Smuggler Archive
Thread: Smuggler Revamp Delayed
I'm kinda of upset and happy at the same time. Damn the smuggler "revamp" isn't going through as schedualed in publish 9. Wow Hoo the smuggler "revamp" isn't going in Publish 9.
Any chance this will be push a side again when the time comes?
Please, please, please pay attention to the great idea's and concepts offered in all of our threads. Some topic's that need looking at:
1. Player Smuggling
2. Becoming targets for Bounty Hunters
3. Making EVERY spice usefull
4. Feign Death and how it relates to PvP
5. Slicing options for Master Smuggler's
6. Real penaltys for the use of illegal iteams FOR ALL PLAYERS.
7. Our place (Smugglers)in the GCW
8. Our empty skill tree's including Master
9. There are more issues to be looked at but these seem to be the main one's andI wanted to keep this message short and simple.
Someone posted in here somplace that Jedi's, Bounty Hunters, and Smugglers are the core of what Star Wars is theyare right. Han Solo deserves as much love as Luke Skywalker please put the time and energy into a true revamp and you will see the reward it will bring to all the players of SWG. Thank you forwhat will hopfully be a great re-vampand keep in touch......![]()
yimaz wrote:
Please, please, please pay attention to the great idea's and concepts offered in all of our threads. Some topic's that need looking at:
1. Player Smuggling
2. Becoming targets for Bounty Hunters
3. Making EVERY spice usefull
4. Feign Death and how it relates to PvP
5. Slicing options for Master Smuggler's
6. Real penaltys for the use of illegal iteams FOR ALL PLAYERS.
7. Our place (Smugglers)in the GCW
8. Our empty skill tree's including Master
9. There are more issues to be looked at but these seem to be the main one's andI wanted to keep this message short and simple.
Someone posted in here somplace that Jedi's, Bounty Hunters, and Smugglers are the core of what Star Wars is theyare right. Han Solo deserves as much love as Luke Skywalker please put the time and energy into a true revamp and you will see the reward it will bring to all the players of SWG. Thank you forwhat will hopfully be a great re-vampand keep in touch......
I believe in a general sense this is a great starting point to giving us what we're looking for. If you break these down to be more specific then we'll be on our way to Pub 11. Yay
But I guess I'm also glad that you decide to postpone this.
I do have a real concern though - did you delayed this because you needed more resources for Jedi Revamp? or because you want more time to include real smuggling content into the game? Is it still possible to fix some of the bugs and skill descriptions that we currently have? Do we really need to wait till Publish 11 to get some description for our Master Skill box?
Provided some really good ideas are implemented, and not just the same "bug fixes and tweaks" that were mentioned as a Revamp, then this is music to my ears!
This is dissapointing and exciting news to hear at the same time. The proposed changes we were shown just isnt going to cut it, and I dont think anyone here wants to get stuck with a bad revamp. With that being said, the revamp being delayed better be a real revamp! We need some real class development that includes:
- Player Smuggling
- An optional, but lucrative mission system that includes real consequences (i.e. Bounties!)
- Methods for evading BH's and Intergalatic Police Forces
- Spices that actually work and are benificial to use (not one or two, but all of them!)
- Dirty Fighting Specials that work (i.e. Fix feign death and panic shot - Make them useful again!)
- Refine slicing
- Profession Documentation (We arent jedi here, we should know what box does what...as it stands, ourskill trees tell us next to nothing)
These things are absolutely critical if you want to sucessfully revamp the smuggler profession. I applaud you for delaying the initial revamp, but only if you do things right in publish 11. After that, there is no remorse....do it right the first time!!!
We should also be let in on what the devs have already thought up, so we can provide constructive feedback on what we think of it before it gets coded. As has been noted many times before, Smugglers have been told we are due for some major love from the devs "soon" going back to when the game was released. Our revamp needs to be just that...a revamp...rebuild the Smuggler profession from the ground up.
We can only hope that the GCW revamp scheduled for Publish 11 doesn't overshadow our revamp, limiting what can be done, as it would seem the Jedi revamp did to us this time.
Having re-read the post, I now realize that we're not getting pushed back six weeks, but twelve. In other words, we're not getting any attention for 3 months. We'll finally get that 'loving' Q-3PO promised us almost a year late, just weeks before the Space Expansion. To me the implication is that the devs have given up on our profession and admitted that it is without use or substance without the SE. Understand where this leaves us for the next 3 months:
- Feign Death is still subject to the most absurd mob AI known to man.
- Panic Shot is still nerfed and obviously has not been revisited despite SWG-Runesabre's claim that it would.
- The market for spices is dead now and will remain so for the next 90 days.
- For those of us that still use spices, we will remain without a fix or even an explanation of the stealth spice downer nerf.
While I accept that the devs bit off more than they could chew and finally admitted that they couldn't give us a revamp in Publish 9, there is nothing to make me think that we won't get the same avoidance, lack of communication, and maltreatment that we have as we approached this revamp. It's a sad day when the least played profession in the game gets a revamp before one of the most iconic.