Smuggler Archive
Thread: The CU Smuggler Skill Tree and skill description
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Spook333
Sun Apr 10, 2005 7:46 am
#53
daywynd wrote:
Really?
I don't want avoid scans to go away. Thatis the most smuggler-ish thing we have.
You want to get cought? 
I thought smugglers was about NOT getting cought. We are not supposed to fight our way past security.
daywynd
Tue Apr 12, 2005 12:37 am
#54
^ lol. Thats not what I meant. I mean I want to continue to get the smuggler bonus of not finding illegals on us when the imps scan us. I'm always carrying a sliced weapon and people like to group with me so they don't get caught either.
I do like all of the new combat. I just don't want the more smugglerish stuff to go away or put aside.
SpyBoy
Tue Apr 12, 2005 5:04 am
#55
attention is nice i give you but cant say what i see fills me with unbridled joy, cert for a pistol but abilities favour unarmed? and we need pistol xp for it. Im all for pistol xp and if the cu diagrams suggest crowd control is our favour perhaps defence and speed should be our allies - not partial tanking which doesnt look to be that effective unless you tap tka on it too. which means more requirements now doesnt it.
MTVGeneration
Tue Apr 12, 2005 8:40 pm
#56
Why has underworld now got combat stuff? Does this mean that we won't be able to sell FP and Faction stuff? Apart from being quite lucrative, if i had wanted tio have an elite/hybrid combat prof i would have got one! I am not happy at this one bit...I can only hope that they will put this right either when CU goes live or when we get our own promised revamp.
I don't know about the rest of you but I'm in it for the money and i enjoyed the interaction with my customers and not just pointing them in the direction of a vendor. If i can no longer sell faction things, i will be very very unhappy. i had built up a number of good working relationshiops with several customers and will be disapppointed to lose this.
If anything we should have got the ability to switch sides, and allow our combat skills to be applied to all or at least ranged combat profs. Plus special space missions and the ability to smuggle people and not just items.
Smuggler has been the one profession that I ahve loved and I really hope they haven't messed it up!
./preys
Zuulann
Tue Apr 19, 2005 7:47 pm
#57
Personally, I think this tree is bogus. Why in gods name would spices affect your combat skills.I can imagine underworld, but i mean cmon! Just leave spices alone and throw all the combat abilities in mostly dirty fighting and underworld.
MusicManZarick
Tue Apr 26, 2005 8:18 pm
#58
MTVGeneration wrote:Why has underworld now got combat stuff? Does this mean that we won't be able to sell FP and Faction stuff? Apart from being quite lucrative, if i had wanted tio have an elite/hybrid combat prof i would have got one! I am not happy at this one bit...I can only hope that they will put this right either when CU goes live or when we get our own promised revamp.I don't know about the rest of you but I'm in it for the money and i enjoyed the interaction with my customers and not just pointing them in the direction of a vendor. If i can no longer sell faction things, i will be very very unhappy. i had built up a number of good working relationshiops with several customers and will be disapppointed to lose this.If anything we should have got the ability to switch sides, and allow our combat skills to be applied to all or at least ranged combat profs. Plus special space missions and the ability to smuggle people and not just items.Smuggler has been the one profession that I ahve loved and I really hope they haven't messed it up!./preys
Unless something has changed since last night, which I doubt, I did not have the option of buying FP from recruiters. Now.. maybe the just turned it off since you can get maxxed FP From the "Frogs",but.. it's rather disconcerting. Sure some combat bonuses are nice, and the Smuggler Specials make for a really nasty hit when combined with M-Commando and those Plasma Flames, but none-the-less, the apparent removal of factional purchases outweighs it in my opinion, and a lot of others it seems too.
Webby281usa
Sun May 01, 2005 9:41 am
#59
I am wondering what weap certs i am capable of using now as master smugg (chilastra and Lowca) and any ideas where i can get them .....if they are available? Please let me know in game if possible. IGN CODEC
LaughingWolf
Sun May 01, 2005 5:15 pm
#60
Where is the "no longer able to buy FPs" talk come from?
I just concluded today a 40k FPs deal, so you definitly can still buy and sell FPs. Same way as before the CU hit live. Remember, since the GCW (GSW, ymaz?
) patch the recruiter conversation options to buy FPs is something about "helping him with his bank account".
And as far as I know, we didn't lost either our scan avoidance skills.
I just concluded today a 40k FPs deal, so you definitly can still buy and sell FPs. Same way as before the CU hit live. Remember, since the GCW (GSW, ymaz?
And as far as I know, we didn't lost either our scan avoidance skills.
JediArashi
Sun May 01, 2005 6:43 pm
#61
LaughingWolf wrote:
Where is the "no longer able to buy FPs" talk come from?
I just concluded today a 40k FPs deal, so you definitly can still buy and sell FPs. Same way as before the CU hit live. Remember, since the GCW (GSW, ymaz?) patch the recruiter conversation options to buy FPs is something about "helping him with his bank account".
And as far as I know, we didn't lost either our scan avoidance skills.
I love it! Haha!!!
to Yimaz
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Capt_Baobab
Mon May 02, 2005 3:52 am
#63
dammit... checked to see if the submit button worked in the non WYSIWYG editor... double post, my bad...
but speaking of contraband scans....
it seems they fixed them... was scanned yesterday ( re-spec'd my toon so now i'm fighting my way back up smuggler) and i totaly avoided the scan! with two full crates of pixie and muon.... wow... now if that's their idea of content...
but speaking of contraband scans....
it seems they fixed them... was scanned yesterday ( re-spec'd my toon so now i'm fighting my way back up smuggler) and i totaly avoided the scan! with two full crates of pixie and muon.... wow... now if that's their idea of content...
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