Smuggler Archive
Thread: Help out Thunderheart Poll on Slicing experimentation
but B if this were concerning Spices..
Master Smuggler
Dinian wrote:
One of the things that really seems to help Thunderheart get results is to have real metrics to back up requests. This thread is designed to do that.
Please reply to this thread once if possible to make it easier on me when I tally up the totals. Please refrain from voting if you are not a smuggler (honor system).
A. Remove experimentation entirely from Molecular clamps, Upgrade Kits, and Laser Knives. Everything works like today, totally random slices, experimentation and resources don't make a difference.
B. Make resources and experimentation affect slicing results. Better resources and more experimentation points result in higher probabilities of good slices.
Goal: To give Thunderheart a real number for what the smuggler community feels like about this.
A (I think I voted for experimentation before) ... please change vote.
no experimentation for slicing components.
slicing needs to be fixed but this will not help
As has already been stated I am not an artisan or a miner so I would rather not have to pay for higher tools just so I can say I have a "CHANCE" at high results. The way this game has been so far has not been improvement oriented. I think if you look in the shadow of the name you can see the word NERF staring back at you!
Just leave it the way it is. Han Solo did his job and moved on we are not here to make friends with everyone we come in contact with because after all we are Smugglers and we are doing illegal things. So if the weapon gets an 11% slice or if it gets a 35% slice I still get paid. That is what it is all about anyway.
Asnokat
Master Smuggler, Novice Commando
Leader of the Brute Squad
www.BruteSquad.ws
B
Make the materials and exp on the tools count for something. If it wasnt planned this way then why do they give it to us? I think it works well as is becuase the exp on the tools comes from the spice line.. which would help out the smugglers actually interested in the profession, who have invested more points.
Keep the exp points in the spice line, giving the masters a better slice % and the crafters who picked up the slice line only to bypass the smugglers can still slice their own stuff, but will have much lower %s since they dont put the extra points in to the spice line to make their tools better.
Keeps the better slicing in the hands of those actually interested in the profession.