Smuggler Archive

Thread: Top 5 responses from SOE

ScootieJoogab
Sun Dec 21, 2003 11:22 pm
#66

Thanks for trying, San Tsu.


But that's all they've been saying for months.




Scootie Joogab - Modern Pirate - United Pirates - Kettemoor
----------------------------------------------------------------------------------------------
The first Master Smuggler on Kettemoor named Scootie Joogab
aceracer24
Mon Dec 22, 2003 5:33 am
#67

I hate complaining and try not to do it myself. But I have made a few replys to many topics identical to this one. Why must I repeat the same thing several times? TH, San, search the smugglers forum and you'll see MANY MANY MANY idea's. Don't make people repeat the same thing over and over again. The "state of the profession" post is largely made up of idea's. Thats an excellent place to start looking for our idea's.
Talgen
Mon Dec 22, 2003 6:23 am
#68

Well I was in beta as well.. since beta 2.. and this has turned into an age old discussion.. I was a die hard Smuggler in the begining.. got tired of waiting and waiting and watching all the other professions get the attention. I understand that you are saying this is a revamp, not a fix, but with all the fixes the other professions have gone thru .... that many for smuggler would have probably been a revamp by now.


It really doesn't look good for SOE as a company after all this time they say to send in suggestions, when that has been happening, it is almost blatantly clear that past suggestions have been filed in the circular file. And quite honestly this is how businesses lose customers.. Granted I will not leave.. I have high hopes for this world that is SWG. This is the _only_ MMO I have ever stuck with for more than a month, lol. That tells me something.. and that should tell the Devs that they _are_ doing a good job.. They just need to focus more on the Players desires for the SWG universe, and I don't mean the 5 people whining about nerfing something, I mean as a collective.. I just Hope that the Producers and Dev Team are sincere. That being ranted, here are my suggestions, I apologize if they have been said, or are way out there


1. MS's should be able to choose _what_ they will slice (i.e. speed or damage range)


2. Delivery Missions, smuggler terminals, get x credits for delivering x spices to x location


3. Put in different types of authority for smugglers to avoid, make Faction NPC's more interactive, such as ST checkpoints in cities, where if anyone blows thru they are fired at.


4. Ability to 'conceal' or actually 'fast talk' thru said checkpoints.


5. The ability to add components to exisiting vehicles. Better the quality the better chance of not being caught at a checkpoint.


6. Working for or against x faction ticks off the other faction so no more jobs from them and a possible bounty on you


7. Perks for working with the lesser Factions


8. Spice experimentation - quite honestly not much of a market for it anymore considering docs buffs last alot longerwith no side effects, same with Entertainer buffs


9. Pistol skill mods


10. Possible radar jammers, so people don't see you coming, this would only be useful if a player bounty system is initiated for BH's


11. Opposing Faction missions based on smuggling weapons to that faction, not FP, but money, probably best suited for smuggling weapons to Rebels.


12. Titles: Change em... Fence? - What do I fence? Rogue? - Hardly.. I feign death. Slicer? yeah, but, how many smugglers advertise "Hey I am a smuggler! look at me!" Smuggler's pride themselves on deception and staying hidden.. how about ability to use false titles?


13. For space expansion : Ship mods, no special ships, would draw attention "hey, theres a smuggler", More delivery missions.. go pickup and deliver


14. Smugglers should make upgrade kits, we are the ones doing the slicing, a smuggler is as good as their skills, not the quality of someone elses product.


Thats all I have.. sorry if it sounds lame or repetative, but that's my 28 cents.


Oh... And Merry Christmas/ Happy Hanukkah/ Happy Kwanzaa, to all

Bossov
Mon Dec 22, 2003 6:29 am
#69

Well at least this vaguely appears to be somewhat of a lurching forward toward the goal of making smugglers smuggle and being more than weapon and armor upgraders. At least 99% of the time our spices don't kill folks. Guess we'll see how things look in January. It's good to see TH here trying to appease us, thanks for the effort(not joking either, it's good to see a red name post here).The thing that saddens me is this Top 5 Response looks eerily like the old Top 5 Responses on the chef forums from months ago...we'll look into this, we agree that so-and-so needs this, we'd like to do this, etc.



Bossov Sla've
The Blonde Bomber
JediKozel
Mon Dec 22, 2003 7:11 am
#70

Is it me, or they have no idea what the Smuggler suppose to be? They won't include aThief profession because of possible griefing. So instead they throw-in some combat-chef-crafter profession with a criminal name, and now they want us to come up with a new direction for it? Hmm, interesting. I thought that's what Beta was for ...


May be we should to try to pool all the ideas one more timeand submit them, again?


(some early morning runt from my end ...)






Mokael Openg
Mayor by Day, Fixer by Night, Gunfighter by Need
"Face it, if crime did not pay, there would be very few criminals."
Laughton Lewis Burdock
(from Shadows of The Empire by S. Perry)
Intelerebel
Mon Dec 22, 2003 8:09 am
#71

Guys, I think we need to cut TH a little slack on his response. We know that all of our suggestions have been documented and collected (Thx San). I'm sure TH was trying to pass us an olive branch in his statement. What we need to recognize also is the fact that we've had two major patch upgrades in the last 30 days. These changes have made radical differences for both professions and general gameplay alike. The devs now have a solid to-do list, including taking a look at each profession and making the appropriate changes. When making changes to individual professions, they also have to look at how these changes will affect other professions and other facets of gameplay. For most professions, many changes can be made directly to that profession. And even though it has ramifications for other characters, changes don't necessarily have to be made directly to gameplay issues in order to accoodate those professions. For us smugglers, many of the things we've requested, that the devs have agreed upon, will require changes to the gameplay itself...things like smuggler missions, Hutt faction, in-town TEF's for smugglers......changes such as these are not simply additions(or reductions)to our skill tree. Therefore, greater thought and conservatism is required, thus making the process a bit more painstaking.


Now that the major SWG upgrades are completed, the list of smuggler issues is supposed to become a greater focus, but will not be solved overnight.


Anyway, Devs, enjoy my defense. You have my patience today, but tomorrow may be a different story.




v==================v AOTA v==================v
. Master Weaponsmith / Master Smuggler .

[ Obsidian Fear Team Leader [
DrevenStrobe
Mon Dec 22, 2003 8:44 am
#72

I've posted so many ideas on various topics before, I just can't bring myself to repeat something I've said over and over and over again.


I'm not posting in the "Ideas to make Smugglers smuggle" or "Ideas for Underworld" threads or any other idea threads.


You want ideas, I've got 2 posts in the Smuggler State of Profession that cover all the ideas I can come up with. Other than that, I'm fresh out.




Dreven Strobe (Colonel) Tristyn Strobe
TKM / Master Pistoleer / Master Smuggler / Master Merchant
Imp FP Broker: 130c/FP Starsider Imp FP Broker: 130c/FP
Smuggler 'til the end...and then some.
"Everything I tell you is a lie. The truth is always bigger than the words we use to describe it."
bpphantom
Mon Dec 22, 2003 9:21 am
#73

We've all given a ton of ideas into San. Some sucked it's true, but some are great! I trust San to just forward our suggestions to TH anytime he's asked for them.


Part of the problem is that the "devs" we see are just peons. They can say all they want but some high-muckety-muck decided what this week's project is regardless of what the dev's say.


"Well, these 3 professions really need a fair bit of work to make them really live up to their names and all that details needs to be filled in so they know what they can actually do."


"That's nice mister dev guy. I want us to make a patch to introduce vehicles. My nephew's tired of walking everywhere."


"Uhm... vehicles aren't ready to go live yet. There's problems with them cloning and they're pretty flakey."


"Yeah yeah. Make it happen. I've got to get back to finding my Start menu.... *tongue stuck out of corner of mouth* There it is! Blast! it's gone again. *looks up* You still here? Go make those car things."


It's not *all* the dev's fault




---
Imperial Colonel Istovyr Ousstyl - Lone Survivor of Gothica City - Rori - Lowca
Still the best darn smuggler there is.
Shynns
Mon Dec 22, 2003 9:34 am
#74

From everything i see on the boards, it's just smoke and mirrows. You ask for info on how to make smuggler's. How many month of this Smuggler's fourm information do you need. When SWG launched it was stated that smuggler's were not finished, and we still wait. Instead of finishing the professions that were not done, the dev team twick and adjust the professions that were finished at launch. Than before finishing all the professions you were about adding town, mount, and badges.


Let's just ask it plain and simple. Are there any real plans to have the Smuggler Profession finished before Space get's added to SWG. If the Dev team want to be REALLY HONEST with us they would give us some real answers and time frame. If you'd give us honest answer about our profession we could either do other things on other server's or even play other game's till your ready for us



GIVE US A REAL ANSWER NOT JUST SMOKE AND MIRROR'S ARE WE GOING TO BE FINISHED BEFORE OR AFTER SPACE GET'S ADDED

Shadewyn
Mon Dec 22, 2003 9:48 am
#75

You ask for top issues ... we give top issues.


You ask to top 5 we give top 5 ...


You ask for suggestions ... we give suggestions ...



Now after MONTHS of waiting we get, "gee we think that there is stuff wrong but would like your suggestion on how to fix it ..."


WE HAVE ALREADY ASNWERED IN HUNDREDS UPON HUNDREDS OF POSTS ...





~~~~~~~~~~
Dreaming of game design, and remembering the guilds who made the journey with him;

KER, EA, WOLF, RP, & NA
ResDog
Mon Dec 22, 2003 9:50 am
#76

Im not sure about everyone else, but I would really like to be able to choose my slices...



I wouldnt mind either if there was more crafting involved in slicing (IE the overall slice% depends on the quality of the clamp/knife/upgrade kit) than what it seems like today (pure luck)



I see some other great ideas out there, thanks to the other smugglers who enjoy their profession




The man can't hold me down
SharkyGreene
Mon Dec 22, 2003 10:08 am
#77

GIVE US PvP!


i go to NPC on talus, he tells me to go to naboo, who tells me dathomir etc etc. until i get the big payout.


but as soon as i start the mission i wind up on the BH terminals until i pass or fail the mission.




Kejic Onuul, Smuggler for Hire

Prime Advocate for Smuggler / Bounty Hunter PvP
SharkyGreene
Mon Dec 22, 2003 10:10 am
#78

i forgot to add that, to me, that would be real smuggling content.



Kejic Onuul, Smuggler for Hire

Prime Advocate for Smuggler / Bounty Hunter PvP
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