Smuggler Archive
Thread: Everyone....Breathe deeply through the nose and relax
Ragnaat wrote:
You're thinking too hard... this was much more likely because using PLKs from crates has been bugged forever.
JodoKai wrote:
The only reason I can see the Dev's doing this, is that they are preparing for tool quality to have an effect on slicing.
That's what I was thinking, too. More than likely there were too many people reporting "My knives are being eating 1 at a time when I slice". So, to fix it for everyone I'm thinking the only code fix was for all slicing tools to require being taken from a crate before being used.
Makes sense to me and is a good workaround until a better solution is found.
What makes you think they will continue to work to find a "better solution"? Remember when they were going to go back and re-evaluate the panic shot nerf? Yeah, I'd get my hopes up....
JamesHighwest wrote:
That's what I was thinking, too. More than likely there were too many people reporting "My knives are being eating 1 at a time when I slice". So, to fix it for everyone I'm thinking the only code fix was for all slicing tools to require being taken from a crate before being used.
Makes sense to me and is a good workaround until a better solution is found.
Siruswhite-star wrote:
When slicing i have noticed that if you don't pull laser knives from a crate b4 slicing you loose 1 whole 10 charge knife per slice.
ya don't say...
/emote scratches his chin thoughtfully
hmmm...
Message Edited by Intelerebel on 06-29-2004 10:50 AM
1) Inventory space. This is a non-starter, since you will just be taking your two knives, clamp and upgrade kit out of crates that is only 4 items that immediately disappear. No this cannot be for that.
2) Some sort of pre-nerf to add quality matters to smuggler tools. Too early for that I think and it is not clear that would matter, after all regular crafting takes from crates fine and there quality matters.
3) Some sort of nerf on leveling slicing. This is not particularly compelling and if it was remove the restriction at master when leveling does not matter. They just improved things for Master ID after all (1/2 time, or no time).
4) Only one knife consumed when slicing from crates bug. This I think is the most likely reason, however it is not compelling.
Exactly what massive game breaking, economy altering damage was being caused by smugglers using one knife instead of two? Was it so game breaking that it necessitated increasing the number of clicks to slice a weapon by a factor of 2 (4 before, 8 now including crates).
In one ill concieved nerf the developers have double the amount of pointless work that a smuggler has to do, and why? because they cannot fix a bug with the slicing interface?
The developers have cut off our nose to spite our face on this one.
I say hotfix this back to the way it was and put in a fix when you have taken the time to fix it right.