Smuggler Archive
Thread: new smuggling skill set
Master Criminal
Smuggling 4 Slicing 4 Dirty Fighting 4 Spice 4
adv. droid/adv. starship slicing extra special/1 melee/1 ranged spice mixing
Smuggling 3 Slicing 3 Dirty Fighting 3 Spice 3
adv. weapon/mod droid/basic starship extra special/1 melee/1 ranged advanced crafting
Smuggling 2 Slicing 2 Dirty Fighting 2 Spice 2
moderate weapon/basic droid slicing extra special/1 melee modertate crafting
Smuggling 1 Slicing 1 Dirty Fighting 1 Spice 1
basic weapon slicing/lockpicking extra special/1 ranged basic crafting
Novice Criminal
How's that?
Looks nice to me, but you put all the combatin the same line. Makes them easy to get so everyone will and theyll get nerfed.
Thats why the devsplaced special abilities in the underworld and spice lines now.
Zeon_Zaku wrote:
Interesting concept. But I don't like the "criminal" title.Criminal should perhaps be one of the tree titles (like spices or smuggling), but leave the "Novice Smuggler" and "Master Smuggler" titles as they are. After all, we're Smugglers... not criminals (okay, we are criminals... but you know what I mean).
Thats why I chose criminal, I think its a little misleading and not really correct for the whole skill tree to be called 'smuggler' given that most of the skills don't include any smuggling. You can still have 'Smuggler' floating over your head though if you want to! :-)
As far as the combat all in a line goes, its because i'm assuming this in conjunction with a lot of my other ideas for the other proffs. In my version of SWG, people choose their proff cos thats what they want to be, not because of an ability. All proffs are equal if I get my way! LOL Also had some new skill trees for entertainers, crafters and doctors, but I haven't got them fully worked out yet ![]()