Smuggler Archive
Thread: While we wait for revamp, they break smuggler
No doubt it will all get fixed again in patch 12 though!
I would like to express my concerns with the latest treatment of the smuggler player base. I refer of course to the minor change made with slicing in publish 9, regarding the need to remove slicing tools from a crate in order to slice an item. As a team the Developers have just effectively killed what little was left in the way of smuggler content. When slicing for another player it is often unlikely we will be slicing a single item at a time. Usually we will receive multiple, FULL sets of composite armour and several weapons. So now the development team feel that it is a key priority to fix a non issue and make commercial slicing totally non viable for us. Can we seriously be expected to slice 18 pieces of armour, while not only holding the armour but also 18 molecular clamps, 18 armour upgrade kits and an assorted collection of laser knives? An old adage springs to mind..."If It aint broke, Dont fix it!" There are far more pressing concerns with the structure of the game, to make a point of going out of the way to once again address a non issue, as opposed to address our real needs Once again this seems a case of one step forward and two steps back. As a community of players we smugglers have provided more than enough information on how the SOE development team could improve our profession and make it more enjoyable, in all honesty I do not think I have ever seen a post listing this as a critical fix needed to make the game more enjoyable.
On behalf of my fellow smugglers I petition that this minor "tweak" be removed.
I address my concerns to yourself with all respect as you are one of the few developers who have actually earned our faith that someone really is passionate on the dev team about making the smuggler a viable profession to play within the game.
Oh well![]()