Smuggler Archive

Thread: So what is the smuggler view on the ongoing GCW heated debate?

Nicolas_Frost
Wed May 25, 2005 10:22 am
#40

Wolfman, Neutral status is not a faction. Neutrality is the lack of a faction.


Hotdog, good ideas. Here's one to change, though. Instead of letting higher ranked players have more faction pets out, simply make higher ranked players gain the ability to aquire higher-level faction pets(and un-neuter the AT-STs). Then give Squad Leaders skill mods similar to Creature Handlers, so that they can have multiple faction pets out.



Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
Captain of the LongShot(2)
THE Official Smuggler Forum Smartass!
The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


Nifty
Wed May 25, 2005 10:23 am
#41






Saarek wrote:

Ack:


Then theres the age old argument about somoeone not wanting their Char that they "worked so hard on" to die.


I know other games do this - and SWG once did, but it was scrapped for a reason - the wrong reasons i believe - but that issue will come up again - I guarantee.






Doubt it. They had the 3 deaths and back to basic padawan for Jedi in this game before. It didn't last very long.


Jedi in this game have been nothing but a string of mistakes from the beginning. Mistake #1. Allowing player Jedi in the first place in this part of the Star Wars canon. #2 saying there is a great mysterious system for unlocking your FS slot when in reality it was just 5 random professions. #3 Telling us the method to unlocking, and giving us the ability to find out 4 of the 5 (and then upping the requirement behind the scenes.) Those three mistakes (or decisions if you don't want to be harsh on the Devs) have influenced SWG more than any other aspect or decisionof the game.


Point is, given that 1) Jedi are dominating the GCW at the moment and 2) every Jedi has an alt character, Jedi should be barred from factional special forces conflict. The players can use their alts to participate in the Special ForcesGCW, and the rest of us can participate in the Special Forces GCW without having the glow sticks getting in the way. The glow stick wavers should still be ablepartcipate in the PvE aspect of the GCW.


Just my opinion.





Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
BaronJuJu
Wed May 25, 2005 10:28 am
#42


I totally agreed with the GCW coor. about the "4th tier" idea. I simply can't understand why some folks, 90% appeared to be Jedi, hate it so much. They cry that it will totally remove them from theGCW, which is totally untrue.


If folks want to fight Jedi they would join the "Elite" tier and fight them and there friends. Those of us who want to fight other "normals" purely would join the SF tier. Whats not hard to grasp?


Instead they want to keep it with the way it is, then go back to the forumswhining about how there is no PVP and nobody wants to fight them.


So why fight the 4th tier....those that fight you now, will fight you in the "Elite" tier. The only ones you lose are the ones trying to PVP without you.


Those lightsabres must fry brain cells or something.




Daxuk
Copper Dune, Guild Leader

"Never argue with an idiot, they drag you down to their level and beat you with experience"
nerfherder321
Wed May 25, 2005 12:33 pm
#43






TomoRainer wrote:
I admire Auraboron for bringing this up. The level of response he's garnered is pretty indicative that we're reaching a sort of critical point in terms of Jedi and the GCW.

Maybe I moved out of Brooklyn too fast, but it's time for me to go take a peek at the action over there..




drive your ship into it, that'll impress them


also say "no! jedi dont get bonuses in space!"




Cheat Fetto
Taln2
Wed May 25, 2005 1:16 pm
#44






GanymedePharuu wrote:

the only Jedi/Force Sensative characters that should be allowed anywhere NEAR an Imperial facility or city are the Emporer's Hand. i'm not 100% about how many there were of them, or if it was just that one girl (Mara Jade was her name?).




I'm an Emperor's Hand™ too. DV (as only I am allowed to call him) is my boy, we go out pwning rebels while Mr. Palpatine cheers us on and does the political clean-ups for the messeswe routinely create. Thus far, DV only force choked me once when I suggested we rename the Galactic Empire to Galactic Pimps Incorporated. I'm not sure why, he's pretty pimp with that cape, but to each his own.





Corbin Greylocke
The Master Thief

Empire at War - destined for GOTY 2006.
Ackehece
Wed May 25, 2005 1:19 pm
#45






Taln2 wrote:

As Veela pointed out in her E3 post, permadeath, frankly, isn't an option anymore... and after a little insight,I think I understand why and furthermore want to choke the idiots responsible for the original Jedi system in the first place.


My guess is that it's becausethe link between the main character and the FSCS (force sensitive character slot) isumbilical in nature, and they can't exist independantly of each other. Thus if one character dies,it takesits' corresponding FSCS with it. If that's true, there couldn't possibly be a better example of slipshod design.


Not that it couldn't be fixed, but you're talking a very messy (and risky) operation.






you can delete your FSCS and keep the second - but if you delete both and then restart you only have the first slot


fscs + 2nd = normal

fscs + 2nd =2 slots only: works and you can regrind the first slot to whatever

fscs + 2nd=1slot only : orginal slot has to be fs again before second slot opens up again


perma death with restrictions is not that big of issue. If it uses similar levels of xp as a normal non jedi and it has to be cloned deaths not just deaths. I made it to master rifleman with 1 death in the old system while being 10% of the time overt. Deaths on low level padawans should not count toward permadeath but they should give xp debts. Once you hit CL 80 deaths should count toward permadeath.




  • Permadeath after CL 80 only

  • BH can create xp debts for cl lower then 80

  • should be cloned deaths not in the field and rezzed deaths (rezs should count but at 1/5-1/10th as much)

  • must be a fair large number (I originally said 5.. but 50 is probably better)

  • Jedi status should be given out lottery style with limited slots - someone has to die out before another can be added

  • Jedi council/FRS has to change

  • the devs can control the number of jedi in the system by allowing more or less Jedi to lottery up

  • lottery would balance new never beforejedi >previous returning jedi say 70:30

  • current Jedi would start with zero deaths and count up from there. As they die out no new jedi would be unlocked until they are at the level selected by the devs.

  • you would still need to do the village

  • xp requirements would be lowered to that of normal combat professions

  • if you have previously been a cl 80 jedi your xp grant while you progress would double, and if you have been 2 or more times your xp grant would triple (like piloting skills)

  • they would retain their 1.5 -3x power over regular toons.

this way would allow a limited number of jedi at a time in combat but also would allow everyone to play a jedi over time and still allow those who have been a jedi before




"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Ackehece
Wed May 25, 2005 1:26 pm
#46

realizes this is really the wrong forum for this and moves her opinions to the right forum... *



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Taln2
Wed May 25, 2005 1:31 pm
#47

Hmm. Wasn't sure about the FSCS, so thanks for filling me in. So as for me, it's back to being baffled as to why exactly permadeath can't be reimplmented.


Found Veela's post here: http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=178619#M178619


I guess we're gonna have to bait her into spilling it, hehe. Prepare an interrogation droid!!




Corbin Greylocke
The Master Thief

Empire at War - destined for GOTY 2006.
Tarak-Cala
Thu May 26, 2005 12:00 am
#48






Bigwheeler wrote:

Hey if anything remove the "dark" jedi from the GCW because there were only 2. That leaves only light jedi which would be a plus on my server. Ok ok not a perfect solution but maybe arguably the right one.


No but I agree something needs to be done with jedi in the GCW, over the weekend some guildmates and I wanted to do some pvping and the only place on my server to do that is in Theed. Well lets just say it wasn't much fun because all that we got to do was die at the hands of oooo say about 6-8 Dark Jedi Knights. So it was short lived.








Star wars facts....


Dark Jedi are still jedi , just like luke, obi-wan or any of them. In fact mace windu was a dark jedi. The only difference is that some jedi use there power from the side to fight , and some channel a more dark energy. Sith is completly different, a sith is not a jedi. The idea of dark=imperial , and light=rebel is started by us in the game. In fact ALL jedi are jedi period, dark or light and sith are sith no matter what....


Makes a geeky noise and clicks submit post.





Colonel Tarak Zola
Master Doctor
Storm Squadron Pilot
djlowballer
Thu May 26, 2005 12:17 am
#49

Mace windu was a dark jedi indeed.... hehe

The problem with permadeath and stuff for regular chars is that we do not have alts. If we die we go back to square one and are newbs again. A jedi dies and can fall back on their alt to get their main back on its feet.

Lets just be serious *holds up 20$* sell me my 2nd slot.
Ackehece
Thu May 26, 2005 12:27 am
#50






djlowballer wrote:
Mace windu was a dark jedi indeed.... hehe

The problem with permadeath and stuff for regular chars is that we do not have alts. If we die we go back to square one and are newbs again. A jedi dies and can fall back on their alt to get their main back on its feet.

Lets just be serious *holds up 20$* sell me my 2nd slot.





you will notice I did not purpose that a normal character suffer perma death - just skill lose - only jedi would die permadeath (and that after cloning - not just dieing) (though I can see ways to make it so you never clone... so it might be best to count deaths as well but at a 1/10th the rate of cloning)

The Idea being that if a regular character dies they suffer a loss as well, if you die x amount of times you lose a box at random if all are equal or your top box if not equal. That way all characters have something to fear from death but also allows for jedi to be much more powerful but also have a much more severe death penalty. I don't mind them being 1.5-3x stronger then me if when they engage me in combat they are risking much more then I am.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Nifty
Thu May 26, 2005 12:32 am
#51






djlowballer wrote:
Mace windu was a dark jedi indeed.... hehe

The problem with permadeath and stuff for regular chars is that we do not have alts. If we die we go back to square one and are newbs again. A jedi dies and can fall back on their alt to get their main back on its feet.

Lets just be serious *holds up 20$* sell me my 2nd slot.




Permadeath was tried in the old days, and was removed. In the olden days, your main unlocked your Force Senstive slot. The only thing you could do with that slot was create a Padawan. If you died 3 times, you had to start over at Paddy. Eventually, permadeath went away. Then the Force Sensitive thing happened to your main character, and your alt you could do whatever you wanted with.


Permadeath will never come back for Jedi. It would result in too many account cancellations. Why do you think the Jedi characters are catered to so much as it is right now?


What I want to know, is why are there bounties on Jedi right now? Is the Empire placing them? If so, why does the Empire allow Jedi to join the Empire if they are going to place bounties on the Jedi who are going to gain visibility by fighting for the Empire?





Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
JTGAlpha
Thu May 26, 2005 12:39 am
#52

I dunno. I think we seriously need some Jedi Purging. Or they need to seriously up the involvement of players in PvP. Because this is sort of the end consequence of having a Jedi Elder Game. The longer the game exists, the more there are. And there are a lot already.


Jedi do not need to have their own GCW. That's silly. What NEEDS to happen is to make them a minority again. PvP and the GCW should be the inevitable consequence of pursuing the most powerful profession in the game.





Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
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