Smuggler Archive

Thread: Concerns about slicing.

The_Great_Destroyer
Fri Jun 24, 2005 12:21 am
#274

<3 Greenmarine

When are they going to let you work on Jedi?



Destroyer
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...has fathered half of the Eclipse population

HimFan
Fri Jun 24, 2005 12:21 am
#275








GreenMarine wrote:

Some slices will now require components to apply.

Slices are unlimited item upgrades. I don't believe they should be free. The breakage system was too harsh a penalty. Instead, I'm enabling plan B. There are 9 components used by the current set of slices. Components cover a range in rarity and the difficulty of location in which they drop. For example, rebuilding the firing pin (level 4 fire rate) or applying a feather trigger pull (level 3 crit chance) now requires a Delicate Trigger Assembly, which drops in Death Watch Bunker and Avatar Platform. We may have to tweak the drop rate a few times to get it right.

This stuff should go to Test Center in a day or two.






NO FOR THE LOVE OF GOD NO!!!! I dont want to have to camp some place JUST TO BE ABLE TO GIVE THE CUSTOMER WHAT HE WANTS! I plan HATE this idea! Let us craft then again, butanything but looted components! Let loot drops be more powerful but give us an option if we want to camp a level 80 place that same smugglers might not be able to do because they arnt the uber warrior.



4Tearfin The-Wise Smuggler Gorath3
4
Magius The-Great Jedi Gorath3
4The Hermit/Racing Guide
3
The original firespray crafter ©

Bastilaa
Fri Jun 24, 2005 12:21 am
#276

All I can say is this is just like an Enchanter in WoW, high level enchants (slice) require loot drops to add a permenant Enchant (slice)


First the combat system, then the quest system now Slicing, all thats left is loot drops, and the name of the game





________________________________________________________________________________________________
Bastilaa - Carbineer/Pistoleer/Rifleman - Around for a bit
Otaewaiv - Jedi Knight - Unlocked Feb 10th 2004 - 0/197 Bounties Completed
Lothar:Adsertor - Undead Mage

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Omicron2
Fri Jun 24, 2005 12:22 am
#277






The_Great_Destroyer wrote:
<3 Greenmarine

When are they going to let you work on Jedi?




When jedi have waited 2 years like smugglers have...



Fear The Wookiee!
Omicron - Master TKA, Pikeman, & Brawler.(Active because of Station Pass)
Omicron-II - Master Bounty Hunter, Combat Medic (Retired by the NGE)
Omicron-III - Human Shield/ Meatlump (test center)(Retired by the NGE
Omicron-IV - Master Shipwright, Smuggler(Retired by the NGE)

" With the NGE the system was over-simplified." -Helios_Soe
DangoDuncan
Fri Jun 24, 2005 12:22 am
#278


If i wanted to play a enchanter i would play my WoW account


PS= Bah Bas beat me to it...


Zango


Message Edited by DangoDuncan on 06-23-2005 12:23 PM

AnXdiety
Fri Jun 24, 2005 12:23 am
#279

Why not make them quest schematics that have multiple uses. We have an entire line of Spice Experimentation that we could put to use. We used to make our own tools for slicing and now they are all completely useless. I'd much rather have to search for resources and play the crafting game rather than compete in camped areas for components to slice things.

I also do NOT trust the loot table system in the game either. I can't loot premium pearls or crystals any longer due to the loot system, and now with my main character I'm going to have to sit and camp even more loot while throwing out hundreds of crap looted weapons and clothes.

Look how well the looting idea has worked for things like the recyclers and loot kit games. The situation just does not work well. Heck I sold an orange rug adhesive for over a million credits last week. Just picture if that is what a component for a single slice is going to be worth.

How about expanding it and making it worth our while. Go with a quest based system. Perhaps if we don't return the part needed for the slice we end up on the bounty hunter terminals in return. Loot camping blows.





Anxdiety / Anx'ty

and all those voices in my head have every right to be there

HimFan
Fri Jun 24, 2005 12:23 am
#280






Saarek wrote:

The price of slicing will be inceased considerably. Thats really all there is to it.


If we need highend loot for high end slices - prices must go up - if we are talking about a 60% damage increase on a high end slice for high end loot - then a slice of such caliber would cost A LOT.


If we are talking about a 20% damage slice for a high end slice/loot drop - then it wont be worth my time.





Haha and people are really going to PAY MORE to GET LESS...



4Tearfin The-Wise Smuggler Gorath3
4
Magius The-Great Jedi Gorath3
4The Hermit/Racing Guide
3
The original firespray crafter ©

Daturaze
Fri Jun 24, 2005 12:24 am
#281






GreenMarine wrote:
I would rather start with the components being hard to get and loosen it up to make it easier, then have them be too common and have to nerf them. If this goes out and they are too rare and it sucks, we'll loosen it up.

If I make Crit Chance 3 give you 10% chance to crit, that's _nice_. You should have to work to get that. You should feel you've earned it.

Smugglers: You don't have to farm these components to slice. Charge more if you do, but charge less if the person you're slicing for supplies the component.








Hey GM - that's fine - but I still have a concern about loot campers. I guess what I'm asking - is that will there be multiple creatures dropping the higher end materials, or are there only going to be a few static spots that will drop? If this goes through I'd really like to see random spawns dropping the stuff, heck, maybe you can pull the stuff off a Gorax or something.




GreenMarine
Fri Jun 24, 2005 12:26 am
#282

> If this goes through I'd really like to see random spawns dropping the
stuff, heck, maybe you can pull the stuff off a Gorax or something.



I would also like to seed these items out that way, although I don't
know how a delicate trigger assembly would survive a week inside a
Gorax or Krayt stomach.

Message Edited by GreenMarine on 06-23-2005 12:26 PM

Rueger_Karde
Fri Jun 24, 2005 12:26 am
#283

Guys, the people that want the best will pay for the best, no matter the cost. Thats how they are. There would still be jedi if it took 2 years to grind to. People are going to pay for the best because they are crazy like that.


Any chance us smugglers get extra luck then everyoen else? Keeps our prices high, but then keeps us from soo much camping. Han Solo was very lucky!



"People are wondering what will happen to Afghanistan when were finished fighting there. Im sure there are plans to rebuild the country, and a lot of times with rebuilding comes a name change. These are some possible name changes the government has been mulling over: Halfghanistan, Pothole-istan, Jenniferanistan, @ssbackwardstan, Bye-bye-Talibanstan, @ss-Kicked-istan."
— Jay Leno
Ragnaat
Fri Jun 24, 2005 12:26 am
#284

GM, as others have said, welcome back and thanks for a conversation here... it is important that we get thigns right.


that said, can you give us some numbers for what we'd be looking at at each tier... both for stat mods as well as customization %ages?

The idea is nice, but using loot can be very dangerous is that it is very easy to get the balance wrong and just wind up with a lot more useless items (in the eyes of players) in the system.

Take the first tier "common" loot for example. If the numbers work out that either a low tier slice isn't worth it in any combination of customizations, or that a higher tier slice is just easy enough to maintain and offers a better value then, well, we're just going to have a billion of the easy drops taking up vendor space (or being offered to smugglers by those hping they're worth something). See the skill modification stims as an example of this. Nice idea, not worth the effort for the bonus, so they all just take up space in the system

On the other hand you have the higer end. If these are too hard to obtain, or their value in the mods the posess aren't higer /enough/ then the next tier down, then they won't be sought after, and again, will just be looked at as junk thrown into the loot tables when people are looking for other items instead off those DWB or Avatar NPCs. (we already saw this in people working the DPS numbers and deeming 100% speed or damage slices to be pointless)

I'm not asking here to get 35% slices back, by any means. I'm just worried that there simply isn't room for all this cleverness in the system, and will remain that way until I start seeing some modification #s and drop rates.



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
Daturaze
Fri Jun 24, 2005 12:27 am
#285






GreenMarine wrote:

> If this goes through I'd really like to see random spawns dropping the stuff, heck, maybe you can pull the stuff off a Gorax or something.

I would also like to seed these items out that way, although I don't know how a delicate trigger assembly would survive a week inside a Gorax or Krayt stomach.


Message Edited by GreenMarine on 06-23-2005 12:26 PM






I've pulled a Scout Blaster out of one post CU



maxtheusher
Fri Jun 24, 2005 12:27 am
#286

GM any chyance of having multiple items for the same level slice, but having them vary a bit?



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