Smuggler Archive
Thread: Slicing Assistant Web Application (a tool to help figure out slices)
Well, that and the ability to SMUGGLE.
Akiram_Glockem wrote:
SonGouki wrote:
Akiram_Glockem wrote:
It doesn't appear to work with Firefox.
Is scripting enabled?
If it is, exactly what isn't working? Are you getting any errors? Do sections not hide/display? Do the checkboxes not get updated? Does the summary area not get updated?
It says under options that javascript is enabled. The components list and customization bar update for weapon slices, but the numbers for the modified stats, slice details, and the customization total percentage don't. I can't get the armor slicing part to work at all. Everything else is fine though.
Hmm... Looks like I'll have to get Firefox to work this out. Thanks for the reports!
Deego wrote:
for a non-ie version, also using elemental damage:
http://www.paradoxium.com/test/
Nice.
I have an update coming to add in Elemental Damage for the DPS calculation, btw...
Nicolas_Frost wrote:
Now all we need is someone who can figure out the formula used to adapt for the player's skill mod we're set.
Well, that formula is known, I just didn't think it was that important for this tool... Ifpeople think itis then I can add it in fairly easily.
Nicolas_Frost wrote:
Well, that and the ability to SMUGGLE.
/agree!
ssekrer wrote:
About the JavaScript error, it seems than 'frmMain' wasn't defined.
Interesting... I'll have to look into that one.
Is that error from Firefox?
Version 1.1
- Added a textbox to put in Elemental Damage so that DPS will get calculated correctly.
- Potentially fixed an issue with the main Form object.
(Note: If you're seeing the old version of the page when you go there use CTRL + F5 to reload the page from the server to get the latest version.)
SonGouki wrote:
Nicolas_Frost wrote:
Now all we need is someone who can figure out the formula used to adapt for the player's skill mod we're set.
Well, that formula is known, I just didn't think it was that important for this tool... If people think it is then I can add it in fairly easily.
Nicolas_Frost wrote:
Well, that and the ability to SMUGGLE.
/agree!
For the first part, its not of extreme importance, its just convenient to have that data on hand so you can see not only what the base weapon stats are, but how it changes in your hand.
As for the second part, yeah, that is of extreme importance.
Nicolas_Frost wrote:
SonGouki wrote:
Nicolas_Frost wrote:
Now all we need is someone who can figure out the formula used to adapt for the player's skill mod we're set.
Well, that formula is known, I just didn't think it was that important for this tool... If people think it is then I can add it in fairly easily.
Nicolas_Frost wrote:
Well, that and the ability to SMUGGLE.
/agree!
For the first part, its not of extreme importance, its just convenient to have that data on hand so you can see not only what the base weapon stats are, but how it changes in your hand.
As for the second part, yeah, that is of extreme importance.
I'll consider it then... I'm just worried about it becoming over-complicated beyond it's intended purpose. For example, if I do that then I should probably add in an area to put in power-ups as well... that's a lot of extra boxes that aren't really pertinent to determining how a slice will turn out.