Smuggler Archive

Thread: Wackiest smuggler template?

WesBelden
Fri Jan 07, 2005 4:28 am
#27






DrevenStrobe wrote:


But...damn, I'm sick of grinding...




You could always buy some training



Afraid I'm also a bogstandard tripple threat, but I enjoy it none the less





=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
Jaguarrr
Fri Jan 07, 2005 7:08 am
#28

hmm the most odd Template i had was Master Merchant/Master Smuggler/what was left for Pistoleer


Well I was Master Ranger once... with Pistoleer... not mastered.


But the most odd template i could think of is Master Smuggler/Pistoleer/all FS Boxes



We couldn't play SWG without Tiggs. Now we can =)
Hubcap
Fri Jan 07, 2005 8:35 am
#29



MISTagent01 wrote:
Here's an interesting one I have not seen mentioned....
I used to be Smuggler/Chef back in the day before the Chef Revamp.
Pain? Bah! Pain was my middle name back then!





I've been that Smuggler/Chef dealer of food and spice and yes mine was before the chef revamp also. I had to drop smuggler to get some good combat for the FS grind but I had Sawbecca a master BE/ master smuggler talk about a gimp I couldn't kill chubas unbuffed LOL.



Sawbecca-Master respecer
D-H-USA-12 point Master respecer
NMone-Master Artisan/12pt. Master Armorsmith/Master Shipwright
VeniaLaTore
Fri Jan 07, 2005 11:55 am
#30

Master smuggler and Master dancer.


I think they go very well together as the distractive ability of a dancer helps to disguise smuggling activities.




-------{-@
Venia LaTore

___i'm not as innocent as you think___
. PROPERTY OF: Ninyani al'Claddyth


Kamileon
Fri Jan 07, 2005 11:58 am
#31


VeniaLaTore wrote:
Master smuggler and Master dancer.
I think they go very well together as the distractive ability of a dancer helps to disguise smuggling activities.




You're on Kettemoor, right?

Message Edited by Kamileon on 01-07-2005 10:58 AM



Aelik Orrigo: Smuggler, Pilot, and Ranger. Kettemoor
.:-: Imperial Sector Rangers, Deep Space Reconnaissance :-:.

Thochkored
Fri Jan 07, 2005 12:02 pm
#32

I'm aiming for Master Smuggler/Master Pistoleer/Comando thre boxes of the Flamethrower tree. Not really odd, but I love the FT animations. I'm trying to avoid the Triple Master. I thought about getting Fencer instead of Commando, because it would go good with our new avatars. Arg!




Ackaak Adack
Bloodfin
"Wars not make one great."

Davian Shaw
Bloodfin
"You came in that thing?"
Kamileon
Fri Jan 07, 2005 1:04 pm
#33



Maxil wrote:
actually myself I'm going Master Smug/Combat Medic.. Although after the novice combat medic box you only have 32sp left. I'm not gonna worry about the crafting branch, so now I'm debating how to spread my remaining sp's... any idea?


My idea is that I wanna go in with a group, toss my poisons, /feign. =P Get up when it's safe, toss some more... rinse and repeat




Man, Master Smuggler/MCM is one of those combos that I really desperately wish the skill points existed for.
Honestly, after having spent my time as a MCM, especially since you want to focus on poisoning and feigning, I'd Support(4) first, Range(4) second, and Speed last as your priorities.
CM's really truly get their best stuff at Master. Depending on how important Master Smuggler is to you, you may consider MCM, and whatever you can pull off with Smuggler.



Aelik Orrigo: Smuggler, Pilot, and Ranger. Kettemoor
.:-: Imperial Sector Rangers, Deep Space Reconnaissance :-:.

Eulbobo
Fri Jan 07, 2005 1:53 pm
#34

I currently raising another character....

Now : novice smuggler, novice Pistoleer

Will take pistoleer tree a bit for skill mods to raise DF and underworld faster...

Then.... Will become master Smuggler / ranger 4440



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Those bunkers we set in the desert to start a new part of our history will finally be our graveyard

RIP AdS-SWG
Maxil
Tue Jan 11, 2005 4:30 am
#35



Kamileon wrote:


Maxil wrote:
actually myself I'm going Master Smug/Combat Medic.. Although after the novice combat medic box you only have 32sp left. I'm not gonna worry about the crafting branch, so now I'm debating how to spread my remaining sp's... any idea?


My idea is that I wanna go in with a group, toss my poisons, /feign. =P Get up when it's safe, toss some more... rinse and repeat




Man, Master Smuggler/MCM is one of those combos that I really desperately wish the skill points existed for.
Honestly, after having spent my time as a MCM, especially since you want to focus on poisoning and feigning, I'd Support(4) first, Range(4) second, and Speed last as your priorities.
CM's really truly get their best stuff at Master. Depending on how important Master Smuggler is to you, you may consider MCM, and whatever you can pull off with Smuggler.




I did it. I went master smug, Cm 4/0/0/4. I was able to do custom orders from a vendor, and got my hands on a poison that ticked for 400. Wasn't too shabby at all... Although I don't have the Combat medic use to use an as effective area poison.



Maxil





(gnn[[[[[[[[[[]nnnWX9gggggggggggggggggggggggg)
David665
Tue Jan 11, 2005 3:09 pm
#36

Currently ;

0042 Pistoleer

Master Marksman

1112 Medic,

Novice Commando

2414 Smuggler

4020 Brawler

3333 Smugglers Alliance Pilot
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