Smuggler Archive

Thread: A Smuggler’s Guide to Pistol Experience Ver. 1.4

JediKozel
Thu Feb 26, 2004 9:46 am
#27

couple things worth adding. Need them buffs/spice for all of them:


Dantooine:


  • Bols give nice experience, but you need to be buffed for those and have a fast pistol/pistoleer speed tree. Note, that not the lesser bols (die to easily) and not seething bols (poison and a bit more difficult than regular ones)

  • Imperial Faction missions - you can always go hunt rebel npcs. At lvl 80 and above, you can always run into 2-3 NPCs for 3K xp per pop, with the other 2 in high 2K


Lok:


  • Gurks. Every gurk gives at least 3K pistol xp if soloed. Definteily need buffs for these. Wathc out for King Gurks, as they are tough and do DB

  • Nym's Droidekas. That's right. If you can kill one, thenthat's over 4K in pistol xp. Defintely need buffs. You can get missions for Nym's guard bases from regular mission terminals. Nym's guards usualy have couple (the guards themselves are around 2K xp). One thing to consider - if you are itnerested in Nym's quest, do that before you start killing his men.

  • Snorballs. Never did them with pistols, but I heard of people who did forgood XP. They are somewhat easier than droidekas though.

  • Imperial Faction missions - same as for Dantooine.




Mokael Openg
Mayor by Day, Fixer by Night, Gunfighter by Need
"Face it, if crime did not pay, there would be very few criminals."
Laughton Lewis Burdock
(from Shadows of The Empire by S. Perry)
Ryutek
Fri Feb 27, 2004 1:02 am
#28

Thanks JediKozel, got that information added now too



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



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Ryutek
Fri Feb 27, 2004 7:42 am
#29

Thanks for reminding me about these guys cshauny. Updated



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
Ryutek
Fri Feb 27, 2004 5:09 pm
#30

Yep, you got it, a shameless bump just to ensure the later crowd got to see it



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
Smuggler_Caylin
Fri Feb 27, 2004 5:15 pm
#31

Just lettin yah know, I did put this in the 'Important Links' thread I have up top.



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

Ryutek
Fri Feb 27, 2004 5:47 pm
#32

I appreciate that Caylin. I'll make sure I keep it updated. I'm thinking about expanding it a little as well, since I left myself room



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
Ryutek
Tue Mar 02, 2004 1:22 am
#33

Updated with a new format and some new content. Let me know what you think



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
Shrendyc
Tue Mar 02, 2004 1:30 am
#34

cshauny,


What is the template you were using at the time to do the crystal snake runs? Were you a straight smuggler, or were did you have other things in your skill set that may have enabled this method to be so successful?





"Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction. "
Smuggler_Caylin
Tue Mar 02, 2004 1:35 am
#35

I like it for the most part, the thing I'd like to see I guess is a single space between the planets, currently it's running all together. I like how you cut down to the important information, and cleaned it up overall.


On your note about Scout and Hunting 4... just remember you can see what they are resistant to without that. As you put it there, it would seem that it was required in order to see what they were resistant to. yet you are correct in the 'aggressive' or 'deathblows' part.



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

Ryutek
Tue Mar 02, 2004 1:45 am
#36

Good point Caylin, I'll clarify that and make mention of it as two separate abilities. And I'll make some modifications on the plantes to make it easier to read. They were a different color, but for some reason every time I previewed it the colors did not show up correctly (using hex codes).





Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
Ryutek
Wed Mar 03, 2004 10:27 am
#37

Added a couple links I felt were useful. I think this is the final revision now until after the combat changes. Please fee lfree to continue to post tactics though, as I have heard a few people say this has really helped.





Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
cshauny
Wed Mar 03, 2004 10:41 am
#38

It looks good now but I thought the previous version had more detail to it



Charm-O-Shaun
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Ryutek
Wed Mar 03, 2004 10:50 am
#39






cshauny wrote:
It looks good now but I thought the previous version had more detail to it







Heh, in a way it did, but this way the onformation is in all of the posts and I could focus on a good presentation of what to look for and tips that work anywhere. The individual tactics are left up to each person to figure out, as well as just reading through the posts.


I do plan to be more in depth with tactics as soon as we see what changed Publish 7 brings for certain, as I don't really want to write up what I do currently just to have it change soon.


I figured all in all it was just a cleaner approach to providing the information, and then I can continually update the rest as needed. It also keeps me from just copying other posts and dropping them in place, making it easier to find the exact information you are looking for.


This could easily change in a later revision, as I am certain after the combat changes I'll be changing a lot of the information and giving more specific pointers in the original part. I'll keep that in mind though, cshauny, and may revise it again as such.




Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
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