Smuggler Archive
Thread: Concerns about slicing.
When are they going to let you work on Jedi?
GreenMarine wrote:
Some slices will now require components to apply.
Slices are unlimited item upgrades. I don't believe they should be free. The breakage system was too harsh a penalty. Instead, I'm enabling plan B. There are 9 components used by the current set of slices. Components cover a range in rarity and the difficulty of location in which they drop. For example, rebuilding the firing pin (level 4 fire rate) or applying a feather trigger pull (level 3 crit chance) now requires a Delicate Trigger Assembly, which drops in Death Watch Bunker and Avatar Platform. We may have to tweak the drop rate a few times to get it right.
This stuff should go to Test Center in a day or two.
All I can say is this is just like an Enchanter in WoW, high level enchants (slice) require loot drops to add a permenant Enchant (slice)
First the combat system, then the quest system now Slicing, all thats left is loot drops, and the name of the game
The_Great_Destroyer wrote:
<3 Greenmarine
When are they going to let you work on Jedi?
When jedi have waited 2 years like smugglers have...
If i wanted to play a enchanter i would play my WoW account
PS= Bah Bas beat me to it...
Zango
Message Edited by DangoDuncan on 06-23-2005 12:23 PM
I also do NOT trust the loot table system in the game either. I can't loot premium pearls or crystals any longer due to the loot system, and now with my main character I'm going to have to sit and camp even more loot while throwing out hundreds of crap looted weapons and clothes.
Look how well the looting idea has worked for things like the recyclers and loot kit games. The situation just does not work well. Heck I sold an orange rug adhesive for over a million credits last week. Just picture if that is what a component for a single slice is going to be worth.
How about expanding it and making it worth our while. Go with a quest based system. Perhaps if we don't return the part needed for the slice we end up on the bounty hunter terminals in return. Loot camping blows.
Saarek wrote:
The price of slicing will be inceased considerably. Thats really all there is to it.
If we need highend loot for high end slices - prices must go up - if we are talking about a 60% damage increase on a high end slice for high end loot - then a slice of such caliber would cost A LOT.
If we are talking about a 20% damage slice for a high end slice/loot drop - then it wont be worth my time.
Haha and people are really going to PAY MORE to GET LESS...
GreenMarine wrote:
I would rather start with the components being hard to get and loosen it up to make it easier, then have them be too common and have to nerf them. If this goes out and they are too rare and it sucks, we'll loosen it up.
If I make Crit Chance 3 give you 10% chance to crit, that's _nice_. You should have to work to get that. You should feel you've earned it.
Smugglers: You don't have to farm these components to slice. Charge more if you do, but charge less if the person you're slicing for supplies the component.
Hey GM - that's fine - but I still have a concern about loot campers. I guess what I'm asking - is that will there be multiple creatures dropping the higher end materials, or are there only going to be a few static spots that will drop? If this goes through I'd really like to see random spawns dropping the stuff, heck, maybe you can pull the stuff off a Gorax or something.
stuff, heck, maybe you can pull the stuff off a Gorax or something.
I would also like to seed these items out that way, although I don't
know how a delicate trigger assembly would survive a week inside a
Gorax or Krayt stomach.
Message Edited by GreenMarine on 06-23-2005 12:26 PM
that said, can you give us some numbers for what we'd be looking at at each tier... both for stat mods as well as customization %ages?
The idea is nice, but using loot can be very dangerous is that it is very easy to get the balance wrong and just wind up with a lot more useless items (in the eyes of players) in the system.
Take the first tier "common" loot for example. If the numbers work out that either a low tier slice isn't worth it in any combination of customizations, or that a higher tier slice is just easy enough to maintain and offers a better value then, well, we're just going to have a billion of the easy drops taking up vendor space (or being offered to smugglers by those hping they're worth something). See the skill modification stims as an example of this. Nice idea, not worth the effort for the bonus, so they all just take up space in the system
On the other hand you have the higer end. If these are too hard to obtain, or their value in the mods the posess aren't higer /enough/ then the next tier down, then they won't be sought after, and again, will just be looked at as junk thrown into the loot tables when people are looking for other items instead off those DWB or Avatar NPCs. (we already saw this in people working the DPS numbers and deeming 100% speed or damage slices to be pointless)
I'm not asking here to get 35% slices back, by any means. I'm just worried that there simply isn't room for all this cleverness in the system, and will remain that way until I start seeing some modification #s and drop rates.
GreenMarine wrote:
> If this goes through I'd really like to see random spawns dropping the stuff, heck, maybe you can pull the stuff off a Gorax or something.
I would also like to seed these items out that way, although I don't know how a delicate trigger assembly would survive a week inside a Gorax or Krayt stomach.
Message Edited by GreenMarine on 06-23-2005 12:26 PM
I've pulled a Scout Blaster out of one post CU ![]()