Smuggler Archive

Thread: Are we a 5?

HOTDOG
Sun Apr 24, 2005 9:45 am
#53






fishbrains wrote:





Ternque01 wrote:

I never even thought of using commando to make all of our specials AoE. Can you say AoE Last Ditch and Concussion Shot?





It's fun, I've tried it




I tried it too. not everybody fell but two of them did. The rest were seriously wounded. I have to get better at using Last Ditch (of course it would be better if I never had to use it at all!).


GAMS Wrote:


well now they changed the Proton rifle to a general level 54certed weapon, andi think that's an AOE weapon



REALLY!? Wasn't that in the Commando MASTER box!?


OOooooooOOooooh, They are NOT going to like that.








TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
GanymedePharuu
Sun Apr 24, 2005 9:48 am
#54

yeah they changed A LOT of the weapon certs with this last patch

and i'm not sure i like all the certchanges.



cccccccccccccccccccc
Kohs V'sto
I wanted Smuggling for Christmas
but all i got was
<--- this stupid hat.

I am Jack's ignored profession.
Luke Skywalker is DEAD!
DrendalKahn
Sun Apr 24, 2005 10:09 am
#55

I think that Roots need to be fixed (I was under the impression that they're supposed to cancle out when the target takes damage) and snares need to slow people down a *tiny* bit more to be really effective, IMO. Not a ton though. Some weaker AoE versions of the abovewould just rock too. Right now I'd say we're a 3 though.



DRENDAL KAHN


GanymedePharuu
Sun Apr 24, 2005 4:24 pm
#56


people have been saying that Root is supposed to be the Mezz attack (where the Root breaks when you attack the target), but i rather like how Root is right now. it holds a melee player at bay so you can get some clear shots off. this balances ranged vs. melee because they have better defense than ranged,and once they get near us they deal more damage.


i would rather see a separate trueMezz attack, and leave Concussion shot as is to be honest. that way we can keep melee enemies at bay giving us a chance against them.


i fought against a melee player(TKM, Master Doc, and some Pikeman)and they were fully able to fend off my damage.he had that "bacta infusion" (which heals over time), andwhenever i would root him,he wouldsimply heal themselves and wait it out. and run up to KD and do damage when he could... he would've won the duel if we let it go on longer.


so Root definitely isn't as overpowered as some may think. and i would like to see maybe Panic shot be a Mezz attack. and leave Concussion how it is.




cccccccccccccccccccc
Kohs V'sto
I wanted Smuggling for Christmas
but all i got was
<--- this stupid hat.

I am Jack's ignored profession.
Luke Skywalker is DEAD!
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