Smuggler Archive

Thread: Master Smuggler & Master TKA?

WillburWright
Sat Oct 08, 2005 11:46 am
#14






Iawo wrote:






Dark_Jedi88 wrote:




Aendracon wrote:






Katzentatze wrote:

Or Is the Melee Component is a Smuggler just dead weight?




Affirmative. Consider it a 29 skill point sink unless you are heading for TKA.









I'm sure the people who go Commando / Smuggler don't consider the unarmed line a sink.

So it's all based on your point of view, of course, that it's a sink. I consider the Pistol line a skill point sink, because I'm not heading to Pistoleer.




I have to agree with you there. I hate being locked into pistols more than I dislike the unarmed requirement. I really, really wish the pistols requirement would be changed to ranged support so we could have more flexibility.





Totally agree. I wouldn't mind the unarmed pre-req if pistols was changed to ranged support.


Hell, we don't evengetPISTOL mods. We get GENERAL ranged mods. Why do one over the other.


(Some unarmed specials would be nice, too )



talansen
Sat Oct 08, 2005 11:12 pm
#15

I'm a Master Fencer/Master Smuggler. Master Fencer was my first elite master, and I mostly earned it by solo grinding (was still trying to figure out the game, and didn't really know about the MO), so it is really close to my heart. But at this point, having realized that I want to stick with the smuggler, I have pretty much decided to drop fencer a regrind to ranged template. The two abilities can work together, but they don't really work well...at least not well enough for the really big/nasty critters (krayts) or in PvP.


Based on Iawo'a advice, I've pretty much decided on Master Carbs (and keeping the medic I already have). This gives a lot better bonuses, and will hopefully be a little more workable.





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