Smuggler Archive
Thread: For Fun! The Crime Lord Profession for the Space Expansion!
Oh JTGAlpha, on the peace offering thing, sorry, wasn't looking for smaller print hehe.
I was thinking when war was declared, if one side really wanted to, they could make a 'peace offering' to the rival syndicate.
A sum of credits, that if accepted, would call off the Syndicate war.
However, the syndicate that accepts would not be able to declare war so to speak for another RL week if they accept.
Something like that.
Just finished your Smuggler Revamp review and I've been wanting to check this one out. The potential looks very slick, Caylin.
To haggle with Jabba over the use of spice smuggling routes!
To enforce your "territorial boundaries" from Black Sun Vigo encroachment!
Torecruit Lady Valerian in a plot against Jabba (she's the "fall Whipid" if it goes wrong)!
To hire Dash Rendar to collect late tribute from those lazy Swoop Gangers!
Played with the skill tree some more. It's fleshing out a bit more I think.
Still a little weak in one of the skill trees, I'm trying to think of abilities related to Syndicate warfare I could include...
I'm working on the descriptions now, so feel free to ask questions or give more input. That way I can refine what I'm working on even more I hope.
I'm taking a long break from all the other smuggler stuff right now, and I'm just going to have some fun with this. As far as the smuggler revamp and everything else goes, I'm on vacation until I decide otherwise.
Oh one explanation...
Corrupted Vendor.
Basically with this, i would ask all illegal items no longer to be sold on normal merchant terminals.
A crime lord however could convert an existing merchant, not create a new one, into being able to sell contraband items. The more skill you attain in it, the more of your own vendors you can convert.
So it pays to go up both merchant and Crime lord, if you want to sell more contraband equipment.
The downside to converting a merchant however, is they run at an increased maintenance rate. After all, they want to be compensated for selling your illegal stash.
Message Edited by Smuggler_Caylin on 03-15-2004 09:35 PM
JabuSydi wrote:
If you put a ranking system for thugs plz make one for the rebellion and Empire, sick of noname's walking in and spamming themselves into power. There needs to be a Imperial senate much like jedi revamp each planet having it's admiral and the higher ranks get the better equipment same goes for rebels. This sounds like everyone and their dog turning thug.
...huh?
1st. skill points are quite high means if i want master pistoleer I can't master both smuggler and crime lord. pre req while I like alot and make since they don't work. maybe if the devs got rid of unarmed for smuggler then this system would work but now you are talking about picking up 3 novice profesion and that is 45 skill points waisted just for novice box.
2nd. Since it uses lines from the smuggler profession I think that by most this would be considered a elite elite profession. If it is i would think that a diffrent kind of skill points would be used. however, since it donsn't use master smuggler it could be viewed either way I guees.
Like I said great idea just some problems that from the way things seem you won't be able to work around. well atleast problems for me hehe
I think (sry if I am wrong) you are trying to split it apart while not actuwally doing it. I don't know if that could work. Probly if you split them totaly part ( no smuggler pre req) or put them together( pre req = master smuggler) it could work.
So yall know though, this thread is outdated as far as this proposal goes.