Smuggler Archive
Thread: Poll: Contraband on Vendors
Ragnaat
Wed Feb 16, 2005 6:21 am
#16
I'ma go against the grain and say:
B
Cause F' having to bother selling spice in person.
B
Cause F' having to bother selling spice in person.
Kelko
Wed Feb 16, 2005 6:27 am
#17
If I have to chose, I would chose A. Definitely.
I think this should also extend to sliced goods. No sliced goods should be sold by vendors as it is illegal to posses sliced goods as well.
Message Edited by Kelko on 02-16-2005 08:29 AM
dlc3007
Wed Feb 16, 2005 6:50 am
#18
(A)
(although there is a middle ground, you asked for no additional options)
Mickos
Wed Feb 16, 2005 7:26 am
#20
It would have to be B for me too.
I just couldn't be arsed with always having to make contact with people in order to sell spice. It would probably be great for the first few days and make you feel all smuggler'ish but I reckon the multiple tells of"Can you sell me spice plz (grr I hate that too, the word is "please").
I fully see where the A'ers are coming from but the amount of spice I sell it just wouldn't be an option for me.
Mentski
Wed Feb 16, 2005 7:50 am
#22
A big, overwhelming A
Other classes have had too much access to content that should rightfully be hours for a long time. No more contraband on vendors.
Weaponsmiths and armoursmiths who sell pre-sliced goods, I'm sure will hate this change with a passion. Tough, We should be the ones dealing Illegal goods.
In reply to the ones who went B just beacause "They didn't want to sell spice on the street" or whatever, well, currently, spice really isnt much of a seller, anyway, is it?
But what if post-CURB(along with revamping the power of spice, and of course, our long awaited proffession revamp) the smuggling spice instead of crafting it idea was implemented? When someone came up to you on the street for spice, you'd then have to go do a smuggling mission to get it...
As Wes says... A is the right step towards smuggling in the game. It's time for the devs to crackdown on the easily availibility of contraband so we finally get something to DO in this game!
I did think of another alternative though... what if there were regular scans across the vendor network, and anyone with contraband was automaticallyheavily fined, and notified by mail? What if, on top of that, smugglers could use their scan avoidance skill to bypass these vendor scans so they COULD have black market vendors...
(Of course, this could lead to crafters using smuggler in their templates just to avoid scans... so maybe not, eh?)
Valuthorax
Wed Feb 16, 2005 8:12 am
#25
Im not a smuggler -- but I vote for A
I use spice regularly -- may be the only one left who does
but i go thrugh 1-2 cases a week of the stuff... and black market or no ik will get more.
I say add sliced goods to this list to -- sliced goods are illegal and should not be lised on the vendors.
You will get a kickback from armoursmiths and weaponsmiths about having pre sliced goods so I say give em advanced notice and a 60 day grandfather rule (you caan relist 2 times then it wont for any already listed and sliced item)
I say better yet at master smuggler you get a black market vendor ... able to sell goods, but not on the bazar in the back of your homes hiding from the imperial law.
chance420
Wed Feb 16, 2005 8:29 am
#26
A. Contraband should not be sold on vendors; it’s illegal and as such should not be so easily available, nor as easily identifiable by the authorities.
A
A
A
SOE has created Trade Forums for every Galaxy. Smugglers, and anyone else for that matter, are more than welcome and encouraged to use this as an avenue to sell their wares.
A
A
A
SOE has created Trade Forums for every Galaxy. Smugglers, and anyone else for that matter, are more than welcome and encouraged to use this as an avenue to sell their wares.