Smuggler Archive
Thread: Revamp Discussion: Contraband & Smuggling Missions
Smugg: Yep. X credits.
KardenTyrell wrote:
/me bring a big cup of coffee for GreenMarine
You'll need it reading through all these pages
We're sorry, but caffiene has be now declared quasi-illegal. *beats up KardenTyrell*
Ha Ha, just kidding. Damn I can't wait until things are ACTUALLY illegal!!! *giggles like a little girl* */edit giggles like a fat, greasy smuggler*
Ryutek wrote:JTG,I may be misunderstanding you, or I may be misunderstanding what some people are saying, but I don't think there is argument on consequences anymore, just on how to retain the player's choice about whether to participate in a PvP encounter.SOE has always stated that it is the Player's choice to participate in PvP, and so a solution along the lines of the "PvE / PvP Flag" in an options screen is the most viable.Yes, the consequences must be there, but the consequences can come from NPCs or PCs.If I misunderstood you just ignore me, I'm at work so I could easily have misread
Just check out the PvE/PvP Flag solution that's been worked on here. It's a good idea, really.
Thanks for the 1-star, jackass. Sorry I wanted to get in touch with someone I thought might be a friend from my past. No worries, like always I will just spam my question everytime it's 1-starred until I know GM sees it. Thank you, drive thru please.
Limbonik wrote:
Sorry for the hijack everyone, but I just now noticed the name....
GreenMarine: Are you the same greenmarine from #uED and #unreal-ed waaaaaay back, by any chance?
Ryutek wrote:
JTG,
I may be misunderstanding you, or I may be misunderstanding what some people are saying, but I don't think there is argument on consequences anymore, just on how to retain the player's choice about whether to participate in a PvP encounter.
SOE has always stated that it is the Player's choice to participate in PvP, and so a solution along the lines of the "PvE / PvP Flag" in an options screen is the most viable.
Yes, the consequences must be there, but the consequences can come from NPCs or PCs.
If I misunderstood you just ignore me, I'm at work so I could easily have misread
I agree with this.
But unfortunatly, many playerscome to a erronious conclusion that, unless the consequences are PvP in nature, there are no consequences at all.
It is that mindset that I challenge as utter BS, and reject completely.
Rueger_Karde wrote:
I'm not talking about the relative equalness of PvE vs PvP. Im talking about just straight risk vs reward. I never said PvP was better, in fact I dont really do it that much, I do it only to defend my PAs base. Thats about it. Hell, im a pistoleer so you can guess how well I do.
Alright, to keep from going in circles, lets focus down a little bit.
Now, which are you arguing the most (we all have things we want, but pick one) the fact that smugglers shouldn't be forced into PvP or that the basic citizen shouldn't be forced into PvP.
Then we can discuss that aspect of the contraband system and its effects of each playstyle.
Actually forced PvP on any playstyle.I respect all professions and all playstyles, there is always a way to come up with a solution that will meet the widest playerbase playstyles and respect them.
I even respect the BH's wanting to have player bounties and we even came up with a solution that seemed very plausable to work all around and give smugglers the choice to partake in PvP or PvE and the ability to switch back and forth if they find out they do not like one or the other playstyle. This would also give BH's their player bounties... would this be what everyone wanted exactly? No... but it is a fair and balanced compromised for the majority of players and their playstyles.