees me, and recognises me, before he can attack. There has to be some way to reveal the alias. Ideas? Comments?
HimFan
Thu May 06, 2004 5:53 pm
#90
I think it would be diffcult too but not impossible. The only thingI could see a problem with is, what if a smuggler is wearing an armor helmet that covers their face?
WillburWright
Thu May 06, 2004 5:58 pm
#91
Also, slicing wood staffs!!??!! Hmmm, the red wire, then the blue wire.....