Smuggler Archive

Thread: PETITION TO NOT NERF OUR ALREADY NEGLECTED PROFESSION !!!!!!!!! A MUST SIGN FOR ANY SMUGGLER

BrainWarp
Mon Mar 01, 2004 9:14 am
#66

/sign

Genmi Kanas LNR
Master Smuggler, Commando
Shadowfire




Colonel Genmi Kanas
Level 90 Elder Jedi, Master Rebel Pilot
Mayor of New Republic City, Dantooine, Shadowfire
Legend of a New Republic
Director of Recruiting/City Affairs

Hattrix
Mon Mar 01, 2004 9:29 am
#67

/SIGN



PLEASE .... don't nerf a profession that needs all the combat help it can get. It takes a TON of combat to get Master Smuggler and it should be treated as a top level COMBAT profession.


Nazmo
Mon Mar 01, 2004 11:47 am
#68

I'm interested in seeing where combat is going, but this is a disheartening change.

/sign

Guess I'll start looking for resources and focus on the crafting aspect of our class.



______________________________________________________
Nazmo Kilboth 1/04/2004 - 7/09/2004
Master of the non sequitur
(Score:0, Troll)
EcadMistflier
Mon Mar 01, 2004 11:50 am
#69








FatesTheatre wrote:
I disagree with you sir.

Panic Shot is a delay-so we can /peace and get the hell out. Its used by Smugglers for that purpose. All of our pistol shots have a utility role to the life of the Smuggler. Not to the life of a dude who goes out and PvPs.





In a perfect world I would agree with you but......


Pistoleer is the natural combo for smuggler. IF we could rely on pistoleer tactics and attacks for offence in PvPI would be inclined to accept the notion of the smuggler attacks being primarily used to extracate us from sticky situations and many times that is what I have used them for. However, the fact is pistoleer has more ineffective attacks than any other class short of commando. This would leave us in the unenviable position of only having defensive techniques and little to no effective offense.



Ecad Mistflier
Force Wielder and Old School Disturber of the Peace
:: Ex Master Smuggler :: DEC 15 = BYE BYE SoE :: Ex SWG Jedi ::

"There is more stupidity than hydrogen in the universe, and it has a longer shelf life."
Frank Zappa
Lionbar
Mon Mar 01, 2004 11:58 am
#70

On behalf of a guild colleague who has had problems signing into the forums since day one (something to do with our shared internet connection)...


/proxysign





/// Rycher ~ The Dark Vengeance \\\
"What shall we do tonight Brain?"
"The same thing we do every night, Pinky. Try to take over the world!"
LM
Mon Mar 01, 2004 12:25 pm
#71




I have been a lurker (mostly) for some time, and I am new to the Smuggler profession,butI can't keep silent any longer.


It takes more than 1.9 million pistol XP (and lots of crafting and slicing XP), Two pre-requisite professions (Pistol line of Marksman and Unarmed of Brawler), and a grand total of 121 skill points to get to Master Smuggler.


This is an extremely expensive profession.


After gathering ALL that pistol XP, AND unarmed, we get 3 special shots and feign death. This was ok with me, because as I analyzed it, our ability to delay a target from responding to our (two remaining) special shots made up for the lack of specials.


Now they are changing that equation and I have to ask this: are we supposed to be the weak linkand cowards in combat?Panic Shot is so we can RUN AWAY? If so, then why the hell make us gather all that pistol and unarmed XP?


As I recall, Han Solo, the quintessential smuggler,was pretty formidable (and certainly no coward!) in battle. But then, I am not as much of an SWG buff as some on this board, so feel free to correct me.


Nerfing Panic Shot in the manner in which it has been described without balancing a Smuggler's combat abilityin some other way makes no sense to me for all the reasons above.


I am a disappointed Smuggler in training... and rethinking my strategy in the game.


Lylak Moon





Lilac Moon

__________________________________________________________

There are no functional Smugglers in SWG; even Han cannot Smuggle.


Smuggler History
Harrison Bergeron by Kurt Vonnegut
Wild__Bill
Mon Mar 01, 2004 12:54 pm
#72

/sign


/sarcasm_on


Just another nerf to make the all powerful pistol less powerful.


/sacasm_off


May as well drop pistols completely and pick up TKA.


The nerfs continue the fixes are fw and far between. The smuggler is a faction selling slice monkey that's it.





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Synkharra
Mon Mar 01, 2004 3:14 pm
#73

/bump
CaptainKurt
Mon Mar 01, 2004 3:16 pm
#74

/sign Not that I really believe they pay attention to these things.



I said it once I'll say it again. Since We HAVE to have WarCry (Novice Brawler ability) and all our PanicShot (DF2 Elite Class) is a Ranged Delay.


Warcry, a Loud Sound should be 360 Degrees. Delay


PanicShot, a Shot at A Target.. Which should be a AoE.. due to the Nature of the Shot. And Should be Left alone.




MarcusMassacre
Mon Mar 01, 2004 8:07 pm
#75

/bump



Teras Kasi , Scout, Medic, (holo) Dancer, (holo)Droid Engineer, (holo)Brawler, Artisan, Marksman, entertainer, smuggler
"If you can't beat 'em, nerf 'em" - Offical Motto of SOE Development Team
Synkharra
Tue Mar 02, 2004 12:38 am
#76

/bump
burns43
Tue Mar 02, 2004 12:39 am
#77

/sign
Bossov
Tue Mar 02, 2004 6:20 am
#78

/sign



Bossov Sla've
The Blonde Bomber
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