Smuggler Archive
Thread: I don't like the idea of quality affecting slices.
Daturaze wrote:
Zandergeef wrote:
I can see both sides.
Everyone who feels this way - raise your hands!
Personally until the CU hits us, I'm reserving my opinion.
Smuggler is a hybrid profession - we get a taste of combat and crafting (although neither are spectacular at the moment, but I digress) If someone wants the joy of crafting then become a weaponsmith/armorsmith/architect/whatever - if you want a robust combat profession take up rifleman or something, but if you want to taste both then go smuggler.
On the other hand - quality control would enable us to garner a reputation for better slices.
It could very well be that the CU renders all this moot. So, hang tough!
Cheers
Dat
I have to agree....
The update will probably (maybe?) change how slicing effects weapons and armor and how spice buffs. What may be a very good idea now may have dire effects after the CU. After I see what I have to work with, then I'll add my input.
SeraCohw wrote:
well from what i can tell in the star wars universe smugglers are poor and there fore in that universe could not affort to use the best reasources. but than again this game is a bit far from that...