Smuggler Archive
Thread: What does looting have to do with Smuggling?
NihiMetal wrote:
MISTagent01 wrote:
First off, those threads were THIS year, not last year.
Secondly, the "Smuggling Experience" isn't in this publish.
Third, GM told me at E3 that he didn't like how the IC Slicing System worked, so he changed it.
Like I said, life is change.
Also, you can absolutely "be discreet, avoid conflict, and get the goods delivered-"
Buy your components like Lando would have done.
Our professions is all about avoiding and evading combat, not having to take on high end mods to get our gear.
No biggie, if you like it then great. Let the looting begin.
Message Edited by NihiMetal on 06-23-2005 05:25 PM
Again, if you want the profession to be about avoiding conflict and combat, buy the parts like Lando would have done.
We are a hybrid profession, and so I see two ways to get this stuff: buy it (like AS and WS have had to to since the beginning of the game,) or get your gear and fight to get it.
There's just so much more potential...and this system of loot allows a Smuggler to RP the way he/she wants.
Want to be a "I can get what you need, at a price" smuggler? Fight for those goods and have a lower overhead.
Want to be a "I can buy what you need, at a price" smuggler? Buy them from other people, and jack up the prices.
Since you seem to want to complain about our current options, what do you think is the answer in a system that:
- Keeps slicing rare at high levels (no crafted high level components)
- Works in the current system (no Smuggling missions as of right now)
What about the Smuggler that dont have the resources to get those High-End components? They get shafted? Nice proposal to skip out some of our own Profession. You dont have the cred to buy the stuff? Sucks to be you.. You dont know enough peoples to do a DWB run? sheet... sucks again for you. ![]()
My main concern is that not everyone of us can take advantage of the new system. Do i like the Drop system? Yes.. to some extend i do, but not when the loot is not accesable for me or everyone. As i said in another thread. You can keep loot rare without placing it where not everyone can get it.
maxtheusher wrote:
NihiMetal wrote:
Pretty simple question don't you think?
What does looting componets have to do with smuggling?
Are we going to be re-named: Theifs?
A year ago SoE rolled out 3 documents about the "Smuggler Revamp" (documents that are now gone) and included in that was the concept of SMUGGLER MISSIONS! Missions wherethe rewardswould be the components needed for slicing. Missions that were ALL about smuggling.
That we were promised.
You want to know why this "loot based" system completly sucks, because the REAL SMUGGLERS will be the Jedi and Full Combat Templates that hoard the loot and then sell them theus "Fake Smugglers".
This has nothing to do with making Smugglers actually smuggle. It is a cop out! A "loot based" system is the only thing that SoE can do that works, so that is how everything in this game is implimented. And the only people that benifit from that are the ones in large guilds and/orhoard resources bycamping locations.
That is now what the smuggler profession will become, another loot hoarder.
Read my RP answer thread for the RP answer...
Not all of us RP. Some of us just wan to do what we thought a smuggler does. Somehow beating up a krayt for 20 minutes and getting a hair trigger doesnt seem to fit the description.
Thomen wrote:
What about the Smuggler that dont have the resources to get those High-End components? They get shafted? Nice proposal to skip out some of our own Profession. You dont have the cred to buy the stuff? Sucks to be you.. You dont know enough peoples to do a DWB run? sheet... sucks again for you.
My main concern is that not everyone of us can take advantage of the new system. Do i like the Drop system? Yes.. to some extend i do, but not when the loot is not accesable for me or everyone. As i said in another thread. You can keep loot rare without placing it where not everyone can get it.
Work your way up the smuggling ladder.
Saarek wrote:
Thomen wrote:
What about the Smuggler that dont have the resources to get those High-End components? They get shafted? Nice proposal to skip out some of our own Profession. You dont have the cred to buy the stuff? Sucks to be you.. You dont know enough peoples to do a DWB run? sheet... sucks again for you.
My main concern is that not everyone of us can take advantage of the new system. Do i like the Drop system? Yes.. to some extend i do, but not when the loot is not accesable for me or everyone. As i said in another thread. You can keep loot rare without placing it where not everyone can get it.
Work your way up the smuggling ladder.
I dont mean the skill tree - I mean MAKE CONTACTS.
You don;t have to be in a guild to get the stuff - I'm not and I'm half crafter too - I'm only CL 54 - and this will not be the end of me - maybe it's cause I have no problem adapting to my surroundings.
You will learn to live with it - just liek I have to learn to live with the fact that there are little to no resources to make high-quality armor on Corbantis.
Just a fact of life in SWG
Ya.. i know the basic of interaction ![]()
i just hope the Jedi Group thats heading to DWB has a spot for me in the group instead filling it with another Jedi
MISTagent01 wrote:
That's the thing though, for you to say that this new system isn't creative is strange. It has much more potential for growth than anything I've ever seen. We can't expect this new system to be 100% compatible with current systems when it hits Live. I look at this system and see it able to evolve with the game in a great way. Why couldn't we add in components in the Smuggling Experience part of the revamp? Why couldn't we add more loots (in different locations) for different level slices?
There's just so much more potential...and this system of loot allows a Smuggler to RP the way he/she wants.
Want to be a "I can get what you need, at a price" smuggler? Fight for those goods and have a lower overhead.
Want to be a "I can buy what you need, at a price" smuggler? Buy them from other people, and jack up the prices.
Since you seem to want to complain about our current options, what do you think is the answer in a system that:
- Keeps slicing rare at high levels (no crafted high level components)
- Works in the current system (no Smuggling missions as of right now)
- I don't. I would have a system (in all aspect of the game) that are based on player skill.
- I favor a system were the act of slicing and the success of slicing is based on the skill of the one slicing.
- A system where a Smuggler is prefered because they are good, not because they hoarded good items
- It's the difference from a creaitive and innovative system where successis based on skill verse system where succes is independent of the user and depended on componets and a "roll of the dice". Player A's slice = Player B's slice as long as they have the same components (independent of the random "roll of the dice" aspect of success).
- I prefer a system (and game) where Player A's slice> Player B's slice even if they have the exact same components because Player A is "better" at the slicing aspect (ie a "better" smuggler, not a better "looter")
I understand he "potential" aspect, but let's face it, this game has been out for 2 years and nothing has been developed beyond the "loot system"
They tried on a few occasion to create something new, but each time they drop it fast as it just doesn't work. This game's and promise has ALWAY been about "potential", the problem is that they don't develop the potential into anything (or at least haven't yet).
The GCW is "potential" and has been since the beginning of the game, much like crafting and uber weapons of old.
Look, I am glad that we are finially getting something and even with a loot systemwe will have a choice at least in whataspect is being sliced, I was just hoping for a little more, that's all.