Smuggler Archive

Thread: The Jedi, Bounty Hunter and Smuggler's circle of life......

RihaNowak
Fri Jul 09, 2004 9:44 am
#27

That is awesome guys, that is what smuggler should be



Riha Nawok
Novice Smuggler, Novice Politican, Shocktrooper
Ib'O
Novice Pikeman
New Kala'din
Road-Kill21
Fri Jul 09, 2004 10:15 am
#28

Major props to yimaz and KaiRan, thats how things should be. Ive been a master smuggler since December 4th and im not giving it up as long as im still playing. /Pray that something even remotly makes it's way into JTL. /Toast Heres to the most underrated and least loved (by the Devs at least) profession in the game. Im still just waiting for the smuggler revamp.... that will be realeased in Novmeber.... of 2005.... maybe... if we're lucky...



-------------------------------------------------------
Avowyn Star
-Imperial Colonel
-Out of Retirement as of 1 April 2006
-------------------------------------------------------
VegitoX
Fri Jul 09, 2004 11:05 am
#29


I have had more fun reading those two scenarios, then I have had for the past 6 of 9 months actuallyplaying Smuggler.

Message Edited by VegitoX on 07-09-2004 02:07 PM



Reo Grande* Mos Eisley Bred* Blue Milk Fed
--------------------------------------------------------------------------------
zounds_klaxons
Fri Jul 09, 2004 11:48 am
#30






yimaz wrote:

*Jedi comes to a Smuggler because he has a bounty on his head and cant travel with out some Bounty Hunter taking a shot at him. He wants his name removed and the bounty is 150k, so the smuggler charges 75K. Smuggler groups with the Jedimasking his tef, and they head out to a city that is close to, but not where the Bounty Hunter terminal is. The Smuggler drops the Jedi off in the local hotel and tells him to stay put until thehe can get him off the terminal. Smuggler shuttle's to the next city and slices the Jedi's name off the list and in doing so gets a 10min Bounty Hunter Tef. There were no BH's when our Smuggler got there but one loaded at the shuttle port and is now gunning for our Smuggler. Smuggler calls his swoop and /lowblow's the BH as he rounds the corner. While the BH is down our Smuggler hauls butt out of town, but can see the BH's just out of range, following him. Smuggler sends word to the Jedi that while he is off the BH terminal he needs to helpour Smugglerkill this BH following him. As our Smuggler pulls up to the hotle the BH catches up and starts to open fire. To his suprise the Smuggler has a friend, a Jedi and the 2 beat the snot out of the BH. Now this would be the end of the story but our BH had friends and since both the Smuggler and Jedi are now tef'd for killing the BH (10min) they need to get off world before his friends exact revenge. The Smuggler calls his YT-1300 as red dots start to pop up all around them. They load andare in space, and while the Jedireadys the turret our Smuggler readys the ship for the jump to hyper space. From around the other side of the planet comes 3 BH ships all gunning for our Smugglers YT-1300. The jedi's combat skills and the smugglers pilot skills keep them alive long enough for the jump to happen. They are safe and after the 10 tef is gone they part ways.........*




I know this is an idyllic way to look at the future but hey, Im bored @ work!......





glad i stopped by the smuggler forum today. this is awesome.







Zounds Klaxons
Kettemoor

All the dead ghosts of rock and roll
Are gonna follow you wherever you go
felix531
Fri Jul 09, 2004 11:58 am
#31

hah! really good stuff....


If this stuff was in JTL, i could seea similar situation as in that alternate ending.... and some BH ranting on the forums about how he buys spices from the dude hes trying to kill :/


And great replay value too on these stories... i keep reading them over and over! Or either im just that bored at work.
Sith-Defector
Fri Jul 09, 2004 1:04 pm
#32

Awesome post! This is how I imagined playing the game back before beta



-Sae
chameleoncav
Fri Jul 09, 2004 3:35 pm
#33

Personally, me favourite bit is the thought of a bonus to smugglers pilot skills. Just think, our intrepid hero takes on a mission to the Koornacht Cluster or Kessel and only by his superior skill and knowledge of the secret smuggling routs does he evade capture...?
yimaz
Fri Jul 09, 2004 5:56 pm
#34

I feel this game is great butI think its potential is greater.



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

SStigg
Fri Jul 09, 2004 6:50 pm
#35

Awesome, awesome scenario, Yimaz.


If you were on my server, I'd buy ya a drink



Loggaun

Former Master Scoundrel

Escapee from SWG
Dryloc
Fri Jul 09, 2004 7:44 pm
#36

This is one kick arse idea !!!

We need stuff like this , I mean slicing weapons , Armor and making drugs is kool but I wana be a true smuggler !! Running from the Empire , Bounty Hunters and anyone else we tick off.

And we should have a faction as well. I mean come on , we do what ever we have to to make credits. no matter who pays us.





---=Pround FHA Member=---
Master Smuggler / Master Pistoleer
Dryloc Kleep

reptile80
Fri Jul 09, 2004 10:21 pm
#37

I like this idea, but dont see it happening



Gawi
~ Bounty Hunter/ Pistoleer~
~ Jedi Hunter ~
"The Further You Run, The Madder I Get."

DarthxXxBalls
Fri Jul 09, 2004 10:35 pm
#38


thats is a real good idea, we need content badly, Too bad it makes sence or they might considder useing it. the smuggler/ jedi duo seems a bit like this movie i watched 20 some years ago. but i like it. smugglers could also be able to hide groups of overt players and uncloak them for sneak attacks, say taking a group of overt rebs into bestine and taking strategic points then opening fire on overt imps. and on the other side of it smugglers should also be able to detect cloaked overts of opposite faction and do a /bustgame and suddenly bring them out of hiding. not sure how you could justify that, maybe saying something like one smuggler can see when some trick they know is being used, like one magician watching a fellow magicians show. you can sit there and say, hey i know that one, this looks familiar... any ideas on that one? this would work well with the removing overt status skill i hear people asking for

Message Edited by DarthxXxBalls on 07-10-2004 01:38 AM

JayFyve
Sat Jul 10, 2004 4:20 am
#39

Wow. I don't post much, but this has inspired me.I'd buyany game Star Wars or not that had a cool dynamic going like that.
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