Smuggler Archive

Thread: Smugglers unite! Let's get our freaking Master Smuggler box updated!

Duckmeister
Sun Jan 11, 2004 5:35 pm
#79

/sign



it would also be nice for a choice to pick what we want sliced (dam/speed, eff/encum)




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Carrackus Pizaroso
Master Smuggler

"Pass the beer before I kick your ass....maam..."
BruthmaAgooma
Sun Jan 11, 2004 10:18 pm
#80

/agree
VolatileMan
Mon Jan 12, 2004 7:45 am
#81

/SIGN!!!!!


VolatileMan


Jpshaff01
Mon Jan 12, 2004 11:13 am
#82

/sign




-iMMoRtALs-


; Jpshaff Shaffer ; Meatshield Defiler ; Hustler Inc. ;



Shi_Dira
Wed Jan 28, 2004 4:58 pm
#83

/agree



Shi Dira - Starsider - RSF Ace Pilot/Ex-Elder Jedi

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JeepThang
Thu Jan 29, 2004 11:10 pm
#84

/signed.Below is the verbatum copy of my Feedback entry.


Hi there!
Adding some form of text in the Master Smuggler Description Box on the Skills-Tree would greatly reduce the insipid tyrades of snot-nosed idiots who delight in challenging Master Smuggler abilities/bonuses vs Slicers. The only Master Slicer I know is a MASTER SMUGGLER, this should be OFFICIALLY documented. I dislike paying $15 a month to have some drooling inbreed tell me I dont know what Im talking about... I get paid for that at my 40hr/week job.
Its ridiculous that I, a Master Smuggler, would be challenged regarding my abilities.
Furthermore, some sort of OFFICIAL Notice regarding slices being totally random regardless of the quality of tools used would be nice, too.
Not asking for much.. probably 15 minute's worth of typing would save us paying customers alot of aggravation. Nor is this too big a job that it should be put off until the revamp.. sometime after April(?).. Its January.


Thank You,
Kraubarg, Master Smuggler; Notfar Tatooine; Scylla.


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electricnomad
Mon Feb 16, 2004 4:03 pm
#85

Q -How many months will I have to keep this thread going?


A -As long as there are threads like this on the forum:


http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=59747






"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

electricnomad
Thu Nov 11, 2004 12:09 am
#86




electricnomad wrote:

I've read one too many posts and gotten one too many questions from customers asking whether Master Smugglers get a slicing bonus. Better than a forum sticky, which only reaches a small number of new Smugglers and potential customers, we need the Devs to finally (and simply) add the following to our generally empty Master Smuggler box:


Drawing upon their broad knowledge ofshadydealings and improved manual dexterity, Master Smugglers exceed the abilities of even skilled Slicers when improving weapons and armor.



And then throwa short blurbinto the 'bonus' section that sayssomething like:


Improved slicing percentages


Devs, one small change like this will eliminatehours of unneeded Q&A sessions from potential customers and new Smugglers about whether this is true, how we can prove it, etc. You need to update that Master Smuggler description and give consumers something to rely on when they decide what path to pursue and which Smuggler they should be looking for.

Please do your job, Devs,and fix this up ASAP!

Anybody who believes in this, please keep this bumped and in the faces of whatever random Devs float through here.



We're approaching the one-year anniversary of this simple request by Smugglers for some textual accuracy.





"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

IndySWG
Thu Nov 11, 2004 6:49 am
#87

you'd think during this time when they are adding all sorts of little quick-fixes to please the masses - they could give us the 1 sentance we've been wanting for so long!


/sign





Korin Sterling - Master Smuggler / Master Musician - Ashla's Wing Part: [1][2]
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Shrendyc
Thu Nov 11, 2004 6:56 am
#88






IndySWG wrote:

you'd think during this time when they are adding all sorts of little quick-fixes to please the masses - they could give us the 1 sentance we've been wanting for so long!


/sign








But that means doing something positive for the smugglers, which is apparently against company policy.



"Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction. "
yimaz
Thu Nov 11, 2004 7:02 am
#89


/sign

Ihave takenan ewok captive and will begin sending fingers and toes to Greenmarine daily until I run out of body parts or the update to our master box happens.

Message Edited by yimaz on 11-11-2004 09:07 AM



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

Shrendyc
Thu Nov 11, 2004 7:55 am
#90






yimaz wrote:


/sign

Ihave takenan ewok captive and will begin sending fingers and toes to Greenmarine daily until I run out of body parts or the update to our master box happens.

Message Edited by yimaz on 11-11-2004 09:07 AM





Better get some more ewoks.




"Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction. "
rogue_eight
Thu Nov 11, 2004 9:36 am
#91

You'd have more luck if you told them you have a captive Jedi...

Or Imperial hat. 'Cos that was a critical burning issue that needed attention.

I think I just mastered cynic.
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