Smuggler Archive
Thread: the friday giant piece of..... i mean feature.
TomBobbins wrote:
demmoc wrote:
Getting back on topic.........
The expansion isn't going to do anything for the smuggler prof so you will all hate it. I'm with you guys on this though, there needs to be something new added for smuggler. A smuggler only set of quests and actually give useful or high dollar rewards. I'm finding that being a smuggler costs me more than I'm making. Why did I do this again?
Seen any new pistols for smugglers/pistoleers on it?
there's at least two pistols for master pistoleer, but none for master smuggler. none for smuggler of any level.
In fact, there's at least one weapon for masters of every combat prof except combat medic, squad leader, and smuggler, if i'm not mistaken. BH's get one, Commandoes get two.
yeah, CRAPPY weapons, unslicable, no powerups... and theirs stats are nice, but nothing compared with a good crafted one, that got a slice PLUS ya can putt powerups on it. They can keep their junkweapons! No prob for me that Smuggler didn t get one of those!
for example one of the MPistoleer pistoles... SAC of 107!!!!!!! ROFL![]()
Ihovo wrote:
yeah, CRAPPY weapons, unslicable, no powerups... and theirs stats are nice, but nothing compared with a good crafted one, that got a slice PLUS ya can putt powerups on it. They can keep their junkweapons! No prob for me that Smuggler didn t get one of those!
for example one of the MPistoleer pistoles... SAC of 107!!!!!!! ROFL
QFE
I'll keep my PUPed, sliced, ADKed DL44 and Kash stalker pistols any day. Ahh..... if only I could dual wield.
Kinetic and energy mmmmmm......
And I'm not some stupid Mpistoleer! I dabble.