Smuggler Archive

Thread: Poll: Contraband on Vendors

Fernas
Tue Oct 04, 2005 2:28 am
#391

Iawo__________________________________________________________________________________


I'm just tired of rollplaying lemmings with a 50 IQ ruing a perfectly good game simply because they aren't smart enough to see the consequences of their whines. Oh, and before you go off on the "I registered before you, so I'm right" thing, you only registered 3 months before I did, and I played for a good while before registering. I'm not as "new" as you seem to think I ambuddy boy.


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hey Iawo, i like you, i think you've had some really good ideas on this forum, but this is just wrong. i've played 15 different MMO's. (yes, really, maybe more) and i've never seen a game get ruined because of the RPers. we are the readheaded stepchildren of the MMO world. games don't get changed because of RPers, they get changed because of masses of uneducated fanboys and "new fans" who flock to the game after it becomes popular or they find out its really easy to "win". look at all the changes made just to appeal to and draw in new players based on EpIII. that has NOTHING to do with role players, but its definitely hurting the game.


look at the SWG servers. how many are there? and there's how many RP servers? 1? yeah, we aren't exactly the most popular people around. and not even close to the majority.


the devs saw this post, saw the overwhelming majority of A votes, and actually decided to listen to the Smuggler community for once. that's a good thing. we really shouldn't get upset at that. we should encourage it.



.
Fernas Radiant, Starsider, Eclipse Smuggler
Tyal Eclipse Master Trader
Methorg Aprawi Kettemoor Creature Handler (Retired)

I'm in this for the Experience, not the XP.

Fighters fight.
Crafters craft.
Healers heal.
Smugglers do not smuggle.
Fernas
Tue Oct 04, 2005 2:30 am
#392

coldreboot_______________________________________________


I can't see why the components would'nt be on the bazaar. It only makes sense that the sliced weapons are 'illegal'. After all you can't bust a heroin addict for owning a spoon, some tinfoil and a lighter can you?

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no, but you can bust him for having scales and syringes. its called drug paraphernalia and it happens all the time.



.
Fernas Radiant, Starsider, Eclipse Smuggler
Tyal Eclipse Master Trader
Methorg Aprawi Kettemoor Creature Handler (Retired)

I'm in this for the Experience, not the XP.

Fighters fight.
Crafters craft.
Healers heal.
Smugglers do not smuggle.
Mystique2000uk
Tue Oct 04, 2005 4:22 am
#393








coldreboot wrote:


I can't see why the components would'nt be on the bazaar. It only makes sense that the sliced weapons are 'illegal'. After all you can't bust a heroin addict for owning a spoon, some tinfoil and a lighter can you?






Yes you can it's called the drug paraphernalia act.



We're Charley Brown, the Dev's are lucy and the Smuggler revamp is the football.
Every time we think, this is the time were gona get to kick the football Lucy pulls it away at the last minute.



I only have one thing to say aauugghh!
coldreboot
Tue Oct 04, 2005 4:41 am
#394






Mystique2000uk wrote:








coldreboot wrote:


I can't see why the components would'nt be on the bazaar. It only makes sense that the sliced weapons are 'illegal'. After all you can't bust a heroin addict for owning a spoon, some tinfoil and a lighter can you?






Yes you can it's called the drug paraphernalia act.





That's assuming that the person is known to use it for heroin, and he/she is under suspicion. Otherwise, everyone who owns a kitchen would be arrested.


That's my point. A core booster on it's own, should not be illegal. but once it's used on a weapon, that sliced weapon should become illegal.


That way we all win. We can easily find the components we need, and people have to come to us to get the end-product.



WANTED


Rieko Terook
i Known Rodian Smuggler i
i Captain of the Astral Sword i
i Leader of the Mooncursers i

Reward Offered for Information

Ecnirp
Tue Oct 04, 2005 4:44 am
#395






coldreboot wrote:






Mystique2000uk wrote:








coldreboot wrote:


I can't see why the components would'nt be on the bazaar. It only makes sense that the sliced weapons are 'illegal'. After all you can't bust a heroin addict for owning a spoon, some tinfoil and a lighter can you?






Yes you can it's called the drug paraphernalia act.





That's assuming that the person is known to use it for heroin, and he/she is under suspicion. Otherwise, everyone who owns a kitchen would be arrested.


That's my point. A core booster on it's own, should not be illegal. but once it's used on a weapon, that sliced weapon should become illegal.


That way we all win. We can easily find the components we need, and people have to come to us to get the end-product.





I think they should change the first name of the Core Booster in that case then, from... illegal lol
CrashTECH
Tue Oct 04, 2005 7:22 am
#396

A!



Tiu Daobe - Zabrak
SM
UGGLER - CARD PLAYER - GAMBLER

you'd like me

SHADOWFI
RE


SmugglinZane
Tue Oct 04, 2005 7:39 am
#397






Iawo wrote:





SmugglinZane wrote:





Iawo wrote:
*sigh* I guess you guys just can't see 3 inches past your perfect RP to see losing vendor and bazaar sales would be bad...

Doomed to get another craptastic patch because of people who can't think for themselves. Slices were already ruined by people that said this same thing, and now you want spices made even worse? I just don't see the point in it. Make things harder on yourself so you *might* be able to price gouge. You really think spices (which don't sell great now, but at least there is a market) will sell for more if they are harder to get?


I've recenty started selling booster blue and neutron pixie on the bazaars at common grind outposts for 10k each crate. It sells so well I have to restock every day. You think making it harder to get will make it sell better? You are foolish if you truely believe that. My bet is that people will simply say "Oh well, didn't really need it anyway..." and go with foods only. Is that what you really want?





Yes, everyone else has it wrong. God I love when people think that.




I'm just tired of rollplaying lemmings with a 50 IQ ruing a perfectly good game simply because they aren't smart enough to see the consequences of their whines. Oh, and before you go off on the "I registered before you, so I'm right" thing, you only registered 3 months before I did, and I played for a good while before registering. I'm not as "new" as you seem to think I ambuddy boy.





You really are funny man. You miss the entire point of what I say when I talk about people who have been here awhile. Registration dates mean nothing to memost ofthe time. What I don't like is when people come in here and bad mouth the Smugglers who have been contributing on these boards for a very long time. Everyone's entitled to their opinion, just stop trying to tell the people who have been on this forum, contributing in ways you probably don't even realise, that they're wrong or their ideas are stupid or one of the many other ways I've seen you respond.


The truth is we're talking about contraband here. These items are not supposed to be like the run of the mill stuff you buy from vendors. The goal of this community (not everyone, but the majority) is to get smuggling in the game. Smuggling usually involves moving contraband. Therefore many people are voting to remove contraband from vendors in order to facilitate a real contraband system that will eventually lead to a legitimate risk/reward system associated with it as well as smuggling that actually means something.



"Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
SmugglinZane
Tue Oct 04, 2005 7:42 am
#398






Iawo wrote:





Turd_Ferguson523 wrote:
C. Think there should be a separate vendor in the 'back alley areas' that only we are able to access.




I agree, and that would be the only way they'll ever get me to agree with A.





This was all discussed before when this poll was first started. We were asked to vote on the choices presented. While many, many people had ideas and options for an alternative to the cut and dry A and B, those 2 were the only ones we were presented with.



"Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
KaiRan
Tue Oct 04, 2005 7:59 am
#399


Interesting necro!


With the concept proposal out now, including removing contraban from vendors, I still stand by my original answer-


No contraban on the Bazaar.


No Contraban on vendors that are searchable or on the overhead map.


Yes contraban on vendors that are not searchable and not on the overhead.


Why? The only smugglers who would sell anything would be the ones who do nothing but stand around all day and sell. Removing our products from vendors entirely removes a "casual" player's ability to remain a viable retailer- something that while not all of us do, enough of us make a living off of it. It also removes ALL smuggler's ability to store large amounts ov spice and sliced items, and that will become more and more important as time goes by.


Yes it shouldnt be obvious where to find spice, no I dont think removing our ability to sell spice via a vendor is a positive change.




jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
GOT SMUGGLING? - I AM STILL NOT A SMUGGLER - GOT SPICE?
zazo
Tue Oct 04, 2005 9:56 am
#400

I honestly dont care



but if it is to be option b then it should be ALL contraban items not just spice but sliced weapons and armor as well.





Zazo Flyrider
Leader of DN/Non-smuggling smuggler since Sept' 03
NinNyang Ninnang Nynyang Nin Nong Ninnang


silversaber
Tue Oct 04, 2005 10:15 am
#401






WesBelden wrote:


There has been a resurgence in debate recently concerning merchants and their vendors. Along with this there has also been some discussion over contraband being sold on vendors. So, please choose one of the following options (and if possible, don't add in other options, such as Smuggler Vendors® ):


A.Contraband should not be sold on vendors; it’s illegal and as such should not be so easily available, nor as easily identifiable by the authorities.


B.Contraband should be able to be sold on vendors; this is a game and I want to be able to sell/buy stuff easily!


In my mind removing contraband from vendors would be a step towards actual Smuggling; Smugglers would be required to take spice to their customers and customers would be required to take their weapons/armour to Smugglers. This would create a greater sense of illegality and general Star Wars immersion in my opinion.


There would of course be draw backs to such a change; I guess it’s up to every individual to decide whether those drawbacks would be worth the extra immersion.


Get voting!






While I support removal from regular venders, we need an alternative vender systemnot tied to the main vender network.


I would NOT like to have to deal with just a player-player system, that would cut into profits badly.


Smuttyy
Tue Oct 04, 2005 10:35 am
#402

A



Smuttyy
Elder Smuggler
Smuggler Alliance Ace
TITAN
Council Member
Seilyn_Nox
Tue Oct 04, 2005 1:53 pm
#403

A





------------------------------
Sailin' Nox
12 pt Master Weaponsmith / 11pt Master Armorsmith / Master Merchant
Seilyn Nox
Master Smuggler / Pistoleer / 14 pt Master Artisan

"That's no moon, it's a... no wait... that's a moon."
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