Smuggler Archive

Thread: Developers (and Thunderheart): You want our accounts to stay? This is what you need to do:

WookieBounty
Sat Jun 05, 2004 7:24 pm
#27


/sign


Throwme a bone please

Message Edited by WookieBounty on 06-05-2004 09:28 PM



§
Soar...Master Smuggler
Soar....lvl 60 Human Mage
h TarquinasLegion.comh
Merchillon
Sat Jun 05, 2004 8:14 pm
#28

I agree. But I also want the devs to know that doing this only alleviates my anger and disappointment to a small degree. They still owe us a full revamp. And this revamp better be the focus of the publish it comes out in - in other words: Publish 12: Smuggler Revamp!!!




MazrimTaim06
Sat Jun 05, 2004 9:41 pm
#29

Devs,


This seems like a very reasonable temporary solution. We've all waited so long for actual smuggling content that I'd rather see it done right then rushed and ruined. Waiting to better incorporate this content into JTL sounds just fine, as I'm sure we'd all like to see the numerous possiblities it brings utilized to the fullest. However, this profession cannot withstand another 6+ months of sheer neglect. With doctor buffs and now chef foods, our spice business has been all but eliminated. We need a boost to make this part of our business viable and usefull to the community again. Taking out the extreme low-end slices at Master Smuggler hardly seems unreasonable either, everybody doesn't need to get a 34% damage slice everytime, that would take the excitement out of it and make those high slices a lot less special and valuable, but no one should have to hand their weapon to a Master Smuggler and have it be given back with a 12% speed slice...


/sign



Gaignun
Ex-Master Smuggler

You are without a doubt the worst pirate I've ever heard of.
Ahhhh, but you have heard of me!
DrakoonShao
Sat Jun 05, 2004 9:43 pm
#30

This sounds like a great way to make up for not coming clean about our revamp earlier. I 100% support this.



Drakkoon Shao (Gorath) -- Smuggler
Smuggler's Alliance Ace-- Vaksai - Firespray - YT-1300 - YT-2400 - ARC - Scyk

Shaelyna Kadas (Gorath) -- Spy
Novice Pilot -- Heavy Tie Fighter

Kallarrlo (Gorath) -- 12pt Wookiee Weaponsmith and Alliance Ace

Opyso (Gorath) -- Ithorian Force Adept


RobertPalpatine
Sat Jun 05, 2004 10:21 pm
#31

never happen. face it a smuggler is not a jedi. the devs plan on selling this game via the possibility of being a jedi. hell just lok at the screen shots of the day since jedi showed up in november. there are 2 things i have become aware off playing this game since beta 2.


1. the devs are all rebels. they love the rebels and hate the empire.


2. they all wish they could be luke skywalker (the winiest **edit** this side of pre-vader ani)



hense the reason all jedi start as a rebel. anyone notice all the jtl stuff is always a x-wing chasing a tie fighter? bet ya there is a jedi flying that x-wing






Banky Edwards -PL- Praetorian Legion

Banky's Loot & Richie Daley Architecture Vendors @ -3104 -4508 Eden Prairie, Naboo

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Worldmaker2k4
Sat Jun 05, 2004 10:36 pm
#32






RobertPalpatine wrote:

never happen. face it a smuggler is not a jedi. the devs plan on selling this game via the possibility of being a jedi. hell just lok at the screen shots of the day since jedi showed up in november. there are 2 things i have become aware off playing this game since beta 2.


1. the devs are all rebels. they love the rebels and hate the empire.


2. they all wish they could be luke skywalker (the winiest **edit** this side of pre-vader ani)



hense the reason all jedi start as a rebel. anyone notice all the jtl stuff is always a x-wing chasing a tie fighter? bet ya there is a jedi flying that x-wing









Yeah, because we all know that positive thinking is the worst way to get things done.


What I've posted here is what this ENTIRE community has asked for, and these are representative of the most minor, easily-implemented changes we've suggested.


I have some rather extensive experience with coding in several languages, and I'm aware of what it's like working on group projects, and with efficient development tools, it's not a hard thing to change basic formulae and add in something that has existing structure.


We're not asking for a SINGLE change in this thread that doesn't have Live examples to code from, to ease the implementation. At best, a competent programmer could do these changes in two or three days. Allocating a SINGLE worker to do so shouldn't be out of the question.


I'd ask that this thread be kept clear of negative posts, decrying our efforts to get attention before another 6 months passes. If you're only interested in self-pity and wallowing in a lack of augmentation, go post in JustG's thread. This one has a goal, and it's not going to do any of us any good to sit and argue about the chances of Devs giving us what we ask for.





MMMNJaran Anduuth - The White RaspNMMM
Den of the Rasp: Perishables and Equipment Black Market - Dantooine (-3939, 1285)

Worldmaker2k4
Sat Jun 05, 2004 10:57 pm
#33

Oh NO! I've been dropped to a whole two stars!


Do you know what this means?




....that's right, kids. Absolutely nothing. Keep /signing. Jedi accounts can one-star me all day long, and it doesn't change what we need done.






MMMNJaran Anduuth - The White RaspNMMM
Den of the Rasp: Perishables and Equipment Black Market - Dantooine (-3939, 1285)

Mourfeous
Sun Jun 06, 2004 1:12 am
#34

/sign


Ffej Nitram - Bloodfin

Master Smuggler

Master Pistoleer



-Mourf
Carili
Sun Jun 06, 2004 3:15 am
#35

/sign


Been a smuggler Since august 2003...been master smuggler since....october i think...stopped playing it cause i got tired of all the bull **** we as smuggler's got fed.


I sincerely do hope the devs will do this..but looking back at how we been treated i wont hold my breath.


Cailen Anadir.Master smuggler of Kettemoor(retired)


Carili Ardenien. Master Bher of Farstar( hmm i think i need to rethink my proffesion choosing skills)
Fluxxen
Sun Jun 06, 2004 4:52 am
#36

/sign










Jirigan "Jinx" Nix
Smuggler and Captain of the Distant Star
Mos Mosel (2764, -3060 on Tatooine) - Roleplaying community
- I support Star Wars Galaxies!
TheLadyLillith
Sun Jun 06, 2004 4:58 am
#37

/sign


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Helios, Tattoine

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Armor/Buffs &Meds/Weapons/Smuggler Goods/Droids

Furniture & Paintings/Food/Loot/Misc

Worldmaker2k4
Sun Jun 06, 2004 9:09 am
#38

/bump


I'm glad JustG stopped in for a post, but it only reiterated what was already posted months ago, as Caylin was kind enough to bump.


As I've said... waiting until a few more publishes go by isn't good enough. We're not going to be satisfied with "Well, we've picked someone who was supposed to do this five months ago, and he'll get right on it after he's done with the JtL publish, because that's what he's working on now." Do you know why? It's not a compromise, and it's not giving ground. You already SAID that we'd be post-JtL, and that'sNOT GOOD ENOUGH.


Get Green Marine off the Space team. Get him on Smuggler. It doesn't take a rocket scientist to make these few changes. If you don't have programmers and developers that can't be flexible enoughto spare a single brain for a few days, maybe it's time to hit Jobs.com and find yourselves some new heads.


In some ways, I feel bad about pushing this. This is just a game, but this is also a Star Wars game. It's a name and a feeling that most of us grew up with loving and respecting. We purchased, and payed for, the ability to play as faces in a galaxy torn in strife, using our myriad talents to become heroes (or villains) in a fashion that makes us feel like we've impacted the game community.


In this respect, SW:G has failed. Many of us feel let down, flailing with broken professions to stand up against the few combat templates that overpower the rest of PvP, and the select professions that have the ability to make credits likethey were spinning gold from wool. Smuggler is a shadow of a profession, and we've waited long enough for you to fix it.


If you're tired and overworked, why don't you as a Dev team just stop for a moment and decide to take a few days' vacation. If you're revitalized from Fan Fest, and you're raring to go back to coding and brainstorming, sacrifice a team member to fulfill our needs. You're losing smugglers by the dozens, and accounts in numbers that are only slightly behind that.


When you signed on for this job, you had to have known the dedication you'd need, and the mythos you'd be working under. This is Star Wars, and it deserves morecare than it's currently getting.




MMMNJaran Anduuth - The White RaspNMMM
Den of the Rasp: Perishables and Equipment Black Market - Dantooine (-3939, 1285)

YupThatsRight
Sun Jun 06, 2004 10:10 am
#39

Having JustG dangle another carrot here and saying he'll be stopping by these forums after the FF isnt enough. Dont let the carrot fool you again folks.



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