Smuggler Archive
Thread: Poll: Contraband on Vendors
Iawo__________________________________________________________________________________
I'm just tired of rollplaying lemmings with a 50 IQ ruing a perfectly good game simply because they aren't smart enough to see the consequences of their whines. Oh, and before you go off on the "I registered before you, so I'm right" thing, you only registered 3 months before I did, and I played for a good while before registering. I'm not as "new" as you seem to think I ambuddy boy.
Yes you can it's called the drug paraphernalia act.
coldreboot wrote:
I can't see why the components would'nt be on the bazaar. It only makes sense that the sliced weapons are 'illegal'. After all you can't bust a heroin addict for owning a spoon, some tinfoil and a lighter can you?
Mystique2000uk wrote:
Yes you can it's called the drug paraphernalia act.
coldreboot wrote:
I can't see why the components would'nt be on the bazaar. It only makes sense that the sliced weapons are 'illegal'. After all you can't bust a heroin addict for owning a spoon, some tinfoil and a lighter can you?
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coldreboot wrote:
Mystique2000uk wrote:
Yes you can it's called the drug paraphernalia act.
coldreboot wrote:
I can't see why the components would'nt be on the bazaar. It only makes sense that the sliced weapons are 'illegal'. After all you can't bust a heroin addict for owning a spoon, some tinfoil and a lighter can you?
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That's assuming that the person is known to use it for heroin, and he/she is under suspicion. Otherwise, everyone who owns a kitchen would be arrested.
That's my point. A core booster on it's own, should not be illegal. but once it's used on a weapon, that sliced weapon should become illegal.
That way we all win. We can easily find the components we need, and people have to come to us to get the end-product.
I think they should change the first name of the Core Booster in that case then, from... illegal lol
Iawo wrote:
SmugglinZane wrote:
Iawo wrote:
*sigh* I guess you guys just can't see 3 inches past your perfect RP to see losing vendor and bazaar sales would be bad...
Doomed to get another craptastic patch because of people who can't think for themselves. Slices were already ruined by people that said this same thing, and now you want spices made even worse? I just don't see the point in it. Make things harder on yourself so you *might* be able to price gouge. You really think spices (which don't sell great now, but at least there is a market) will sell for more if they are harder to get?
I've recenty started selling booster blue and neutron pixie on the bazaars at common grind outposts for 10k each crate. It sells so well I have to restock every day. You think making it harder to get will make it sell better? You are foolish if you truely believe that. My bet is that people will simply say "Oh well, didn't really need it anyway..." and go with foods only. Is that what you really want?
Yes, everyone else has it wrong. God I love when people think that.
I'm just tired of rollplaying lemmings with a 50 IQ ruing a perfectly good game simply because they aren't smart enough to see the consequences of their whines. Oh, and before you go off on the "I registered before you, so I'm right" thing, you only registered 3 months before I did, and I played for a good while before registering. I'm not as "new" as you seem to think I ambuddy boy.
Iawo wrote:
Turd_Ferguson523 wrote:
C. Think there should be a separate vendor in the 'back alley areas' that only we are able to access.
I agree, and that would be the only way they'll ever get me to agree with A.
Interesting necro!
With the concept proposal out now, including removing contraban from vendors, I still stand by my original answer-
No contraban on the Bazaar.
No Contraban on vendors that are searchable or on the overhead map.
Yes contraban on vendors that are not searchable and not on the overhead.
Why? The only smugglers who would sell anything would be the ones who do nothing but stand around all day and sell. Removing our products from vendors entirely removes a "casual" player's ability to remain a viable retailer- something that while not all of us do, enough of us make a living off of it. It also removes ALL smuggler's ability to store large amounts ov spice and sliced items, and that will become more and more important as time goes by.
Yes it shouldnt be obvious where to find spice, no I dont think removing our ability to sell spice via a vendor is a positive change.
I honestly dont care
but if it is to be option b then it should be ALL contraban items not just spice but sliced weapons and armor as well.
WesBelden wrote:
There has been a resurgence in debate recently concerning merchants and their vendors. Along with this there has also been some discussion over contraband being sold on vendors. So, please choose one of the following options (and if possible, don't add in other options, such as Smuggler Vendors®):
A.Contraband should not be sold on vendors; it’s illegal and as such should not be so easily available, nor as easily identifiable by the authorities.
B.Contraband should be able to be sold on vendors; this is a game and I want to be able to sell/buy stuff easily!
In my mind removing contraband from vendors would be a step towards actual Smuggling; Smugglers would be required to take spice to their customers and customers would be required to take their weapons/armour to Smugglers. This would create a greater sense of illegality and general Star Wars immersion in my opinion.
There would of course be draw backs to such a change; I guess it’s up to every individual to decide whether those drawbacks would be worth the extra immersion.
Get voting!
While I support removal from regular venders, we need an alternative vender systemnot tied to the main vender network.
I would NOT like to have to deal with just a player-player system, that would cut into profits badly.