Smuggler Archive

Thread: an idea to avoid the next unnounced nerf of FD

ViperOSU
Wed Oct 06, 2004 9:13 am
#14

Correct, make FD mods actually WORK so that MASTER smuggler is the only level of mod skill that will allow the virtual "ALL the time" feign death. there is no NO NEED to nerf the skill itself, if they did, i'd be angry beyond belief.




Captain Slyynyk
The Crazed Wookie
Master Rifleman / Former Master Smuggler
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SodaPopinski
Wed Oct 06, 2004 12:55 pm
#15

I really don't like hearing people saying Jedi shouldn't use Feign. Just my small, little, half thoughtout post.



-Average Joe
*sig edited by admin*

DRWolfe
Wed Oct 06, 2004 1:31 pm
#16

No need to change it at all. Let the Jedi and BH work it out amongst themselves. So the BH can't kill the Jedi? The mission's still active, so the BH can always come after him later. So the Jedi can't kill the BH? No benefit from that anyway, except a few minutes freedom while the BH clones and comes back.

Far as I'm concerned, it's a big whine from immature peeps who can't stand not "winning" and should be left exactly as it is (except making it so the FD person can't be beat on to total black-barring and armor destruction).



Renn JeretuJoraan Stormwing
Elder SmuggleruElder Jedi
Smugglers' AllianceuArkon's Havoc Squadron
Eclipse - Dark Lotus Ninja

DragonMan2004
Thu Oct 07, 2004 9:52 am
#17

I don't think this should be nerfed. Unless you are going to prevent jedi from doing all non jedi things (which would make no sense). So what if a jedi feigns, it is a pain for the bounty hunter but get over it. Feign is part of the game, now what I would like fixed is the ability for people to keep attacking you while your Feigned.

Iqod - Master Smuggler - Master TKA



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Iqod Mayor of Mos Vegas
Toolz Inc - Mos Vegas Tent #7

nellerboy2000
Thu Oct 07, 2004 11:41 pm
#18

Why move FD to master box? This purist crap is what have ruined the game ever since BH's were whining how Eyeshot should be moved to master to stop dabblers from using that.


This game was MADE for dabbling. Why not just move everything to master, make 1 profession cost 250 skill points and then we can all be happy right?


If people want master purist classes, go play Everquest instead of whining about people using different templates to perfect their style of play.
fishbrains
Fri Oct 08, 2004 5:47 am
#19






nellerboy2000 wrote:

Why move FD to master box? This purist crap is what have ruined the game ever since BH's were whining how Eyeshot should be moved to master to stop dabblers from using that.


This game was MADE for dabbling. Why not just move everything to master, make 1 profession cost 250 skill points and then we can all be happy right?


If people want master purist classes, go play Everquest instead of whining about people using different templates to perfect their style of play.






It's not purist crap, It's just that there NEEDS to be a justification for getting the master box. That's why a tier system would work so well. Dabbler's could still use FD, just not near as well.



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


HA-SuperNaut
Fri Oct 08, 2004 8:52 am
#20






kgmkiorys wrote:

Since Jedi and Bhers are using our most useful combat skill to avoid losses of hours of gameplay, i went through this :


Why not make FD only possible when equiping a pistol?

I understand there are plenty of smugglers (among which i am) that mostly use VK or even swords, rifles or flamethrowers, but this skill requires pistol XP doesn't it? And combat balance may make pistols a little bit more valuable (anyway it can't be worse).


Any comment? be constructive please, we have to find something or they will just nerf us once again, and once again without even telling us they'll do, or asking us our advice






Why not move FD to master smuggler



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DragonMan2004
Fri Oct 08, 2004 10:55 am
#21


I still don't see the issue with this. There is no need to change anything. So what if a few Jedi are using it. It is something that helps justify the dirty fighting tree. Without feign death in that tree then unless you're a master. If this is something that has to be done, which I don't believe it does, then maybe as you get more FD points then you increase the chance of it working in PVP. Maybe have it be 15% or so per tree then like 95% at master. For PVE I think it should start at 50% or so on 1 and move up to 99-100% at master.


Iqod - Master Smuggler - Master TKA

Shadowfire



-----------------------------------------------------------------

Iqod Mayor of Mos Vegas
Toolz Inc - Mos Vegas Tent #7

VegitoX
Fri Oct 08, 2004 5:22 pm
#22






nellerboy2000 wrote:

Why move FD to master box? This purist crap is what have ruined the game ever since BH's were whining how Eyeshot should be moved to master to stop dabblers from using that.


This game was MADE for dabbling. Why not just move everything to master, make 1 profession cost 250 skill points and then we can all be happy right?


If people want master purist classes, go play Everquest instead of whining about people using different templates to perfect their style of play.







I think you may just see a return of this "purist crap", as you so affectionately put it, when the Combat Revamp rolls around. It's my belief that every profession at a Master level should indeed have a trademark ability. An ability that a dabbler just doesnt have access to.


Me personally, I think that FD should be asuspect ability for non-masters to try and use, or given a timer. A TKA's force of will is a great example of this...sometimes it works, sometimes it works but you take huge amounts of damage, and sometimes it doesnt work at all.


As for Jedi and BountyHunters...yeah, let them sort that out amongst themselves...we have nothing to do with that non-sense.




Reo Grande* Mos Eisley Bred* Blue Milk Fed
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akdonkey
Sat Oct 09, 2004 1:59 pm
#23

Who cares if they use it. I have just filled my 5th tree in the Force skills for the quest and feign death will be the last block I drop. so you may say I plan to use it myself.



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fishbrains
Sat Oct 09, 2004 2:03 pm
#24






akdonkey wrote:

Who cares if they use it. I have just filled my 5th tree in the Force skills for the quest and feign death will be the last block I drop. so you may say I plan to use it myself.






Most non jedi seeking smugglers care because the BH/Jedi abuse of FD may cause the skill to be nerfed into near uselesness.



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


Imperiai2
Sun Oct 10, 2004 12:40 am
#25

Ok I gotta ask... I never used FD much ever, so I'm not up to what all the 'nerfs' are. When I first got it, it would knock you down, like it was a fake incap. Then you could stand up and walk around.When I use it nowit does largely the same thing, only now my target doesn't exit combat with me, and the combat music goes away. The second part obviously must be a bug. So what's the deal? Can someone run down the nerfs for me?



B'en F'olds of Naritus
Master Smuggler & Master Pistoleer (and just enough Medic to stay alive)
Vet Status: If you remember having to go out and loot your own corpse.
To the so-called 'uber': There's always someone cooler than you.
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