Smuggler Archive
Thread: Have we given up?
Bessja
Wed Aug 11, 2004 9:11 am
#53
I became a smuggler on Starsider because I have given up on other professions, not smuggler (My main was a wookie CH/Rifleman, wookies are nerfed, CH is nerfedand I do not like the idea of wookies wearing armor to be tough, so I kinda gave up on him). I would say going from novice brawler/marksman to 3/4/1/4 smuggler 0/0/0/1 pistoleer and 0/1/0/0 merchant inside two months shows that I have not given up on the class.
I just like the character and the persona that smugglers bring to the table. Sure the class needs a little work (actual smuggling, spice revamp, documentation, fixed specials, unarmed specials, pistol/unarmed attributes). But I am having a lot of fun with it now.
Starsider - Sholo Iamino future Master Smuggler/Master pistoleer/?
Eclipse - Bessja Wookie Rifleman/CH
Bohdi-Tzu
Wed Aug 11, 2004 9:18 am
#54
Those of us who have been long-time smugglers have been talking about a revamp for more than a full year now. The revamp is still many months away, and there has already been months of discussion. There's just no real reason to keep talking about this stuff until they actually get started on it.
Rest assured, when the wheels of progress finally begin to roll, we will be here making noise.
Rest assured, when the wheels of progress finally begin to roll, we will be here making noise.
DarthScarius
Wed Aug 11, 2004 10:26 am
#55
Well I dont know about the rest of you but Ive given up once and Ill do it again. I mean lets be realistic this **** blows. Some one explain to me the purpose. We are not smugglers we are Slicers period none of our other trees mean anything. Smuggler is a busted profession. And if u really want the truth we arent even good slicers. Example Some one says can u slice my weapon for damage what can u say. Umm its completely random. If u go to a doctor and say i want a 2k buff that will last for more than a hour they say no prob. See thats a doctor. If you go to a chef and say i want some brandy with such and such stats he says ok here u go.
**edit** is up with the random crap.
Reason 2 to give up(at least for now)Underworld 1-4. Whats the point in order to be affective u have to be faction based. And then are u really a smuggler. U cant play both sides cuz u cant sell Fps from both sides. Again very dumb. Do u get special contacts from underworld, NO. Do you get to have special missions from underworld, No. Do you even get to have special conversations and get more info than normal players,No. Ok so y did i waste my points in it o yea i love the IDea of being a smuggler.
Reason 3 to give up(at least for now)Game has been out for over a year and we have recieved no fixes. And how could they fix anything when there adding new content every month. That added on to a JTL expansion will leave your workforce a lil thin. I mean who running this place high school dropouts who used to Manage Mcdonalds. We cant even get a text fix for Master smuggler. Or make it so slicing isnt random. I mean if u have a schematic of the pistol y couldny you slice it any freakin way u want too.
Reason 4 to give up(at least for now)Everyone keeps saying 4 monts to revamp.Ha. If i recall correctly JTL is october. Thats 3 months. and then they have to determine what to fix and how to implement it. Not to mention the overall combat balance and fixing other professions and stuff in the game. We wont get a revamp untill Revenge of the Sith comes out in May. So y pay for a game that wont be what u want it to be for another 9 months. Bad business to me yo.
Reasons 5-7 to give up(at least for now)EQ2, WOW, COH expansion COV
Reason 8 to give up(at least for now) If they see a dramtic drop in sales and it current members it might propel them to make some of these changes quicker and bring the loyal few who seem to want to stick it out with this game. Those peeps who work hard for there money to spend on a game that doesnt fix problems in a timely manner they deserve some just deserts. And we still pay u guys for no post in our forum no info no nada **edit** are we paying for. This is the main reason i left for afew months. And my loyal dumb arse comes back to see more of the same.
Well those are my reasons to quit at least for 1 year or so till they decide they want to get it right.
Kalandra
Sun Apr 24, 2005 9:21 am
#56
Still, I see this forum quiet. only one message has been replied to in 2 days. Have we given up on Squad Leader for the CU? I fail to see why people aren't making more noise about the unfair treatment we are recieving.
Sny_theWookiee
Sun Apr 24, 2005 10:40 am
#58
What do you mean where am i hearing this from. in post CU you need a group to advence and i think people are goign to like what SLs do for them. so they are making us more usfull by other players wanting us. thats how i think of it tho so.
Novock
Sun Apr 24, 2005 10:49 am
#59
Sny_theWookiee wrote:
What do you mean where am i hearing this from. in post CU you need a group to advence and i think people are goign to like what SLs do for them. so they are making us more usfull by other players wanting us. thats how i think of it tho so.
How are you going to be more useful when you group mods don't add to any members of your group, all your specials are broken or undeed. In teh Cu currently all we do as add Terrain negotation. Thats it.
Sny_theWookiee
Sun Apr 24, 2005 11:24 am
#60
are you sure? b/c when i use steady aim it says +steady+ also form up dose away with dizzy and stun. and i do see in ctrl + c that it adds + 30 ranged and male deffense
Cango
Sun Apr 24, 2005 11:57 am
#61
Heres what SL does post CU, a Master
Gives retreat
+30 melee/ranged defenses (about 10% boost of what most players have)
Formup, which cures dizzy and stun. Remember that dizzy and stun can be cured by the player just as fast now
Rally, which we still dont know if it works
Steady aim, " "
Volley Fire, " "
Gives retreat
+30 melee/ranged defenses (about 10% boost of what most players have)
Formup, which cures dizzy and stun. Remember that dizzy and stun can be cured by the player just as fast now
Rally, which we still dont know if it works
Steady aim, " "
Volley Fire, " "
MailekEOC
Sun Apr 24, 2005 2:12 pm
#62
Not that we have given up but what more can we really do? Irott and the other correspondants that play SLs have submitted issue lists to the devs. Our forums have never been as loud as say the jedi, BH or smuggler forums and I guess because of that we always get left high and dry. I've come to the conclusion that our specials are currently bugged or not even coded on since they act the same way under the old system with pretty much the same HAM costs. With more "important" issues and tweaks being needed before the expansion and CU launch the devs are concentrating all their efforts on that. I can live with that for now since I just tried out some pvp on TC and I admit, it rocks and i'm the only one around that is using the e5 and intimidator.
At least till we get some attention i'll be the crazy veteran SL on my server that carries around a BFP. Why do I get the feeling that we'll be the last "non combat" profession to be revamped....hmmm...
At least till we get some attention i'll be the crazy veteran SL on my server that carries around a BFP. Why do I get the feeling that we'll be the last "non combat" profession to be revamped....hmmm...
Novock
Sun Apr 24, 2005 3:03 pm
#63
MailekEOC wrote:
Not that we have given up but what more can we really do? Irott and the other correspondants that play SLs have submitted issue lists to the devs. Our forums have never been as loud as say the jedi, BH or smuggler forums and I guess because of that we always get left high and dry. I've come to the conclusion that our specials are currently bugged or not even coded on since they act the same way under the old system with pretty much the same HAM costs. With more "important" issues and tweaks being needed before the expansion and CU launch the devs are concentrating all their efforts on that. I can live with that for now since I just tried out some pvp on TC and I admit, it rocks and i'm the only one around that is using the e5 and intimidator.
At least till we get some attention i'll be the crazy veteran SL on my server that carries around a BFP. Why do I get the feeling that we'll be the last "non combat" profession to be revamped....hmmm...
Yeah I'm wiith you. I love my intimidator and E5 and PvP i find to be a lot more fun than live. We are just in a waiting game to see if they fix stuff. I will check and see if I'm getting the ranged and melee defense modifiers if so that a fix for a change that last I looked we were still not getting it. the appear in CNTRl+s but are no being added in the cntrl C under defense. Will check and see though this may be a positive thing.... I guess. LOL
_scout_
Sun Apr 24, 2005 4:48 pm
#64
8player groups sucks big
i can understand that the "normal" group shouldnt be larger then 8 ppl since 8 ppl can arrange themeself and for larger groups you need someone to realy lead the group
so why can at least SL lead more ppl
base raids: needs 5 profession = 5 players if you dont just want to stick them all into one toon what in my opinion rather contradicts the idea of a base raid team
with only a 8 ppl group, where are my two body guards per slicer i have?
the two support chars consistent of docs and combat medic and my assault team consistent of the swordsmand and riflemans ?
I loved leading larger groups dividing them in smaller task forces or squads, keeping them togehter in groupchat and giving out orders and information with sys msg.
i havent given up hope
but i do have a realitic view on it
with three correspondents aiding us
and no progress in sight
the chances are getting even worse for a good SL revamp than for a smuggler revamp
currently i guess the SL will be one day for the smuggler revamp (and we all know thats one will never come) .....
.
i can understand that the "normal" group shouldnt be larger then 8 ppl since 8 ppl can arrange themeself and for larger groups you need someone to realy lead the group
so why can at least SL lead more ppl
base raids: needs 5 profession = 5 players if you dont just want to stick them all into one toon what in my opinion rather contradicts the idea of a base raid team
with only a 8 ppl group, where are my two body guards per slicer i have?
the two support chars consistent of docs and combat medic and my assault team consistent of the swordsmand and riflemans ?
I loved leading larger groups dividing them in smaller task forces or squads, keeping them togehter in groupchat and giving out orders and information with sys msg.
i havent given up hope
but i do have a realitic view on it
with three correspondents aiding us
and no progress in sight
the chances are getting even worse for a good SL revamp than for a smuggler revamp
currently i guess the SL will be one day for the smuggler revamp (and we all know thats one will never come) .....
.
Fidgiter
Mon Apr 25, 2005 1:04 pm
#65
Given that it goes live over the next three days and we haven't had a single developer visit this forums, yes. The Squad Leader Revamp is a matter for some as yet unspecified date. It seems our revamp never got out of the NDA concept phase. The only thing I've heard about that is that it isn't what we got. I can hope that it is the foundation of an SL Revamp.
The big question is this: To keep MSL or to trade it in for something useful? I'll keep it for a bit but am really reluctant to keep it very long unless I hear some indication that there's a light at the end of the tunnel (and that light isn't from an approaching train).