Smuggler Archive
Thread: Smuggler's Union?
Chavabegga
Thu Aug 19, 2004 7:32 pm
#14
Naming a leader would be something we should vote on. You are right, we shouldn't dump any more onto Caylin's shoulders.
As for pricing, it does not need to be anything set, just discussed. The bulk of this organization is smugglers helping smugglers and discussing smuggler issues. Pricing is one issue but it is by far not THE issue. THE issue is working for the good of smugglers through out the whole game and smugglers on individual servers assisting each other.
So who is in? Any other Bloodfinians?
Dessimus
Fri Aug 20, 2004 2:55 am
#15
orlann wrote:
A few smuggler's in my guild have created a smuggler channel for our server. If anyone wants an Invite/details just contact myself, Orlanna, Boo or Anis (chimeara). A union would suggest that we leave our guilds to join a smuggler only guild, which in turn means i have to speak/guild with Rebels. Which as a servant of our most glorious Emperor, is not in my nature.
Regards
Orlann
Master Smuggler
Chimeara
I don't see how a union would suggest that you have to leave your guild. A union does not have to be a guild. I think that this is a great idea. I would love it if there was more smuggler organization in the game. Since our beloved profession already suffers from a case of no-content-itis, I think this might bring more fun to it. I also like to roleplay my smuggler a bit and I think this could add more depth and fun to the game. It would have to be done well. Also, I am all for organization and unification of smugglers, but I must agree that I will always continue to charge my current fee for slicing. I don't slice publicly, and never have my tag up, but if someone sees my bio and asks for a slice, its 10k. If they don't like it, I don't need their money that bad anyway. Getting mistreated for a poor slice is not worth 3-5k to me so my price of 10k will never budge. But I know that this is not about price guidelines but more about unifying us in game, and that I am all for.
Tych
Fri Aug 20, 2004 4:34 am
#16
Smugglers of the world unite!
I'm all for an idea like this. Not only would it add simple convenience to a profession that can use as much of anything as it can get. But it would also reiforce the Smuggler Community which is something I'm always seen on these boards. A willingness to help, questions, even old old tired questions, readily answered, and a great sense of commraderie (no pun intended). Where do I sign and do you need any of my blood to make it official?
Norma Rae like a motherf**ker.
mashthekeys
Fri Aug 20, 2004 4:44 am
#17
LOL @ SlickDevlin....Classic, i agree, i thikn he's had toop many red m&m's.
PS count me in. Me needz RP even if my bank suffers for it. Its a GAME people. Now, if only we had some actual SMUGGLING to do 
Kinnor4647
Fri Aug 20, 2004 6:25 am
#18
orlann wrote:
A few smuggler's in my guild have created a smuggler channel for our server. If anyone wants an Invite/details just contact myself, Orlanna, Boo or Anis (chimeara). A union would suggest that we leave our guilds to join a smuggler only guild, which in turn means i have to speak/guild with Rebels. Which as a servant of our most glorious Emperor, is not in my nature.
Regards
Orlann
Master Smuggler
Chimeara
I'd take you up on that offer if it wasn't for the faction barrier
ahh well would still give you the "smugglers handshake" in passing
Oobiaa
SFR
Edit - err back on track, the Union sounds a great idea in principle not sure in practice though
Message Edited by Kinnor4647 on 08-20-2004 02:28 PM
Calfek
Fri Aug 20, 2004 6:40 am
#19
Union isnt really the right term, it should be cartel, triad, mob or something suitably salubrious.
After all you cant see Jabba in a Union.
One of the problems is with this, is there is no sanction that can be made on a non union member so in effect everything will be voluntary.
What this could be is a fantastic opportunity for player events etc. Be it swoop races, or challenging some of the large imp guilds to come and break up a smuggler meet, player mad content (even more fun when we contract a little extra protection but dont tell them.)
However because of the fact there are no sanctions, price fixing will never work.
If this was a well structured organisation that would enhance the game experience, i would join.
HOTDOG
Fri Aug 20, 2004 7:41 am
#20
I agree about the name. I REALLY like the term Syndicate. And Smuggler Syndicate sounds delicious. But I don't know how anyone feels about the initials "SS".
Balkstar
Fri Aug 20, 2004 8:33 am
#21
Umm... Maybe not SS.
I'll talk to some of my Smuggler breatheren. I think it would be a good idea to have that server Chat channel online.
Chavabegga
Fri Aug 20, 2004 9:49 am
#22
Yeah "SS" is not the most ideal initial for us. We are criminals, not bad guys.
Follow the DE example, Smugglers Association and Smugglers Network? Or borrow from the EU, Smugglers Alliance.
Or there is something legitimate sounding.
Meoceu
Fri Aug 20, 2004 10:06 am
#23
Would be interesting to see if you got enough smugglers to join the union (which I like the idea), what would happen if we went on strike.
WedgeStarkiller
Fri Aug 20, 2004 10:06 am
#24
I've always felt that slicing is worth more than people pay for it. I got a 34% damage slice on a power hammer and made 5k and the guy sold it for 2 million. A kick back would have been nice but instead he just messaged me to tell me "the good news". That and 25 creds would buy me a newspaper if someone sold them.
Anyway I agree that total price fixing is a bit too far, but guidelines would be good. For example I would propose going to a system where everyone charges a flat fee and sets the minimum at 5k or 6k. The cred/% just seems to confuse the issue and screws us when the slice comes out low which is completely not our fault. Also while we're at it coming up with guidelines on faction point sales would help me too, everyone wants them at cost and I tell them if that is important they should spend the time and points to be a colonel master smuggler like I did.
Anyway, I like Smuggler's Alliance as a name.
ZephenGreyhunt
Fri Aug 20, 2004 10:40 am
#25
Id think an idea like this would work well for our profession. My only reservation would be the up keep and maintence on any particular server.
Zephen
HOTDOG
Fri Aug 20, 2004 11:54 am
#26
Alright then LET'S DO IT!
I'm going to start a Ring in the of the Smuggler Alliance on Radiant. Smuggler's should run in rings, no?
Below are the guidelines and details I have worked out- This is not to say this is how it should be done as many will find other ways that will work better for them- but this is a framework for what a smuggler ring could be about.
I bought a medium house that I will place- this will be available to Ring 001. It will be a public place with a vendor (I gotta see what the deal is with taking Business 4 and dropping it after Pub 10).
I will buy some locked containers and any I loot will go on the Vendor for 1-2k (well below the average 6k I will buy them for). If you are a member of Ring 001 you will have admin rights to the Vendor and therefore the Containers are yours for free.
I have a Heavy and a Deep Crust pulling a very nice polysteel and lubricant oil (respectively) as we speak. These resources will be used to make AUKs, WUKs, PLKs, Clamps and CDEFs. All of which will go on the Vendor at good prices. Again, if you are a member you will have admin to the Harvs and the tools are free to you.
As soon as I shoot up the spice tree I will use my food factory in the same fashion.
This Ring will have no more than 7 smugglers at a time. We choose 7 for voting purposes and because it's lucky. If more want to join we will assist any member who wishes to do so in forming another Ring before we allow any new smugglers.
This person will be chosen by seniority in the group.
I will also place a PA hall (you do NOT have to quit your PA to be a part of the smuggler ring!). It's location will be secret. Both these things will be done to facillitate the creation of smuggling routes. More on that later.
This will be done as soon as I can swap some lots or something.
I will teach/give the macros I'm working on for Corellian Craps to all members of my Ring. In hopes we can get that rolling (pun intended).
I don't know if I will mix Imp Smugs with Neutral and Reb Smugs in this group but I would really like to roleplay this a lil' so I'm leaning that way- We will vote on it.
I'm gonna see what I have to do to set up a chat channel as well.
Our first order of business (after setup) will be to elect a leader. I won't be able to do it as my Ingame time is WAAAY too erradic. I still hope to be a strong voice in what goes on in the Ring I helped to create.
What will be expected of members?:
Help with the maintenence of the Harvs and PA hall (Need to check with a DE about those maintenence droids).
Help keep running tools and spice through the factories.
Spread the word of the Smugglers Alliance.
That's about it. I'm sure this will lead to a load of chances at RP and quite a few events as well- Casino Nights and maybe some Racing action come to mind-
If you are interested in joining give a shout to me in a PM or mail-/tell in game.
I'm going to start a Ring in the of the Smuggler Alliance on Radiant. Smuggler's should run in rings, no?
Below are the guidelines and details I have worked out- This is not to say this is how it should be done as many will find other ways that will work better for them- but this is a framework for what a smuggler ring could be about.
I bought a medium house that I will place- this will be available to Ring 001. It will be a public place with a vendor (I gotta see what the deal is with taking Business 4 and dropping it after Pub 10).
I will buy some locked containers and any I loot will go on the Vendor for 1-2k (well below the average 6k I will buy them for). If you are a member of Ring 001 you will have admin rights to the Vendor and therefore the Containers are yours for free.
I have a Heavy and a Deep Crust pulling a very nice polysteel and lubricant oil (respectively) as we speak. These resources will be used to make AUKs, WUKs, PLKs, Clamps and CDEFs. All of which will go on the Vendor at good prices. Again, if you are a member you will have admin to the Harvs and the tools are free to you.
As soon as I shoot up the spice tree I will use my food factory in the same fashion.
This Ring will have no more than 7 smugglers at a time. We choose 7 for voting purposes and because it's lucky. If more want to join we will assist any member who wishes to do so in forming another Ring before we allow any new smugglers.
This person will be chosen by seniority in the group.
I will also place a PA hall (you do NOT have to quit your PA to be a part of the smuggler ring!). It's location will be secret. Both these things will be done to facillitate the creation of smuggling routes. More on that later.
This will be done as soon as I can swap some lots or something.
I will teach/give the macros I'm working on for Corellian Craps to all members of my Ring. In hopes we can get that rolling (pun intended).
I don't know if I will mix Imp Smugs with Neutral and Reb Smugs in this group but I would really like to roleplay this a lil' so I'm leaning that way- We will vote on it.
I'm gonna see what I have to do to set up a chat channel as well.
Our first order of business (after setup) will be to elect a leader. I won't be able to do it as my Ingame time is WAAAY too erradic. I still hope to be a strong voice in what goes on in the Ring I helped to create.
What will be expected of members?:
Help with the maintenence of the Harvs and PA hall (Need to check with a DE about those maintenence droids).
Help keep running tools and spice through the factories.
Spread the word of the Smugglers Alliance.
That's about it. I'm sure this will lead to a load of chances at RP and quite a few events as well- Casino Nights and maybe some Racing action come to mind-
If you are interested in joining give a shout to me in a PM or mail-/tell in game.