Smuggler Archive
Thread: This is not a please read post.
JFreeman wrote:
Ah. It's pretty neat. I'll recommend this for a Friday Feature when Tiggs stops by to yell at me for replying to a "PLEASE READ"-thread.
cpz wrote:
What's your rank on this particular pirate ship?
I'll be up in the fighting top,grogged to the gills andscowling up atthe sky on a sunny day. Every few minutes I'll mumble to the lubbers: "Hrmff! Storms a brewin'."
I'll say this every day. They'll believe it and panic. Every time. ![]()
-Zz
Its all a matter of priorities and in my opinion, the development team of this game continuosly get their priorities wrong.
Jedi have been the attention seekers since the last Jedi Revamp and that was when? a year ago? Every single publish has involved them somehow since then and it was at that point that we continuously got told "smugglers were priority". Even people at fan fest got told "smugglers are priority".
So how about the development team make one right move with "priority" and put in something people WANT.
Raanan wrote:
Saabotage wrote:
So that presumably makes Wes the captain?SpinningCloud and NickHeel the grizzly old seafarers?Caylin would be the previous captain's ghost?Yimaz the endearing cabin boy?Hotdog the idealistic junior officer?What's your rank on this particular pirate ship?
I got the crows nest :-P
I'm just a swabby =/
I load the cannons.
RichardBryant wrote:
Raanan wrote:
Saabotage wrote:
So that presumably makes Wes the captain?
SpinningCloud and NickHeel the grizzly old seafarers?
Caylin would be the previous captain's ghost?
Yimaz the endearing cabin boy?
Hotdog the idealistic junior officer?
What's your rank on this particular pirate ship?
I got the crows nest :-P
I'm just a swabby =/
I load the cannons.
Can i loot and pillage the town folk we meet along the way
/sniff
Wow... one of my threads hit four pages and got a red name. I haven't been this happy since I killed my first gungan. I feel like I could rip the ears off a gundark!
JFreeman, speaking for myself, I am satisfied with knowing where slicing is in the process. I know that others want exact dates, but I understand how things go -- "stuff" happening and all.
Please don't go away. Have some pie and beer. Hang out for a while.
(pay no attention to those "let'shijack the jedi forum" threads.....)
Ah. It's pretty neat. I'll recommend this for a Friday Feature when Tiggs stops by to yell at me for replying to a "PLEASE READ"-thread.
Wait.. she's mad at you for COMMUNICATING with us? Hm. Now that I think about it, that doesn't surprise me as much as I thought it would.
Thanks for the update!!
-Zz
Well no wonder we get no one COMMUNICATING with us. Tiggs uses the POUNCE if they do![]()
Lets hope jfreeman starts a trend
COMMUNICATING with his customers![]()
JFreeman wrote:
The new slicing system is done.
Keep in mind, once a dev finishes a project like that, he checks it in. It goes into our version control software ... and we have little control over when it will get to you. Sometimes the developer isn't even 100% sure which publish his change will be in: the next one, or the one after that?
At that point, it's in for an upcoming publish with a lot of other stuff. Any of that "other stuff" could delay the publish. Or we could hear back from QA, "We don't have time to test that properly, so let's hold it for the next publish and give ourselves time to test all this other stuff." Or this could delay the publish itself. Or we could discover other issues with it in testing that cause us to sit on it for another publish, and so on. Really, anything could happen.
Most of the time, nothing bad happens, we haven't scheduled anything that requires more QA time than QA can accommodate, and what we check-in arrives on Live servers when it's supposed to. But this is just not something we can promise, so we try not to do that.
This particular torpedo has left the tube, but we can't say when precisely it will make contact with the USS Smuggler.
"Soon".
Nice post, you know....an excellent friday feature would be to have a QA on how SOE acts. Pictures of your offices, how bugs get fixed. An example of the game in code... The processes for pushing features in a game, like the example above. Those would really do wonders for us....
FYI - It might be best to put the smuggler fixes on high priority ![]()
lokidevil wrote:I for one would love to hear a "guys its scheduled to hit on such n such a date" and then later get " sorry guys stuff happens, it should hit on this new date".RATHER then hearing nothing at all!Maybe you guys should consider this approach in your meetings, it would stop alot of the forum anger and general player resentment if we knew the direction of this pirate ship we are in.
They've tried that before. All they got was screaming and accustations for the trouble from the majority of the playerbase. We're soaking in that dishwashing liquid now, of course.