Smuggler Archive
Thread: While we wait for revamp, they break smuggler
SnowTigre
Tue Jun 29, 2004 5:13 am
#14
Hey DEV's .... **edit**.... Are you now telling me that I have to unpack every thing to slice a full suit of armour..you are talking about having to have 20 place free the slice the Full set of amour..
This IS a load of crap..
Fix it..
I personally Know I will not be slicing any more equip for the Public..
Thank you DEV's..
You Guy's are plan cracked..
Snow..
TheLadyLillith
Tue Jun 29, 2004 5:19 am
#15
Yep.
/waits for even more smugglers to drop the profession.
We should've know guys.
-=The Eclipse Emporium=-
Helios, Tattoine
(-1531 -6292)
Armor/Buffs &Meds/Weapons/Smuggler Goods/Droids/Powerups
Furniture & Paintings/Food/Loot/Tailoring/Deeds/Misc
CheeseWeasel
Tue Jun 29, 2004 5:20 am
#16
I can somehow believe they're all called "Johnson", or at least, should be...
TheLadyLillith
Tue Jun 29, 2004 5:23 am
#17
Yeah. I think they're just trying to get everyone to drop smuggler so they can delete the profession. It seems they're slowly but surely making all of us quit over the pervading "suckiness" of the profession.
-=The Eclipse Emporium=-
Helios, Tattoine
(-1531 -6292)
Armor/Buffs &Meds/Weapons/Smuggler Goods/Droids/Powerups
Furniture & Paintings/Food/Loot/Tailoring/Deeds/Misc
Shalim-Nocturo
Tue Jun 29, 2004 5:25 am
#18
While i would suggest waiting to see the outcome of this.
I will say if it sounds as bad as it looks what does this actually improve, Does it reallyadd immersion, Does it really make it Fun, and who the hell asked for this???
Shalim-Nocturo
Tue Jun 29, 2004 5:27 am
#19
Oh and another thing.. My subscription ends in 2 weeks.. If it really is as bad as it looks.. i wont be renewing it.. God i hope i get on the European WoW beta 
CheeseWeasel
Tue Jun 29, 2004 5:27 am
#20
It does add immersion - I'm about to find a Dev to immerse in some water right now! >
DaPrez
Tue Jun 29, 2004 5:29 am
#21
Okay so someone gives you their dx2 to be sliced you need to get into your backpack and get out you precision laser knife from its crate and put it in your pocket...then you get back in your backpack and get a molecular clamp and put it in your pocket...then you slice the weapon...this is crazy...I bet they did this because they couldnt figure out how to get the laser knives to stop disappearing when you used them once if they were in a crate. Come on get it together. Fix whats broken dont make it tougher to be a smuggler just because you cant figure out the coding. I know the devs have alot going on but why even mess with this. How much more frustrating could 1 profession be?
CheeseWeasel
Tue Jun 29, 2004 5:30 am
#22
Well... At least they fixed the text on Master... Bio-Engineer! Can't be THAT frickin' hard then!
KruddMan
Tue Jun 29, 2004 5:30 am
#23
Great.What a useful fix. They should just make it so precision laser knives can't be used in crates, since they take up 10 at once if you try to slice with a crated knife. They must have gotten it wrong.
KuroiKenshi
Tue Jun 29, 2004 5:31 am
#24
Kinda off topic but... Anyone know why the damn chat room is moderated? Could it bethat all the smugglers were telling the CSR that the devs were asshats? 
warpwraith
Tue Jun 29, 2004 5:32 am
#25
I for one am quite perplexed by this 'genius' thinking.
I see no problem with Us using items out of a factory crate, it gives us no advantage at all, the only thing that could be a reason is if they made clamps or AUKs / WUKs stackable.
We don't craft so don't work like artisans or manufacturing proffessions.
We need 3 different tools for one job.
It was not broken!
I for one won't drop smuggler, I'm not gonna give them the satisfaction (Folds arms, sticks bottom lip out and sulks)
CheeseWeasel
Tue Jun 29, 2004 5:32 am
#26
Yeah. So we know they're asshats, they didn't need to prove it to us, did they??