Smuggler Archive
Thread: umm wes? they took away kd from low blow?
SO. Do Panic and Low Blow Stack? Seems like those two and Recless might make a good Macro.
GanymedePharuu wrote:
hmm some people seem to have misconceptions on what some of our special abilities do.
lowblow - slows the target's attack speed. i think this means their cooldown timers are a bit longer. or they just take longer for each attack. it is not a Snare andit has nothing to do with their movement speed.
panic shot - is redundant with lowblow. slows the target's attack speed.
restraining shot - slows the target's movement speed. this is the Snare. itdidn't seem to beworking for a while on TC-ep3 because you couldn't notice any slowing of the target. then on the final day they got it working big time. butfrom what i've seen on my live server, it's back to not really working (although i've only tried it in PvE)
reckless shot - does not put any states or debuffs on your target from my experience. it does a lot of damage however. but it comes at the cost of your own defense. it lowers your defense by 50 i think.
i definitely think lowblow should have the KD brought back though. it's nice to have a ranged KD attack, and it would certainly bring us closer to a 5 in crowd control.
I havent been happier in SWG since I stopped caring and went smuggler months back. We are the best community in my oppinion. For the most part we had accepted we were useless, we accepted that the devs dont give a damn and yet we all seem to have the most fun. I guess when youre at the bottom, all that really matters is having fun.
I love how everyone else gets revamps, and second revamps, and balances... and we just sit here watching the game wondering what will come of us.
BeigeKnight wrote:
I don't mind the way it is now. We have a root, which is almost as good. It's effect is that it slows the attack speed of the target, which I find that the tanks are very thankful for.
Jeez... why don't they fix Smuggler instead of taking away more and more?
HOTDOG wrote:
Us BH types have Improved Underhand Shot.
That said, I still don't know how effective Low Blow is. I haven't notice that much of a difference when using it.
VitoGenovese wrote:
I would like to see the knockdown component put back into it as well. The previous post which mentions the redundancy echoes my thoughts as well. This is one of our profession defining specials.![]()
QFE
HOTDOG wrote:
SO. Do Panic and Low Blow Stack? Seems like those two and Recless might make a good Macro.
GanymedePharuu wrote:
hmm some people seem to have misconceptions on what some of our special abilities do.
lowblow - slows the target's attack speed. i think this means their cooldown timers are a bit longer. or they just take longer for each attack. it is not a Snare andit has nothing to do with their movement speed.
panic shot - is redundant with lowblow. slows the target's attack speed.
restraining shot - slows the target's movement speed. this is the Snare. itdidn't seem to beworking for a while on TC-ep3 because you couldn't notice any slowing of the target. then on the final day they got it working big time. butfrom what i've seen on my live server, it's back to not really working (although i've only tried it in PvE)
reckless shot - does not put any states or debuffs on your target from my experience. it does a lot of damage however. but it comes at the cost of your own defense. it lowers your defense by 50 i think.
i definitely think lowblow should have the KD brought back though. it's nice to have a ranged KD attack, and it would certainly bring us closer to a 5 in crowd control.
Okay, with about 10 hrs straight of hunting...
I saw a lot of creatures get up pretty darn fast from a knockdown.
Few if any resisted or broke a Root!