Smuggler Archive

Thread: Underworld Discussion Thread

DarthKthuolhu
Thu Feb 17, 2005 4:27 pm
#79

I have an excellent idea on adding an Underworld type element to the Game in another thread... basically it is a thread discussion adding rentable apartments to NPC cities and my idea proposed a way of using the "penthouses" in the skyscrapers in cities like, for example Coronet... as a place for an Underworld type of environment in an Instanced Zone.


CLICKIE HERE


Wold love some opinions from Smuggler's on this.
Mackle
Sun Feb 27, 2005 12:02 pm
#80

*removed because I posted without reading the thread like an idiot and did not realize this thread had nothing to do with the Underworld skill tree*

Message Edited by Mackle on 02-27-2005 11:06 AM





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Gabok Aikido, Unconventional Businessman v Master Smuggler - Nabubu City, Naboo
"Hokey patches and broken promises are no match for a trusty Smuggler Revamp at your side, kid."




BountyHunterUnderCover
Tue Mar 01, 2005 12:26 pm
#81

Just having a underworld faction a great idea. Would be great for us smugglers. Also being able to join the CorSec or other lawfull faction would be great for normal people as well



"There is no matter to important for a Jedi to stop him/her caring for an individual"
- Some dude from Star Wars

Characters:
Issirz(Starsider)
riotcontrol
Tue Mar 01, 2005 9:57 pm
#82

An interesting thread about the possible impact of the GCW changes on the chances of, well, ever seeing another playable faction.



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wieland argosy <gunslinger>
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