Smuggler Archive
Thread: Slicing is going above the caps.
TomoRainer wrote:
Awesome news, Red-Dwarf.
The thing that bugs me here is the loot drops aren't stacked. So that's one item per slice we'll have to carry around or have stashed somewhere. I do think people will pay tons of money even for an 8-12% slice, but like you say, carrying all that junk around is going to be an enormous pain. A pain we can only assuage with massive amounts of credits.
Not just storage issues... consider how much 'crap' you'll need to have in your *pack* if someone wants a fully sliced suit of armor
what i would have liked to see would be something along the lines of the weaponsmith quest on kash or the armoursmith quest to get infinte RIS schematic, do a quest somewhere get acess to infinite use upgrade schematics for the parts we need so we can make them ourselves but also have medium to rare uber loot drops ontop that way you can go hunting for the parts for that uber slice or use player made parts for average to high slices.
if theres a seperate quest for all the various parts at least it would give us some smuggler specific content too ![]()
Well, that's good in a sense.
But this feeble minded 'Plan B', with slicing components being high level mob drops is complete and utter crap.
As a CL 54 smuggler, I am NOT going to be able to or desire to mindlessly camp mobs way above my CL. If I wanted to mindlessly grind/camp mobs, I would have filled up my FS boxes and joined the hordes of jedi.
NOT ALL OF US CONSIDER COMBAT 'FUN'.
Get that through your heads, devs.
The-GunShark wrote:
what i would have liked to see would be something along the lines of the weaponsmith quest on kash or the armoursmith quest to get infinte RIS schematic, do a quest somewhere get acess to infinite use upgrade schematics for the parts we need so we can make them ourselves but also have medium to rare uber loot drops ontop that way you can go hunting for the parts for that uber slice or use player made parts for average to high slices.
if theres a seperate quest for all the various parts at least it would give us some smuggler specific content too
QFE
I'm tired of loot drops. This game was supposed to have a Player driven economy. What ever happened to that? Sure the random loot that is "uber" is fine but when you are allowing people to stay loged in via macro's and allow them to "camp" the spawns and lock out that area to anyone that isn't willing to try to out "macro camp" them is dumb. As it sits, PvP is already turning into a "Got Cybernetics?" system and is losing diversity.
Personally, I'd like to see Unarmed droped as a req. for Smuggler, add in Engineering 4 (same SP cost) and allow us to make our own items for slicing. THEN add in the "uber" components that will allow for a higher total slice then what a crafter comp. will do. Loot should be special and unique, not common and required.
I think of it similar to how Crafted and Loot ship components are. Crafted components names default to Mark-#-[blah], where the Looted components are Company-Component Type-Variation-#. The player could craft a Basic, Standard, and Advanced trigger assembly(Tiers 2 through 4, Tier 1 requires no components), but you'd need to loot the Elite form of the trigger assembly, which could have any number of names, such as Expertly-Filed Trigger Assembly. Then you make these elite forms as the fifth tier of slicing, which would require a Master Smuggler to install into the weapon/armor piece. That way, you've got business for every level of slicer.
Just a thought, anyway.
Cigaran wrote:
The-GunShark wrote:
what i would have liked to see would be something along the lines of the weaponsmith quest on kash or the armoursmith quest to get infinte RIS schematic, do a quest somewhere get acess to infinite use upgrade schematics for the parts we need so we can make them ourselves but also have medium to rare uber loot drops ontop that way you can go hunting for the parts for that uber slice or use player made parts for average to high slices.
if theres a seperate quest for all the various parts at least it would give us some smuggler specific content too
QFE
I'm tired of loot drops. This game was supposed to have a Player driven economy. What ever happened to that? Sure the random loot that is "uber" is fine but when you are allowing people to stay loged in via macro's and allow them to "camp" the spawns and lock out that area to anyone that isn't willing to try to out "macro camp" them is dumb. As it sits, PvP is already turning into a "Got Cybernetics?" system and is losing diversity.
Personally, I'd like to see Unarmed droped as a req. for Smuggler, add in Engineering 4 (same SP cost) and allow us to make our own items for slicing. THEN add in the "uber" components that will allow for a higher total slice then what a crafter comp. will do. Loot should be special and unique, not common and required.
The loot drop method does have it's advantages. Depending on the frequency of the high end drops it would make seeing that full set of high end sliced armor rare. Not like pre CU when you could easily find a 100 sets of fully sliced armor in most towns. This would also be dependent on the prices we charge. I do agree though however that it seems SWG is more and more moving away from a player driven economy. When that starts to happen you start seeing less of the artisan types because you have essentially reduced their need\usefullness in the game.
I'd like to see the slices tie into the contraband scanning process as well. Make it so the higher the slice the more chance of being detected when scanned. This would also give those wanting high end slices something more to consider, consequence wise. I saw some other thoughts about making a successful contraband scan revert the sliced item to its default state. I would even go so far as to have it so that they are returned the weapon sans any slicing components. This would also work to make the availability of high end components and sliced items even more uncommon. Checks and balance s to keep the market from getting flooded with high end components.
I hope they keep the slicing above caps in live. This plays into our profession very well. A normal person buys a normal weapon from a crafter that has been crafted to cap. Now if that person wants to get said weapon to kick out more juice he has to go find a Smuggler who can hot wire that puppy and get the stats above caps. This is what makes the weapon illegal. To slice a below cap weapon to cap and no higher doesn't really sound like an illegal activity because your not altering the weapon to anything outside the standard, technically a weaponsmith should be able to alter a below cap weapon to at least make it as best as legally allowed. Then we step in and thats were we enter the realm of contraband.
Anyhoo just my thoughts.
Kelko wrote:
hope they keep the slicing above caps in live. This plays into our profession very well. A normal person buys a normal weapon from a crafter that has been crafted to cap. Now if that person wants to get said weapon to kick out more juice he has to go find a Smuggler who can hot wire that puppy and get the stats above caps. This is what makes the weapon illegal. To slice a below cap weapon to cap and no higher doesn't really sound like an illegal activity because your not altering the weapon to anything outside the standard, technically a weaponsmith should be able to alter a below cap weapon to at least make it as best as legally allowed. Then we step in and thats were we enter the realm of contraband.
Anyhoo just my thoughts.
Couldn't have said that better myself!
*****
Kelko wrote:
The loot drop method does have it's advantages. Depending on the frequency of the high end drops it would make seeing that full set of high end sliced armor rare. Not like pre CU when you could easily find a 100 sets of fully sliced armor in most towns. This would also be dependent on the prices we charge. I do agree though however that it seems SWG is more and more moving away from a player driven economy. When that starts to happen you start seeing less of the artisan types because you have essentially reduced their need\usefullness in the game.
YES - killing the economy! And economy and roleplay were part of the promise for SWG vs other MMORPG. Please Dev's don't kil the economy! Make the loot drop a 100 use schematic, or make the loot item an optional component, but don't make a level 2-4 slice dependent on the loot. Make sure the tool kits required for the mid level slices are ALSO (and better quality) produceable by Master Artisan/ Armorsmith/ Weaponsmith.
Kelko wrote:
I'd like to see the slices tie into the contraband scanning process as well. Make it so the higher the slice the more chance of being detected when scanned. This would also give those wanting high end slices something more to consider, consequence wise. I saw some other thoughts about making a successful contraband scan revert the sliced item to its default state. I would even go so far as to have it so that they are returned the weapon sans any slicing components. This would also work to make the availability of high end components and sliced items even more uncommon. Checks and balance s to keep the market from getting flooded with high end components.
YES - there must be a risk to associated with the reward. An ongoing risk, not just the risk that your Jedi friend took to loot the super component. I've suggested before that the risk be something like this: Slice Tier 1 & 2, Slice Tier 3 - risk of Jam, Slice Tier 4 - risk of Jam & Penalty if scanned for contraband. In other words the top tier requires illegal components and will result in appropriate risks. If you get a tier 2 slice in the three different areas, you have no risk - but your weapon isn't 'Uber' either.
Kelko wrote:
I hope they keep the slicing above caps in live. This plays into our profession very well. A normal person buys a normal weapon from a crafter that has been crafted to cap. Now if that person wants to get said weapon to kick out more juice he has to go find a Smuggler who can hot wire that puppy and get the stats above caps. This is what makes the weapon illegal. To slice a below cap weapon to cap and no higher doesn't really sound like an illegal activity because your not altering the weapon to anything outside the standard, technically a weaponsmith should be able to alter a below cap weapon to at least make it as best as legally allowed. Then we step in and thats were we enter the realm of contraband.
YES! QFE
Saarek wrote:
"that better myself"
See, I can say it - I dunno what your problem is.
Blast, I shoulda seen that comming...
Saarek 1
Cigaran 0
Cigaran wrote:
Saarek wrote:
"that better myself"
See, I can say it - I dunno what your problem is.
Blast, I shoulda seen that comming...
Saarek 1
Cigaran 0