Smuggler Archive
Thread: Idea for FD & Smuggler Bounties
As for Droid Engineers, I think a large part of their problem is most people don't know much about droids. BH's already have to buy two of their products to do their jobs. I'm not sure a third is such a great boon to the profession.
I do think the BH needs some help preventing FD from DF1 and DF2 players. And the BH is going to have way better than a 1 in 10 success rate even if they hunt strictly Master Smugglers, simply because the BH is going to drop a lot of us with the first or second hit. Remember, you can't FD until combat has started and we can't target the BH until he takes the first shot. FD has quite the delay, so a fast BH could easily get in 2 to 3 hits before we can FD. Once again, the BH comes into the fight with everything stacked in his favour. About the only thing the smuggler has going for him is that ability to duck and cover and run like all getout.
Now, if you want to help out DEs, give smugglers a droid that can detect and disable seekers. Hopefully after a few hours of 'your droid was destroyed enroute' the BH will lose interest.
As for BH on the terminals, I was suggestig a visibility model similar to Jedi visibility for failing missions. Mostly, this was to help limit the BH using FD. If you want to talk about unbalanced, the ability to run up, shoot twice, and then if your prey doesn't drop FD and hunt them again later is just sick when combined with the natural advantages of being a BH. Feigning needs to at least fail the BH mission. But more to the point, as smugglers we will be pretty much just accepting that at some point some person is going to be standing over us going 'pwned' with their lightning cannon in hand, probably while we are standing in line at Coronet to get buffed. There is no chance to win the fight as things stand now, just a chance to avoid it if you are lucky. And for the BH, there is so little chance of failing, and if you do, who cares. You lost nothing more than if you were hunting scyks or something else. But for the smuggler, suddenly just slicing someone's gear (who I'm sure will be real happy with the 5% damage it will take) becomes hazardous.
Now, I've spent some quality time on the BH forum, and I have to tell you, the only way those guys there will be happy is when only they get to PvP, they can take a mission from someone's radial menu, the other person can't shoot back or block or wear armor for the first 30 seconds, and they get a new weapon that does 600-900 lightsaber damage with a 1.3 speed. If you look at the equal amount of issues for BH and Jedi right now, I'd say they are actually playbalanced at the moment. Both have a handful of underhanded things they do to the other class.
Jabourn wrote:
I don't particularly think any change needs to be made, or mods for the BH to "detect" if a Smuggler is FD since I thought (and fully admit I may be wrong) that FD only had a 70% chance of working at Dirty Fighting IV anyway. That's 30% of the time that a BH is going to wipe us out any way.
... i.e. most players aren't up to speed on all the mechanics of the modifiers in this game, and just how the combat engine runs in general.
First, there should be a tactical counter for every skill in the game and that's a lot of what the combat revamp is bringing. Both the Devs and the former Smuggler Correspondent Caylin have admitted there does need to be a counter to FD. The counter that the devs are concidering is a simple posture up shot. Personally, that sounds like a cheap cop-out than something else that's a little more interesting and involving. Don't worry about the numbers. The bottom line of the proposal is that Smugglers have a FD skill that develpos as they progress. On the other hand, BH's, Smugglers, & Jedihave a droid(Jedi have a force sense ability)that has a chance to break FD, but the Smuggler still has the upper hand.
Ifisa wrote:
...I do not think nerfing FD for smugglers (removing it from pvp) will be good at all. I mean, it's pretty much a smugglers only defense.
Don't look at this as a nerf to FD or smugglers. The devs want to put in a counter to FD one way or the other. This is just an alternative to a posture up attack that anyone could use. Also, I know smugglers don't get a lot of defenses. As I said, I fully feel that smugglers should get a whole set of evasion type skills that could be used long before FD is ever needed. FD should be a "last resort" sort of move.
TomoRainer wrote:
At first, that a master smuggler would only have a 50/50 chance of feigning against a master BH put me off--maybe because I'm used to never failing, maybe because I take a lot of pride in our profession, etc. But in a fair smuggler bounty system, that sounds just about right--neither side's going to get too frustrated when they can't make their mark/escape the long arm of the quasi-legal law. This may be the best system I've seen so far, even down to the numbers range, and it has my support.
As for BHs using FD against us, maybe smugglers should get the ability to see feign, too. After all, you can't [EDIT] a [EDIT]er.
Thanks. That's definitley the light that I posted this under.It's not a "lets nerf smugglers" system, but a way tomake a fair smuggler bounty system. And, I totally agree with the last part. I'd give the droids to both Smugglers and BHs. As well as a FD Force Sensing skill to Jedi. I also wouldn't be opposed to Commandos getting it as well given their also a 169 point profession.