Smuggler Archive

Thread: Crime Lord Profession Proposal V1.3 10/18/04

Ailen
Mon May 03, 2004 3:47 pm
#53

I would love to see this in the game....it's nice to have some details along with the concept too.



Ailen Ti'Nel - Starsider
Professionally not a nice person
"When I find myself forced to choose between two evils, I always pick the one I've never tried before."
New Iconic Profession!

Xenomorph126
Mon May 03, 2004 4:56 pm
#54

To quote DigiDani...


I LOVE this idea.

I absolutely LOVE it.

I would be amazed to see this happen... it would add so much more content to the game...


/agree



-----------------------------

You know, I've figured out what the major problem with Multi-player games is. It's other people.
Immi
Wed May 05, 2004 11:08 am
#55

Re-read this again today, and was blown away, don;t think i quite appreciated the scope the first time.


Anyway, great job as always Caylin, and if you ever get a chance to bring something like this to the Devs attention (if you haven't already) it would be much appreciated, would be far better than anything in game at the moment .





Sephir Khalis - FarStar

Master Pistoleer
Master Smuggler
Teras Kasi Master
MobusDyrus
Thu May 06, 2004 12:00 am
#56



Immi wrote:

Re-read this again today, and was blown away, don;t think i quite appreciated the scope the first time.

Anyway, great job as always Caylin, and if you ever get a chance to bring something like this to the Devs attention (if you haven't already) it would be much appreciated, would be far better than anything in game at the moment .






/NOD

Caylin, they should be paying you for this kind of work. They should give you millions just so they could be in your presence and hope that some of your intelligence will rub off. But really, if the devs start listening to us, to YOU, this game will be...MUCH better. And as one of the first posters said, I'm glad you're a Smuggler!



Mobus Dyrus
- Professional Scoundrel -
Chilastra
Ghoran
Tue Jun 22, 2004 12:37 am
#57

What you could do is that a city is required to set up a syndicate and only one syndicate can be set up per city, This way you have competition for control over the cities which will creat a turf war.
BigaBossa
Wed Jun 23, 2004 10:36 pm
#58

/bump for a great idea




Biga
Ingame: BigaBossa
U.P.S. - We deliver everywhere
akdonkey
Thu Jun 24, 2004 4:18 am
#59

This would be so great to have. It would be my goal to be Wanderhomes First Crime Lord!



AKD-Mart
-187 -5572 Just South of Coronet
Home of BlackStorm StarShips

WanderHomes ElderShop

Sengis
Thu Jun 24, 2004 4:32 am
#60

Absolutely fantastic idea. Having been smuggler frmo the start and having previously mastered politican and founded the largest Imperial Metro on dant. I would merely add that, eprhaps Strongholds, could have a cap like player cities to prevent far too many mini factions. I also think that for the devs to consider this, it would perhaps have to fall within a mini gcw, or rather turf war between say, Jabba and Nym, or Valarian. This wo0uld allow fro the devs to merely rip the code formthe gcw and relabel it so that facitonal bases woud be related to the Crime Lords ala Imp Reb. perhaps then, Crime lord would come form a ranking system within the NON Civil War, but form within the underworld war. Lets face it, thers noit really much of an underworld. Dear lord let us have coruscant as a aplayeable planet, and then we can serioauly start some shady dealings. also why has noone suggested Dealer as a title for the crafting tree? Just a mini point a little off topic. All in all though, You do 'smugglers' a great service caylin.



ex Colonel Sengis Ghean NVA
Founder, Arroyo, Dantooine and NVA - I²D²
Master Smuggler since 01/04 | | Spice for sale PST
"When Sony and Lucas set out, we said, How can we do this and not make another EQ? We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."
Julio Torres
Lynnth
Thu Jun 24, 2004 4:56 am
#61

Caylin - my hat is off to you. This is a fantastic vision. This should be an integral part of the smuggler revamp. The thing we want most is underworld content. This answers the need. Thanks for all of the hard work.



Lynnth - Chilastra Master Smuggler, Master Pistoleer, Master Privateer Pilot, Colonel in the Alliance
Mantison
Thu Jun 24, 2004 11:08 am
#62

Wow.


Just, wow.


If they did something like this, I would never play another game again.


Wow.



Mantison: On the Run from just about EVERYONE
KincaideStrangeways
Thu Jun 24, 2004 5:35 pm
#63

Wow Very nicely thought out. I havn't had time to study the post but it looks rather solid. I'd love to see your input on my spices idea post. When I get more time i will further scrutinize your setup.


http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=96603&jump=true
Erati7
Fri Jun 25, 2004 4:01 pm
#64

Caylin, this idea is awesome. Go give a copy of this to GreenMarine, he'll love it and might try to help put in the game! Send out copies to all the Devs, jeez, this is an AWESOME idea. Great opportunity for a real kinda community and RP thing and man, just dripping with possibilites.



________________________________________

DJ Caolan Tuesday nights at 7 pm EST, tune in to me and others at Hyperdrive Radio!

Nai Amraa on Starsider, Caolan everywhere else
Ssith-rin
Sat Jun 26, 2004 6:35 am
#65

I know for a fact if this class ever exists, I will be adding it to Master Smuggler. This idea is awesome, I just wonder if the Devs will put any serious consideration into this profession.


Heres hoping.....



Ssith-rin

Master Smuggler (FOREVER)
Smuggling since Christmas 2003
How I long for the day to smuggle something...anything...at all
Page 5 of 13