Smuggler Archive

Thread: Slicing Assistant Web Application (a tool to help figure out slices)

Jaspor
Mon Jul 25, 2005 9:12 am
#40

That's frickin awesome, nice job, and thanks!


One question though: Has anybody actually used the tool and compared actual results in game on several weapons?


I plan on doing this on a few high end weapons I've sliced, I have all the numbers written down at home. Off the top of my head though, the actual damage results the tool is showing are slightly higher than what I got in-game, and I wasn't yet near the damage cap...


This is great though.






Jaspor
Master Politician / Master Smuggler / Master Pistoleer
Imperial Colonel / Imperial Pilot Ace
Guildmaster of Guild of the Zodiac - Constellation, Naboo


Strolan
Mon Jul 25, 2005 9:21 am
#41

Excellent job! Thank you.

-Strolan





Strolan Tarkilles - Master Smuggler
Belati Minwara - Elder Dancer
JehJeh Tarkilles - Commando

"When a pilot see's a enemy he attacks and kills. Anything else is rubbish" - Baron Von Richthofen


Jaspor
Mon Jul 25, 2005 7:29 pm
#42

Well, compared the calculations to actual results...


DE-10 gun...


Base damage: 343 - 898


After Level 1 damage slice:

Tool says: 349.86 - 915.96

Actual results: 349 - 915



After Level2 damageslice:

Tool says: 356.72 - 933.92

Actual results: 356 - 929


So it looks like I got jerked out of 4 points on the max damage. Wonder if that means I'm approaching the "slice cap" on the weapon.


I plan to try doing a Level 3 once I get my hands on one of those god forsaken illegal core boosters, but here's what the tool predicts:



After Level3 damageslice:

Tool says: 370.44 - 969.84

Actual results: ???


I'm guessing it probably won't let me apply it, but I guess we'll find out. And even if it does let me apply it, I'd be happy to get right around 960 since I got jerked out of a few points on the level 2 slice, I'll probably get jerked again.




Jaspor
Master Politician / Master Smuggler / Master Pistoleer
Imperial Colonel / Imperial Pilot Ace
Guildmaster of Guild of the Zodiac - Constellation, Naboo


dfiler
Mon Jul 25, 2005 8:19 pm
#43

someone sticky this. i am going to refer ppl to this to see for themselves what they can do instead of spending 30 min iin tells tellin em the possibilities of slices and explaining the whose system just to have em say "oh well nm then. its too complicated"

ty for your work on this

Message Edited by dfiler on 07-25-2005 10:20 PM



Da'x Styles
MMaster CommandoM
$Master Smuggler$
Sand Storm Army
Vendor located at 5263 -3372 in Sand City, Tatooine

"There's no mystical energy field that controls my destiny." -- Han Solo


-Firestar-
Mon Jul 25, 2005 9:39 pm
#44



/error


Message Edited by -Firestar- on 07-25-200509:40 PM

Message Edited by -Firestar- on 07-25-2005 09:40 PM



____o[ggngg]o:
.
[]ggg[c]ggggg]:
ª-Firestar- Aliciaª Master Smuggler
==''///_/''^===/' Firestar- Alex Elder Architect
_/// Guardian of the Smuggler Board
Master of Interior Design
"I aim to misbehave." -Malcom Reynolds
"They told me they fixed it! I trusted them!" -Lando Calrissian

SonGouki
Tue Jul 26, 2005 9:31 am
#45






Nicolas_Frost wrote:
Just a note SonGouki, but if you do impliment weapon caps into your program, you'll likely need to add in a weapon type dropdown box, since several weapons have slightly different caps(e.g. FWG5 max damage is 948.75 while a DE-10 gets 969.25). The simple route would be to just leave the link, but adding such a feature into the program you made would deffinately be nice.





Yeah, that's what I was planning on doing. It would be a massive undertaking though, especially seeing as any of those numbers could easily (and quietly) be changed. It would very likely be tough to maintain then,whichiswhy I'm still contemplating on adding it in or not...


Right now I'm working on adding a box to let people enter their modified speed or speed statso that they can see how their modified DPSwould turn out. If they know their modified speed already then the calculation isn't hard. However,getting it from the speed stat is a little more difficult since hidden decimals make the results from the formula vary by a significant margin from what would show up in the game. I'm working on it though...





- SonGouki

"If you strike me down, I shall become more powerful than you can possibly imagine."

ToOW Quests Guide :: NGE Classes Overview :: Kkowir Loot Weapons


SonGouki
Tue Jul 26, 2005 9:32 am
#46






-Firestar- wrote:



/error





?





- SonGouki

"If you strike me down, I shall become more powerful than you can possibly imagine."

ToOW Quests Guide :: NGE Classes Overview :: Kkowir Loot Weapons


Iago_C
Tue Jul 26, 2005 10:55 am
#47


Seriously... He seems to know more about the different proffs than the devs do!


Heck, I just read an RIS guide he wrote, he's knowledgeable about slicing, he knows about Jedi and Bounty Hunters....


If he can tell us about rangers and dancers... we should storm the SOE offices and DEMAND his ascention to devhood!




Great job!!



Supporting My Local Crafters One Swoop At A Time.
Tashaa Kerensky-Ward:Master Bunnyhugger
Erica- Durnislayer: Redheaded Stepchild


fabkins
Tue Jul 26, 2005 11:26 am
#48

bump for a very fine tool.



Fabkins Museum Complex:
3505, 2838 near Mos Entha (Tatooine)

Jaspor
Thu Jul 28, 2005 6:58 am
#49

This is too good to be on page 3.


And we really need to figure out what the deal is with the cap on slicing damage.





Jaspor
Master Politician / Master Smuggler / Master Pistoleer
Imperial Colonel / Imperial Pilot Ace
Guildmaster of Guild of the Zodiac - Constellation, Naboo


SonGouki
Thu Jul 28, 2005 11:08 am
#50






Jaspor wrote:

This is too good to be on page 3.


And we really need to figure out what the deal is with the cap on slicing damage.







I'm currently trying to assemble a list of ALL weapons available in the game at the moment... it's taking much longer than I thought it would. The devs really went all out with weapons in the CU/RotW releases...


One thing I've noticed though is that I'm seeing trends with weapon caps. It almost seems that a weapon's max damage is dictated by it's CL requirement and the weapon class (ie. pistol, two-handed, knuckler, and so on). I can almost see a correlation, but I need to see more data... If I can figure out the formula then I could likely very easily incorporate weapon caps into the tool that would be extensible enough to cover all weapons (without having to use a drop-down), even when new ones are added.





- SonGouki

"If you strike me down, I shall become more powerful than you can possibly imagine."

ToOW Quests Guide :: NGE Classes Overview :: Kkowir Loot Weapons


fabkins
Thu Jul 28, 2005 11:40 am
#51

I think that doing things by formula is going to be risky, thats just a gut feel and could be proved wrong.


I think that a Pull Down for the weapon type is any great issue for the user although I could see that you dont want to do this from a code point of view (paah lazy coders ...j/k)


Another issue you face is that slicing damage caps appear to be different to crafting damage cap. I see a reference somewhere that showed pistols/carbines/rifles. The pistol and carbine slicing cap were something like 14 points lower than crafted damage cap (dont quote me , rough) but apparently the rifle slicing cap is only 1 less that the crafted damage cap.


PS Im now a regular user of your tool. Ive done lots slices and your numbers come out perfect. Thanks for you effort, well appreciated.





Fabkins Museum Complex:
3505, 2838 near Mos Entha (Tatooine)

Jaspor
Thu Jul 28, 2005 11:44 am
#52






fabkins wrote:

Another issue you face is that slicing damage caps appear to be different to crafting damage cap. I see a reference somewhere that showed pistols/carbines/rifles. The pistol and carbine slicing cap were something like 14 points lower than crafted damage cap (dont quote me , rough) but apparently the rifle slicing cap is only 1 less that the crafted damage cap.







Yep, this is really going to be the thing that screws you up...


The slicing damage caps seem LOWER than the crafting damage caps. :/


Some reports seem to indicate the slicing cap for level 54 weapons is around 935 max damage. I'm still curious so see what happens to my DE-10 when I try a level 3 damage slice. Max damage is currently 931, but according to this tool, I got jipped a few points.




Jaspor
Master Politician / Master Smuggler / Master Pistoleer
Imperial Colonel / Imperial Pilot Ace
Guildmaster of Guild of the Zodiac - Constellation, Naboo


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