Smuggler Archive
Thread: Combat Upgrade: Spices
Wighar
Mon Nov 29, 2004 1:40 pm
#66
Seems like a fair idea, we in the order of theDesert sun once discussed what downer should be on medical buffs.
we got some rather amuzing results even one where your char was NPC'd for a period of 1 hour, running around generaly looking like he/she was stoned to death and everything you wrote was typoed and cluggish at best
Well anyway, this revamp will at least give my new mall a little more traffic, and i may sometime acctualy be able to sell all these crates of spices i have in stock 
And may the smugglers luck always be affordable
Blackjack_Nova
Wed Dec 01, 2004 7:05 pm
#67
Great post this does help to get things into perspective. Well done!
Venshen
Sun Dec 05, 2004 4:49 pm
#68
I made Novice Smuggler yesterday Go me! (stupid unarmed exp) and I was looking through the spices skill tree at the new recipes and I have just one question.
Where is the Glitterstem!?!?!?!?!?!?!?! You know... the only spice that gets mentioned anywhere in any Star Wars book, where is it ? Now stay with me for a second here. Glitterstem gets mined and then refined into spice and then SMUGGLED out into the universe. You folks see where I am going with this ? We (Smugglers) would not be able to mine the Glitterstem (if you want to hear about Glitterstem mining read the Han Solo Trilogy) it would be much much too horrible for a PC to go through. But we could steal/buy/faction perks get the raw glitterstem and refine it ourselves or buy it refined at wholesale prices and then smuggle it and do distribution for various crime factions. Hey... what about all those spice fiends that are so easy to kill they need to get their fix from someplace yes ?
That is my half baked idea on spices. Now into other things, anyone know if there is a cheap container store on Starsider so I can get these first few silly boxes of slicing done ?
And for my Smuggler Christmas wish other then revamps, I want another 20 skill points Santa. Thank you.
Venshen Novice Smuggler/Pistoleer
WesBelden
Mon Dec 06, 2004 6:26 am
#69
Venshen wrote:
I made Novice Smuggler yesterday Go me! (stupid unarmed exp) and I was looking through the spices skill tree at the new recipes and I have just one question.
Where is the Glitterstem!?!?!?!?!?!?!?! You know... the only spice that gets mentioned anywhere in any Star Wars book, where is it ? Now stay with me for a second here. Glitterstem gets mined and then refined into spice and then SMUGGLED out into the universe. You folks see where I am going with this ? We (Smugglers) would not be able to mine the Glitterstem (if you want to hear about Glitterstem mining read the Han Solo Trilogy) it would be much much too horrible for a PC to go through. But we could steal/buy/faction perks get the raw glitterstem and refine it ourselves or buy it refined at wholesale prices and then smuggle it and do distribution for various crime factions. Hey... what about all those spice fiends that are so easy to kill they need to get their fix from someplace yes ?
That is my half baked idea on spices. Now into other things, anyone know if there is a cheap container store on Starsider so I can get these first few silly boxes of slicing done ?
And for my Smuggler Christmas wish other then revamps, I want another 20 skill points Santa. Thank you.
Venshen Novice Smuggler/Pistoleer
Well, the only thing that comes to mind is that the profession was developed in a hurry towards the end of beta, so it's possible the designer either was so pushed for time they didn't get to research all the names properly, or decided it would be put into the game at a later date in some form or another.
There were plans in publish 9 to put Glitterstim into the game, but that was part of the revamp that the community rejected as being far too limiting and nowhere near what the Smuggler profession wants to be upgraded to (namely a fun, seat of your pants, high risk high reward Smuggling system
).
As to whether it'll make it in game, who knows.
kgmkiorys
Mon Dec 06, 2004 8:15 am
#70
the problem with glitterstim is that it's not crafted, and it doesn't fit in the spices we know in game, you would have to go to Kessel to harvest it and then refine it.
So until very recent changes (aka JtL) it was not very coherent with the devs viewing of spices (or lack of viewing, as you wish) that are crafted.
That doesn't answer the question about it being implemented one day, but it may be the reason it's not here yet (though i agree it would have implies the devs actually know something about spices, glitterstim, Kessel, smugglers and Star Wars, and well, we know people have some doubts about this...)
frylee85
Tue Dec 14, 2004 9:06 am
#71
Yay! They should be very powerful and last for a while longer before the downers hit. We need to be put back on the market and have a way to earn some cash!
frylee85
Tue Dec 14, 2004 9:11 am
#72
removed by frylle...double posting
Message Edited by frylee85 on 12-14-2004 11:11 AM
ConfusedZabrak
Wed Dec 15, 2004 8:52 am
#73
Then you also die from an overdose, too. Or a permanent BF.
dpk241 wrote:
Here's my theory on how they can be more useful. Make the downers weaker and longer. Longer? you say.
Yes longer. BUT, you can take another hit of spice as soon as the upper wears off. Also make the downers stackable. This makes it kind like real drugs where after a while you need to keep taking them to feel normal.
The way i see it you can keep yourself spiced up for the big kryat, Nightsister, PVP, you fill it in, battle but then for the next couple of days you are fighting off a wicked spice hangover.
Also I think you should be able to take multiple differnet spices with the risk of having a bigger hangover.
that is just my thoughts on how to make spices useful.
TarynGuinn
Wed Dec 15, 2004 12:00 pm
#74
I always thought they needed a recreational spice... one that burns off bf but hits the mind pool with a DoT effect... downer- 50% loss of focus and willpower for x amount of time.
ConfusedZabrak
Wed Dec 15, 2004 2:12 pm
#75
TarynGuinn wrote:
I always thought they needed a recreational spice... one that burns off bf but hits the mind pool with a DoT effect... downer- 50% loss of focus and willpower for x amount of time.
that sounds good.
Dwiggz
Wed Dec 15, 2004 3:32 pm
#76
Any ETA ?
Sad to say, but i think we won't see any of this in the NEXT year.
Sad to say, but i think we won't see any of this in the NEXT year.
TarynGuinn
Thu Dec 16, 2004 1:09 am
#77
Add to that some trippy visuals (blurred vision, floating heads, etc.) for the user, and taking too much spice at once, and you incap yourself... lol might as well make it fun and useful, right?
dpk241
Thu Dec 16, 2004 1:40 am
#78
Here's my theory on how they can be more useful. Make the downers weaker and longer. Longer? you say.
Yes longer. BUT, you can take another hit of spice as soon as the upper wears off. Also make the downers stackable. This makes it kind like real drugs where after a while you need to keep taking them to feel normal.
The way i see it you can keep yourself spiced up for the big kryat, Nightsister, PVP, you fill it in, battle but then for the next couple of days you are fighting off a wicked spice hangover.
Also I think you should be able to take multiple differnet spices with the risk of having a bigger hangover.
that is just my thoughts on how to make spices useful.