Smuggler Archive
Thread: Introduction and hello..
KefkaQ
Mon Oct 25, 2004 4:22 pm
#27
Congrats, I'm glad you got it, thoughI respect a lot of theothers that applied,as well.
lurdanta
Mon Oct 25, 2004 4:26 pm
#28
congrats and good luck...we're all behind you...not that ever amounted to anything to the powers that be, but we have hope.
bobafett4ever
Mon Oct 25, 2004 5:19 pm
#29
MaxSteele wrote:
Hey ya Wes!
The only issue I have is the same issue I had with San... Thinking that a smuggler has to have pistoleer in order to be effective, because Smuggler should be considered a combat class.
I decided on purpose to not follow the template of Smuggler/Pistoleer/TKA because combat is not a big focus to me in the game. I probably haven't fired my blaster in months, yet I'm still doing (almost) everything that a Smuggler can do in the game. I believe Smuggler is a hybrid, with some combat, some crafting, and some GCW interaction.
I would just ask that you concentrate on the Smuggler profession on its own, and let interactions with other professions be a secondary issue.
If I'm understanding this right, you believe Smuggler should be a combat class? If I'm wrong, I apologize.
If I'm right, I don't agree. I think smuggler should do just that, smuggle. And not necessarily have any kind of combat abilities at all, or very little. I can think easily of 4 things a smuggler should be able to do very well, and none of them have anything to do with fighting. But that's just my opinion ![]()
Have a great one...
and glad to have the new correspondent aboard!!!
Panthu
Mon Oct 25, 2004 5:24 pm
#30
WesBelden wrote:
... I consider Smuggler to be the most important iconic profession in the game.
I think you're going to be ok.
You've got my vote from the above line.
Plus, you have an awesome Glowie behind you which really does help a lot. 
WookieBounty
Mon Oct 25, 2004 5:48 pm
#31
*runs in arms flailing screaming like a little girl*
*looks around........wrong forums*
Woohoo!!
YOOO WES!! Congrats!!
Looks your not going on the sandbox as a pistol representative!! haha
RahjTharen
Mon Oct 25, 2004 6:11 pm
#33
Good luck, Giz (Wes)! As a former Smuggler and current guildmate, I wish you the best of luck!
Vipossk
Mon Oct 25, 2004 7:46 pm
#34
HelloWes and welcome! I've been away from the boards for a while, and it's good to see that the battle goes on to make the greatest profession in the game better. Caylin, if I had 6000+ plus posts I'd want to get the heckoutta here too.
Good luck to you Wes. Keep knocking on those hollow skulls over in developersville. Thesesmugglies seem to have lots of good things to say about you. And don't forget guys that sometimes it's fun to actually go play the game. 
true_Kieran
Mon Oct 25, 2004 8:16 pm
#35
/secretsmugglerhandshake
Lead the way and we'll be right behind you. You will do fine I'm sure.
NickHeel
Mon Oct 25, 2004 9:36 pm
#38
Congrats, Wes! I'm so relieved we got a real community leader 
If I may ask one thing, it's that we don't have 4 seperate lines in Smuggler. Only that those 4 lines add, work together, and enhance our ability to smuggle and not act as seperate services (spices, slicing, underworld/faction points) to other players.
Also, depth would be cool
I'd love to see Fake IDs or something like that.
And...umm....
/whisper ON
Some spices shuold be crafted (low level ones) but the high level ones (Pixie, Muon, Glitterstim, and the others from the EU) should be SMUGGLED into the economy...no exceptions.
/whisper OFF
Let's kick some ass, Wes 
hrmpf2
Tue Oct 26, 2004 3:12 am
#39
Apparently some large shoes to fill in
Does new correspondents get a first oppotunity to do a /poke on certain people to speed things up? I hope so, now's your chance at least