Smuggler Archive
Thread: Drop TKM for Pistols or keep it?
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HOTDOG
Fri Apr 08, 2005 11:18 pm
#14
watchfulone wrote:
I'm in the same situation. At this point I've decided on Master Smuggler, Master Commando, 4/4/0/4 Pistols.
Why that combo?
Excellent offensive/defensive skills
Full certs in Recon and Assault armor
2 "base killing" skills
Smuggler missions, slicing, FP conversion
Rocket Launchers
Overall this is just a really awesome and flexible template.
I just have a hard time finding any reason NOT to want to go this route. I looked at master pistols instead of master commando, but other than loosing a couple of weapon certs, master pistols didnt seem to do that much for the template.
I studied this very template myself for a while and it is AWESOME!
The one and only reason I didn't do it is because I KNOW I hate looking for a doctor to heal me so I decided that the meditation line in TK is a MUST.
Hence I decided to sacrafice and go:
Master Smuggler
Master Commando
TK 4000
Pistols 3000
I miss out on the 20 some odd SHAREABLE ranged effects I'd have gotten from Pistoleer (not to mention Pistols has defenses comparable to TK) BUT I'll retain most of the acuracy and the speed with just those three boxes AND I won't have to spend time looking for heals.
I have a feeling that Docs aren't going to be so easy to find after the CU.
But YEAH, Stopping shot with a Lightning Cannon? That CAN'T feel good!
WesBelden
Sat Apr 09, 2005 2:07 am
#15
I'd say jump on TC-5 when (assuming they will) frogs are eventually set to allow us to build full templates and try out a few and see which best fits your play style
. While you're doing that you can help test the balance between different templates too 
Kells
Sat Apr 09, 2005 4:34 am
#16
WesBelden wrote:
I'd say jump on TC-5 when (assuming they will) frogs are eventually set to allow us to build full templates and try out a few and see which best fits your play style. While you're doing that you can help test the balance between different templates too
That's what I'm waiting for.
Mentski
Sat Apr 09, 2005 12:49 pm
#17
cpz wrote:
You'll find yourself inadvertently shouting out "PROTON CARBINE!!""while grocery shopping.
...and now i've got drink coming out of my nose from laughing while drinking. thanks a bunch.
HOTDOG
Sat Apr 09, 2005 1:15 pm
#18
Kells wrote:
WesBelden wrote:
I'd say jump on TC-5 when (assuming they will) frogs are eventually set to allow us to build full templates and try out a few and see which best fits your play style. While you're doing that you can help test the balance between different templates too
That's what I'm waiting for.
Ditto. IF TKMs defence is all that it claims to be AND I can swing a Lightning Cannon and a pistol decently enough I MAY go that route.
Basically I will be trying to find the best balance between Commando/TKM/Pistoleer to fit my playstyle. Which is mostly a loner.
They REALLY need to let lose those Frogs!!
Cryosis21
Sat Apr 09, 2005 1:25 pm
#19
I already know my Temp after the CURB...its gonna be Master Smuggler/Master Carbineer and 4040 in Commando.
Sorgon13
Sun Apr 10, 2005 5:07 am
#20
Oh but think......Master Smuggler/Master Bounty Hunter will be now an option....Now we can even hunt ourselves.....
/targetself
/legshot
/lastditch
"you recieve a 1000000 bounty from killing yourself"
No really thats the route I am going when the frogs are up 2 of the most content rich Prof's in one Toon. Only problem it leaves you helpless with no healing points.....
Been TKM/MS/medic 0040 for so long no clue what I will do when I cant /healself
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